blob: 86d1fff820a2480d616451ab253561aad5a7328b [file] [log] [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/interaction/interaction_sequence.h"
#include "base/bind.h"
#include "base/callback_forward.h"
#include "base/callback_list.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/weak_auto_reset.h"
#include "base/memory/weak_ptr.h"
#include "base/run_loop.h"
#include "base/scoped_observation.h"
#include "base/strings/string_piece.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
namespace ui {
namespace {
// Runs |callback| if it is valid.
// We have a lot of callbacks that can be null, so calling through this method
// prevents accidentally trying to run a null callback.
template <typename Signature, typename... Args>
void RunIfValid(base::OnceCallback<Signature> callback, Args... args) {
if (callback)
std::move(callback).Run(args...);
}
// Insert an unused argument `Arg` in the front of the argument list for
// `callback`, and return the new callback with the dummy argument.
template <typename Arg, typename Ret, typename... Args>
base::OnceCallback<Ret(Arg, Args...)> PushUnusedArg(
base::OnceCallback<Ret(Args...)> callback) {
return base::BindOnce([](base::OnceCallback<Ret(Args...)> callback, Arg arg,
Args... args) { std::move(callback).Run(args...); },
std::move(callback));
}
// Insert two unused arguments `Arg1` and `Arg2` in the front of the argument
// list for `callback`, and return the new callback with the dummy arguments.
template <typename Arg1, typename Arg2, typename Ret, typename... Args>
base::OnceCallback<Ret(Arg1, Arg2, Args...)> PushUnusedArgs2(
base::OnceCallback<Ret(Args...)> callback) {
return base::BindOnce(
[](base::OnceCallback<Ret(Args...)> callback, Arg1 arg1, Arg2 arg2,
Args... args) { std::move(callback).Run(args...); },
std::move(callback));
}
// Sets step->must_remain_visible if it does not have a value.
void SetDefaultMustRemainVisibleValue(InteractionSequence::Step* step,
const InteractionSequence::Step* next) {
if (step->must_remain_visible.has_value())
return;
// Default for types other than kShown is false.
if (step->type != InteractionSequence::StepType::kShown) {
step->must_remain_visible = false;
return;
}
// If the following step is to hide the same element, the default is false.
if (next && next->type == InteractionSequence::StepType::kHidden &&
(next->id == step->id || next->element_name == step->element_name)) {
step->must_remain_visible = false;
return;
}
// If the following step is a re-show of the same element or element ID, the
// default is false.
if (next && next->type == InteractionSequence::StepType::kShown &&
next->id == step->id && next->transition_only_on_event) {
step->must_remain_visible = false;
return;
}
// Otherwise for kShown steps, the default is true.
step->must_remain_visible = true;
}
} // anonymous namespace
InteractionSequence::Step::Step() = default;
InteractionSequence::Step::~Step() = default;
struct InteractionSequence::Configuration {
Configuration() = default;
~Configuration() = default;
std::list<std::unique_ptr<Step>> steps;
ElementContext context;
AbortedCallback aborted_callback;
CompletedCallback completed_callback;
};
InteractionSequence::Builder::Builder()
: configuration_(std::make_unique<Configuration>()) {}
InteractionSequence::Builder::Builder(Builder&& other) = default;
InteractionSequence::Builder& InteractionSequence::Builder::operator=(
Builder&& other) = default;
InteractionSequence::Builder::~Builder() {
DCHECK(!configuration_);
}
InteractionSequence::Builder& InteractionSequence::Builder::SetAbortedCallback(
AbortedCallback callback) {
DCHECK(!configuration_->aborted_callback);
configuration_->aborted_callback = std::move(callback);
return *this;
}
InteractionSequence::Builder&
InteractionSequence::Builder::SetCompletedCallback(CompletedCallback callback) {
DCHECK(!configuration_->completed_callback);
configuration_->completed_callback = std::move(callback);
return *this;
}
InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
std::unique_ptr<Step> step) {
// Do consistency checks and set up defaults.
