blob: 9ff37c6ff5570ec6d470e435509c799b1b3f0011 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/texture_owner.h"
#include <memory>
#include "base/bind.h"
#include "base/feature_list.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/command_buffer/service/abstract_texture_impl_shared_context_state.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "media/gpu/android/image_reader_gl_owner.h"
#include "media/gpu/android/surface_texture_gl_owner.h"
#include "ui/gl/scoped_binders.h"
namespace media {
TextureOwner::TextureOwner(bool binds_texture_on_update,
std::unique_ptr<gpu::gles2::AbstractTexture> texture)
: base::RefCountedDeleteOnSequence<TextureOwner>(
base::ThreadTaskRunnerHandle::Get()),
binds_texture_on_update_(binds_texture_on_update),
texture_(std::move(texture)),
task_runner_(base::ThreadTaskRunnerHandle::Get()) {
// Notify the subclass when the texture is destroyed.
// Unretained is safe, since we insist that |texture_| is dropped before we're
// destroyed, which implies that the callback has run.
texture_->SetCleanupCallback(base::BindOnce(&TextureOwner::OnTextureDestroyed,
base::Unretained(this)));
}
TextureOwner::~TextureOwner() {
// The subclass must delete the texture before now.
DCHECK(!texture_);
}
// static
scoped_refptr<TextureOwner> TextureOwner::Create(
std::unique_ptr<gpu::gles2::AbstractTexture> texture,
Mode mode) {
switch (mode) {
case Mode::kAImageReaderSecure:
return new ImageReaderGLOwner(std::move(texture), mode);
case Mode::kAImageReaderInsecure:
return new ImageReaderGLOwner(std::move(texture), mode);
case Mode::kSurfaceTextureInsecure:
return new SurfaceTextureGLOwner(std::move(texture));
}
NOTREACHED();
return nullptr;
}
// static
std::unique_ptr<gpu::gles2::AbstractTexture> TextureOwner::CreateTexture(
gpu::SharedContextState* context_state) {
DCHECK(context_state);
// This assumes a non-passthrough (validating) command decoder, which is safe
// on Android for now. TODO(vikassoni): Make this independent of cmd decoder
// type in future to support passthrough decoder.
// Note that the size isn't really used. We just care about the service id.
return std::make_unique<gpu::gles2::AbstractTextureImplOnSharedContext>(
GL_TEXTURE_EXTERNAL_OES, GL_RGBA,
0, // width
0, // height
1, // depth
0, // border
GL_RGBA, GL_UNSIGNED_BYTE, context_state);
}
GLuint TextureOwner::GetTextureId() const {
return texture_->service_id();
}
void TextureOwner::ClearAbstractTexture() {
texture_.reset();
}
} // namespace media