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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_NP_CHANNEL_BASE_H_
#define CONTENT_COMMON_NP_CHANNEL_BASE_H_
#include <string>
#include "base/basictypes.h"
#include "base/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/process.h"
#include "content/common/message_router.h"
#include "content/common/npobject_base.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_sync_channel.h"
#include "ui/gfx/native_widget_types.h"
namespace base {
class MessageLoopProxy;
}
#if defined(COMPILER_GCC)
namespace BASE_HASH_NAMESPACE {
template<>
struct hash<NPObject*> {
std::size_t operator()(NPObject* const& ptr) const {
return hash<size_t>()(reinterpret_cast<size_t>(ptr));
}
};
} // namespace __gnu_cxx
#elif defined(COMPILER_MSVC)
namespace stdext {
template<>
inline size_t hash_value(NPObject* const& ptr) {
return hash_value(reinterpret_cast<size_t>(ptr));
}
} // namespace stdext
#endif // COMPILER
// Encapsulates an IPC channel between a renderer and another process. Used to
// proxy access to NP objects.
class NPChannelBase : public IPC::Listener,
public IPC::Sender,
public base::RefCountedThreadSafe<NPChannelBase> {
public:
// WebPlugin[Delegate] call these on construction and destruction to setup
// the routing and manage lifetime of this object (they pass NULL for
// npobject). These are also called by NPObjectProxy and NPObjectStub (which
// pass themselves for npobject). However the latter don't control the
// lifetime of this object because we don't want a leak of an NPObject to
// keep the channel around longer than necessary.
void AddRoute(int route_id, IPC::Listener* listener, NPObjectBase* npobject);
void RemoveRoute(int route_id);
void AddMappingForNPObjectProxy(int route_id, NPObject* object);
void RemoveMappingForNPObjectProxy(int route_id);
void AddMappingForNPObjectStub(int route_id, NPObject* object);
void RemoveMappingForNPObjectStub(int route_id, NPObject* object);
NPObject* GetExistingNPObjectProxy(int route_id);
int GetExistingRouteForNPObjectStub(NPObject* npobject);
// IPC::Sender implementation:
virtual bool Send(IPC::Message* msg) OVERRIDE;
base::ProcessId peer_pid() { return channel_->peer_pid(); }
IPC::ChannelHandle channel_handle() const { return channel_handle_; }
// Returns the number of open NPObject channels in this process.
static int Count();
// Returns a new route id.
virtual int GenerateRouteID() = 0;
// Returns whether the channel is valid or not. A channel is invalid
// if it is disconnected due to a channel error.
bool channel_valid() {
return channel_valid_;
}
// Returns the most recent NPChannelBase to have received a message
// in this process.
static NPChannelBase* GetCurrentChannel();
static void CleanupChannels();
// Returns the NPObjectBase object for the route id passed in.
// Returns NULL on failure.
NPObjectBase* GetNPObjectListenerForRoute(int route_id);
// Returns the event that's set when a call to the renderer causes a modal
// dialog to come up. The default implementation returns NULL. Derived
// classes should override this method if this functionality is required.
virtual base::WaitableEvent* GetModalDialogEvent(
gfx::NativeViewId containing_window);
protected:
typedef NPChannelBase* (*ChannelFactory)();
friend class base::RefCountedThreadSafe<NPChannelBase>;
virtual ~NPChannelBase();
// Returns a NPChannelBase derived object for the given channel name.
// If an existing channel exists returns that object, otherwise creates a
// new one. Even though on creation the object is refcounted, each caller
// must still ref count the returned value. When there are no more routes
// on the channel and its ref count is 0, the object deletes itself.
static NPChannelBase* GetChannel(
const IPC::ChannelHandle& channel_handle, IPC::Channel::Mode mode,
ChannelFactory factory, base::MessageLoopProxy* ipc_message_loop,
bool create_pipe_now, base::WaitableEvent* shutdown_event);
// Sends a message to all instances.
static void Broadcast(IPC::Message* message);
// Called on the worker thread
NPChannelBase();
virtual void CleanUp() { }
// Implemented by derived classes to handle control messages
virtual bool OnControlMessageReceived(const IPC::Message& msg);
// IPC::Listener implementation:
virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
virtual void OnChannelError() OVERRIDE;
void set_send_unblocking_only_during_unblock_dispatch() {
send_unblocking_only_during_unblock_dispatch_ = true;
}
virtual bool Init(base::MessageLoopProxy* ipc_message_loop,
bool create_pipe_now,
base::WaitableEvent* shutdown_event);
scoped_ptr<IPC::SyncChannel> channel_;
IPC::ChannelHandle channel_handle_;
private:
IPC::Channel::Mode mode_;
// This tracks the number of routes registered without an NPObject. It's used
// to manage the lifetime of this object. See comment for AddRoute() and
// RemoveRoute().
int non_npobject_count_;
int peer_pid_;
// true when in the middle of a RemoveRoute call
bool in_remove_route_;
// Keep track of all the registered NPObjects proxies/stubs so that when the
// channel is closed we can inform them.
typedef base::hash_map<int, NPObjectBase*> ListenerMap;
ListenerMap npobject_listeners_;
typedef base::hash_map<int, NPObject*> ProxyMap;
ProxyMap proxy_map_;
typedef base::hash_map<NPObject*, int> StubMap;
StubMap stub_map_;
// Used to implement message routing functionality to WebPlugin[Delegate]
// objects
MessageRouter router_;
// A channel is invalid if it is disconnected as a result of a channel
// error. This flag is used to indicate the same.
bool channel_valid_;
// Track whether we're dispatching a message with the unblock flag; works like
// a refcount, 0 when we're not.
int in_unblock_dispatch_;
// If true, sync messages will only be marked as unblocking if the channel is
// in the middle of dispatching an unblocking message. The non-renderer
// process wants to avoid setting the unblock flag on its sync messages
// unless necessary, since it can potentially introduce reentrancy into
// WebKit in ways that it doesn't expect (i.e. causing layout during paint).
// However to avoid deadlock, we must ensure that any message that's sent as
// a result of a sync call from the renderer must unblock the renderer. We
// additionally have to do this for async messages from the renderer that
// have the unblock flag set, since they could be followed by a sync message
// that won't get dispatched until the call to the renderer is complete.
bool send_unblocking_only_during_unblock_dispatch_;
DISALLOW_COPY_AND_ASSIGN(NPChannelBase);
};
#endif // CONTENT_COMMON_NP_CHANNEL_BASE_H_