const bool is_custom_event_any_element =
step->type == StepType::kCustomEvent && !step->id &&
!step->uses_named_element();
DCHECK(is_custom_event_any_element || !step->id == step->uses_named_element())
<< " A step must set an identifier or a name, but not both.";
DCHECK(configuration_->steps.empty() || !step->element)
<< " Only the initial step of a sequence may have a pre-set element.";
DCHECK(!step->transition_only_on_event || !step->element)
<< " Pre-set element precludes transition_only_on_event.";
DCHECK(!step->any_context || (!step->uses_named_element() && !step->context))
<< " Find in any context requires no context or name to be set.";
DCHECK(!step->any_context || step->type == StepType::kShown)
<< " Currently, find in any context only supports StepType::kShown.";
// Set reasonable defaults for must_be_visible based on step type and
// parameters.
if (step->uses_named_element() && step->type != StepType::kHidden) {
DCHECK(!step->must_be_visible.has_value() || step->must_be_visible.value())
<< "Named elements not being hidden must be visible at step start.";
step->must_be_visible = true;
} else if (is_custom_event_any_element) {
DCHECK(!step->must_be_visible.has_value() || !step->must_be_visible.value())
<< "A custom event with no element restrictions cannot specify that"
" its element must start visible, as we will not know which element"
" to refer to.";
step->must_be_visible = false;
} else {
step->must_be_visible =
step->must_be_visible.value_or(step->type == StepType::kActivated ||
step->type == StepType::kCustomEvent);
}
DCHECK(!step->element || step->must_be_visible.value())
<< " Initial step with associated element must be visible from start.";
DCHECK(step->type != InteractionSequence::StepType::kHidden ||
!step->must_remain_visible.has_value() ||
!step->must_remain_visible.value())
<< "Hide steps cannot specify that the element should remain visible.";
DCHECK(step->type != InteractionSequence::StepType::kShown ||
!step->uses_named_element() || !step->transition_only_on_event)
<< " kShown steps with transition_only_on_event are not compatible with"
" named elements since a named element ceases to be valid when it"
" becomes hidden.";
if (!configuration_->context) {
configuration_->context = step->context;
} else {
DCHECK(!step->context || step->context == configuration_->context)
<< "Cannot [currently] change context during a sequence.";
}
// Since the must_remain_visible value can be dependent on the following
// step, we'll set it on the previous step, then set it on the final step
// when we build the sequence.
if (!configuration_->steps.empty()) {
SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(),
step.get());
}
// Add the step.
configuration_->steps.emplace_back(std::move(step));
return *this;
}
InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
StepBuilder& step_builder) {
return AddStep(step_builder.Build());
}
InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
StepBuilder&& step_builder) {
return AddStep(step_builder.Build());
}
InteractionSequence::Builder& InteractionSequence::Builder::SetContext(
ElementContext context) {
configuration_->context = context;
return *this;
}
std::unique_ptr<InteractionSequence> InteractionSequence::Builder::Build() {
DCHECK(!configuration_->steps.empty());
// Configure defaults for the final step.
SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(), nullptr);
DCHECK(configuration_->context)
<< "If no view is provided, Builder::SetContext() must be called.";
return base::WrapUnique(new InteractionSequence(std::move(configuration_)));
}
InteractionSequence::StepBuilder::StepBuilder()
: step_(std::make_unique<Step>()) {}
InteractionSequence::StepBuilder::StepBuilder(StepBuilder&& other) = default;
InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::operator=(
StepBuilder&& other) = default;
InteractionSequence::StepBuilder::~StepBuilder() = default;
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetElementID(ElementIdentifier element_id) {
DCHECK(element_id);
step_->id = element_id;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetElementName(
const base::StringPiece& name) {
step_->element_name = std::string(name);
return *this;
}
InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetContext(
ElementContext context) {
DCHECK(context);
step_->context = context;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetMustBeVisibleAtStart(
bool must_be_visible) {
step_->must_be_visible = must_be_visible;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetMustRemainVisible(
bool must_remain_visible) {
step_->must_remain_visible = must_remain_visible;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetTransitionOnlyOnEvent(
bool transition_only_on_event) {
step_->transition_only_on_event = transition_only_on_event;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetFindElementInAnyContext(bool any_context) {
step_->any_context = any_context;
return *this;
}
InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetType(
StepType step_type,
CustomElementEventType event_type) {
DCHECK_EQ(step_type == StepType::kCustomEvent, static_cast<bool>(event_type))
<< "Custom events require an event type; event type may not be specified"
" for other step types.";
step_->type = step_type;
step_->custom_event_type = event_type;
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
StepStartCallback start_callback) {
step_->start_callback = std::move(start_callback);
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
base::OnceCallback<void(TrackedElement*)> start_callback) {
step_->start_callback =
PushUnusedArg<InteractionSequence*>(std::move(start_callback));
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
base::OnceClosure start_callback) {
step_->start_callback =
PushUnusedArgs2<InteractionSequence*, TrackedElement*>(
std::move(start_callback));
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetEndCallback(StepEndCallback end_callback) {
step_->end_callback = std::move(end_callback);
return *this;
}
InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetEndCallback(
base::OnceClosure end_callback) {
step_->end_callback = PushUnusedArg<TrackedElement*>(std::move(end_callback));
return *this;
}
std::unique_ptr<InteractionSequence::Step>
InteractionSequence::StepBuilder::Build() {
return std::move(step_);
}
InteractionSequence::InteractionSequence(
std::unique_ptr<Configuration> configuration)
: configuration_(std::move(configuration)) {
TrackedElement* const first_element = next_step()->element;
if (first_element) {
DCHECK(first_element->identifier() == next_step()->id);
DCHECK(first_element->context() == context());
next_step()->subscription =
ElementTracker::GetElementTracker()->AddElementHiddenCallback(
first_element->identifier(), first_element->context(),
base::BindRepeating(&InteractionSequence::OnElementHidden,
base::Unretained(this)));
}
}
// static
std::unique_ptr<InteractionSequence::Step>
InteractionSequence::WithInitialElement(TrackedElement* element,
StepStartCallback start_callback,
StepEndCallback end_callback) {
StepBuilder step;
step.step_->element = element;
step.SetType(StepType::kShown)
.SetElementID(element->identifier())
.SetContext(element->context())
.SetMustBeVisibleAtStart(true)
.SetMustRemainVisible(true)
.SetStartCallback(std::move(start_callback))
.SetEndCallback(std::move(end_callback));
return step.Build();
}
InteractionSequence::~InteractionSequence() {
// We can abort during a step callback, but we cannot destroy this object.
if (started_)
Abort(AbortedReason::kSequenceDestroyed);
}
void InteractionSequence::Start() {
// Ensure we're not already started.
DCHECK(!started_);
started_ = true;
if (missing_first_element_) {
Abort(AbortedReason::kElementHiddenBeforeSequenceStart);
return;
}
StageNextStep();
}
void InteractionSequence::RunSynchronouslyForTesting() {
base::RunLoop run_loop;
quit_run_loop_closure_for_testing_ = run_loop.QuitClosure();
Start();
run_loop.Run();
}
void InteractionSequence::FailForTesting() {
Abort(AbortedReason::kFailedForTesting);
}
void InteractionSequence::NameElement(TrackedElement* element,
const base::StringPiece& name) {
DCHECK(!name.empty());
named_elements_[std::string(name)] = SafeElementReference(element);
DCHECK(!current_step_ || current_step_->element_name != name);
// When possible, preload ids for named elements so we can report a more
// correct identifier on abort.
for (const auto& step : configuration_->steps) {
if (step->element_name == name)
step->id = element ? element->identifier() : ElementIdentifier();
}
// If this is called during a step transition, we may want to watch for
// activation or event on the element for the next step. (If the next step
// doesn't refer to the element we just named, it will already have a
// subscription and this call will be a no-op).
MaybeWatchForTriggerDuringStepTransition();
}
TrackedElement* InteractionSequence::GetNamedElement(
const base::StringPiece& name) {
const auto it = named_elements_.find(std::string(name));
TrackedElement* result = nullptr;
if (it != named_elements_.end()) {
result = it->second.get();
} else {
NOTREACHED();
}
return result;
}
const TrackedElement* InteractionSequence::GetNamedElement(
const base::StringPiece& name) const {
return const_cast<InteractionSequence*>(this)->GetNamedElement(name);
}
void InteractionSequence::OnElementShown(TrackedElement* element) {
// If the element was destroyed before we got our callback, this could be
// null.
if (!element)
return;
DCHECK_EQ(StepType::kShown, next_step()->type);
DCHECK(element->identifier() == next_step()->id);
// Note that we don't need to look for a named element here, as any named
// element referenced in a kShown step must already exist, and therefore we
// should have already transitioned or failed.
DoStepTransition(element);
}
void InteractionSequence::OnElementActivated(TrackedElement* element) {
// If the element was destroyed before we got our callback, this could be
// null.
if (!element)
return;
DCHECK_EQ(StepType::kActivated, next_step()->type);
DCHECK(element->identifier() == next_step()->id);
if (MatchesNameIfSpecified(element, next_step()->element_name))
DoStepTransition(element);
}
void InteractionSequence::OnCustomEvent(TrackedElement* element) {
DCHECK_EQ(StepType::kCustomEvent, next_step()->type);
if (next_step()->id && next_step()->id != element->identifier())
return;
if (MatchesNameIfSpecified(element, next_step()->element_name))
DoStepTransition(element);
}
void InteractionSequence::OnElementHidden(TrackedElement* element) {
if (!started_) {
DCHECK_EQ(next_step()->element, element);
missing_first_element_ = true;
next_step()->subscription = ElementTracker::Subscription();
next_step()->element = nullptr;
return;
}
if (current_step_ && current_step_->element == element) {
// If the current step is marked as needing to remain visible and we haven't
// seen the triggering event for the next step, abort.
if (current_step_->must_remain_visible.value() &&
!trigger_during_callback_) {
Abort(AbortedReason::kElementHiddenDuringStep);
return;
}
// This element pointer is no longer valid and we can stop watching.
current_step_->subscription = ElementTracker::Subscription();
current_step_->element = nullptr;
}
// If we got a hidden callback and it wasn't to abort the current step, it
// must be because we're waiting on the next step to start.
if (next_step() && next_step()->id == element->identifier() &&
next_step()->type == StepType::kHidden) {
if (next_step()->uses_named_element()) {
// Find the named element; if it still exists, it hasn't been hidden.
const auto it = named_elements_.find(next_step()->element_name);
DCHECK(it != named_elements_.end());
if (it->second.get())
return;
}
// We can get this situation when an element goes away during a step
// callback, before we've actually staged the following hide step. At this
// point it's not valid to do a transition, so we'll mark that the next
// transition has happened.
if (processing_step_) {
trigger_during_callback_ = true;
} else {
DoStepTransition(element);
}
}
}
void InteractionSequence::OnTriggerDuringStepTransition(
TrackedElement* element) {
if (!next_step() || !element)
return;
switch (next_step()->type) {
case StepType::kHidden:
case StepType::kActivated:
case StepType::kShown:
// We should know the identifier and name ahead of time for activation
// steps, so just make sure nothing has gone awry.
DCHECK(element->identifier() == next_step()->id);
DCHECK(MatchesNameIfSpecified(element, next_step()->element_name));
break;
case StepType::kCustomEvent:
// Since we don't specify the element ID when registering for custom
// events we have to see if we specified an ID or name and if so, whether
// it matches the element we actually got.
if (next_step()->id && element->identifier() != next_step()->id)
return;
if (!MatchesNameIfSpecified(element, next_step()->element_name))
return;
break;
default:
NOTREACHED();
return;
}
// Barring disaster, we will immediately transition as soon as we finish
// processing the current step.
trigger_during_callback_ = true;
if (next_step()->type == StepType::kHidden) {
next_step()->element = nullptr;
next_step()->subscription = base::CallbackListSubscription();
} else {
// Since we've hit the trigger for the next step, we need to make sure we
// clean up (and possibly abort) if the element goes away before we can
// finish processing the current step.
next_step()->element = element;
next_step()->subscription =
ElementTracker::GetElementTracker()->AddElementHiddenCallback(
element->identifier(), element->context(),
base::BindRepeating(
&InteractionSequence::OnElementHiddenDuringStepTransition,
base::Unretained(this)));
}
}
void InteractionSequence::OnElementHiddenDuringStepTransition(
TrackedElement* element) {
if (!next_step() || element != next_step()->element)
return;
next_step()->element = nullptr;
next_step()->subscription = ElementTracker::Subscription();
}
void InteractionSequence::OnElementHiddenWaitingForActivate(
TrackedElement* element) {
if (!next_step())
return;
if (next_step()->element == element ||
!ElementTracker::GetElementTracker()->GetFirstMatchingElement(
next_step()->id, context())) {
Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
}
}
void InteractionSequence::MaybeWatchForTriggerDuringStepTransition() {
// This should only be called while we're processing a step, there is a next
// step we care about, and we aren't already subscribed for an event on that
// step.
if (!processing_step_ || configuration_->steps.empty() ||
next_step()->subscription) {
return;
}
// If the next element is named but we have not yet named it, don't add a
// listener; we can add one when we name the element.
TrackedElement* named_element = nullptr;
if (next_step()->uses_named_element()) {
const auto it = named_elements_.find(next_step()->element_name);
if (it != named_elements_.end())
named_element = it->second.get();
if (!named_element)
return;
}
// If the next step is a discrete event, listen for the event so we don't miss
// it during the step callback.
switch (next_step()->type) {
case StepType::kActivated:
// For activation events the ID of the next node must be known.
if (next_step()->id) {
next_step()->subscription =
ElementTracker::GetElementTracker()->AddElementActivatedCallback(
next_step()->id, GetElementContext(named_element),
base::BindRepeating(
&InteractionSequence::OnTriggerDuringStepTransition,
base::Unretained((this))));
}
break;
case StepType::kCustomEvent:
// For custom events the ID is not necessary because ElementTracker allows
// just listening for the event.
next_step()->subscription =
ElementTracker::GetElementTracker()->AddCustomEventCallback(
next_step()->custom_event_type, GetElementContext(named_element),
base::BindRepeating(
&InteractionSequence::OnTriggerDuringStepTransition,
base::Unretained((this))));
break;
case StepType::kShown:
// For shown events, the ID must be known and the event need only be
// observed if the state change itself is being observed or the element
// might immediately become invisible again.
if ((next_step()->transition_only_on_event ||
!next_step()->must_remain_visible.value()) &&
next_step()->id) {
next_step()->subscription =
ElementTracker::GetElementTracker()->AddElementShownCallback(
next_step()->id, GetElementContext(named_element),
base::BindRepeating(
&InteractionSequence::OnTriggerDuringStepTransition,
base::Unretained((this))));
}
break;
case StepType::kHidden:
// For hidden events, the ID must be known. Only watch if the state change
// itself is the step transition.
if (next_step()->transition_only_on_event && next_step()->id) {
next_step()->subscription =
ElementTracker::GetElementTracker()->AddElementHiddenCallback(
next_step()->id, GetElementContext(named_element),
base::BindRepeating(
&InteractionSequence::OnTriggerDuringStepTransition,
base::Unretained((this))));
}
break;
}
}
void InteractionSequence::DoStepTransition(TrackedElement* element) {
// There are a number of callbacks during this method that could potentially
// result in this InteractionSequence being destructed, so maintain a weak
// pointer we can check to see if we need to bail out early.
base::WeakPtr<InteractionSequence> delete_guard = weak_factory_.GetWeakPtr();
auto* const tracker = ElementTracker::GetElementTracker();
{
// This block is non-re-entrant.
DCHECK(!processing_step_);
base::WeakAutoReset processing(weak_factory_.GetWeakPtr(),
&InteractionSequence::processing_step_,
true);
// End the current step.
if (current_step_) {
// Unsubscribe from any events during the step-end process. Since the step
// has ended, conditions like "must remain visible" no longer apply.
current_step_->subscription = ElementTracker::Subscription();
RunIfValid(std::move(current_step_->end_callback),
current_step_->element.get());
if (!delete_guard || AbortedDuringCallback())
return;
}
// Set up the new current step.
current_step_ = std::move(configuration_->steps.front());
configuration_->steps.pop_front();
++active_step_index_;
DCHECK(!current_step_->element || current_step_->element == element);
current_step_->element =
current_step_->type == StepType::kHidden ? nullptr : element;
if (current_step_->element) {
current_step_->subscription = tracker->AddElementHiddenCallback(
current_step_->element->identifier(),
current_step_->element->context(),
base::BindRepeating(&InteractionSequence::OnElementHidden,
base::Unretained(this)));
} else {
current_step_->subscription = ElementTracker::Subscription();
}
// If we've got a guard on the new current step's element having gone away
// while we were waiting, we can release it.
next_step_hidden_subscription_ = ElementTracker::Subscription();
// Special care must be taken here, because theoretically *anything* could
// happen as a result of this callback. If the next step is a shown or
// hidden step and the element becomes shown or hidden (or it's a step that
// requires the element to be visible and it is not), then the appropriate
// transition (or Abort()) will happen in StageNextStep() below.
//
// If, however, the callback *activates* or sends a custom event on the next
// target element, and the next step is of the matching type, then the event
// will not register unless we explicitly listen for it. This will add a
// temporary callback to handle this case.
MaybeWatchForTriggerDuringStepTransition();
// Start the step. Like all callbacks, this could abort the sequence, or
// cause `element` to become invalid. Because of this we use the element
// field of the current step from here forward, because we've installed a
// callback above that will null it out if it becomes invalid.
RunIfValid(std::move(current_step_->start_callback), this,
current_step_->element.get());
if (!delete_guard || AbortedDuringCallback())
return;
}
if (configuration_->steps.empty()) {
// Reset anything that might cause state change during the final callback.
// After this, Abort() will have basically no effect, since by the time it
// gets called, both the aborted and step end callbacks will be null.
current_step_->subscription = ElementTracker::Subscription();
configuration_->aborted_callback.Reset();
// Last step end callback needs to be run before sequence completed.
// Because the InteractionSequence could conceivably be destroyed during
// one of these callbacks, make local copies of the callbacks and data.
base::OnceClosure quit_closure =
std::move(quit_run_loop_closure_for_testing_);
CompletedCallback completed_callback =
std::move(configuration_->completed_callback);
std::unique_ptr<Step> last_step = std::move(current_step_);
RunIfValid(std::move(last_step->end_callback), last_step->element.get());
RunIfValid(std::move(completed_callback));
RunIfValid(std::move(quit_closure));
return;
}
// Since we're not done, load up the next step.
StageNextStep();
}
void InteractionSequence::StageNextStep() {
auto* const tracker = ElementTracker::GetElementTracker();
Step* const next = next_step();
// Note that if the target element for the next step was activated and then
// hidden during the previous step transition, `next_element` could be null.
TrackedElement* next_element;
if (trigger_during_callback_ || next->element) {
next_element = next->element;
} else if (next->uses_named_element()) {
next->element = GetNamedElement(next->element_name);
next_element = next->element;
// We should have set the ID on this step when the element was named; the
// element may have gone away but shouldn't differ in ID from what we
// previously recorded.
DCHECK(!next_element || next->id == next_element->identifier());
} else {
next_element = tracker->GetFirstMatchingElement(next->id, context());
if (!next_element && next->any_context)
next_element = tracker->GetElementInAnyContext(next->id);
}
if (!trigger_during_callback_ && next->must_be_visible.value() &&
!next_element) {
// We're going to abort, but we have to finish the current step first.
if (current_step_) {
RunIfValid(std::move(current_step_->end_callback),
current_step_->element.get());
}
Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
return;
}
switch (next->type) {
case StepType::kShown:
if (trigger_during_callback_) {
trigger_during_callback_ = false;
if (next->must_remain_visible.value() && !next_element) {
Abort(AbortedReason::kElementHiddenDuringStep);
return;
} else {
DoStepTransition(next_element);
}
} else if (next_element && !next->transition_only_on_event) {
DoStepTransition(next_element);
} else {
DCHECK(!next->uses_named_element());
auto callback = base::BindRepeating(
&InteractionSequence::OnElementShown, base::Unretained(this));
next->subscription = next->any_context
? tracker->AddElementShownInAnyContextCallback(
next->id, callback)
: tracker->AddElementShownCallback(
next->id, context(), callback);
}
break;
case StepType::kHidden:
if (trigger_during_callback_ ||
(!next_element && !next->transition_only_on_event)) {
trigger_during_callback_ = false;
DoStepTransition(nullptr);
} else {
DCHECK(next_element || !next->uses_named_element());
next->subscription = tracker->AddElementHiddenCallback(
next->id, context(),
base::BindRepeating(&InteractionSequence::OnElementHidden,
base::Unretained(this)));
}
break;
case StepType::kActivated:
if (trigger_during_callback_) {
trigger_during_callback_ = false;
DoStepTransition(next_element);
} else {
DCHECK(next_element || !next->uses_named_element());
const ElementContext target_context = GetElementContext(next_element);
next->subscription = tracker->AddElementActivatedCallback(
next->id, target_context,
base::BindRepeating(&InteractionSequence::OnElementActivated,
base::Unretained(this)));
// It's possible to have the element hidden between the time we stage
// the event and when the activation would actually come in (which
// could be never). In this case, we should abort.
if (next_step()->must_be_visible.value()) {
next_step_hidden_subscription_ = tracker->AddElementHiddenCallback(
next->id, target_context,
base::BindRepeating(
&InteractionSequence::OnElementHiddenWaitingForActivate,
base::Unretained(this)));
}
}
break;
case StepType::kCustomEvent:
if (trigger_during_callback_) {
trigger_during_callback_ = false;
DoStepTransition(next_element);
} else {
DCHECK(next_element || !next->uses_named_element());
const ElementContext target_context = GetElementContext(next_element);
next->subscription = tracker->AddCustomEventCallback(
next->custom_event_type, target_context,
base::BindRepeating(&InteractionSequence::OnCustomEvent,
base::Unretained(this)));
// It's possible to have the element hidden between the time we stage
// the event and when the custom event would actually come in (which
// could be never). In this case, we should abort.
if (next_step()->must_be_visible.value()) {
DCHECK(next->id);
next_step_hidden_subscription_ = tracker->AddElementHiddenCallback(
next->id, target_context,
base::BindRepeating(
&InteractionSequence::OnElementHiddenWaitingForActivate,
base::Unretained(this)));
}
}
break;
}
}
void InteractionSequence::Abort(AbortedReason reason) {
DCHECK(started_);
next_step_hidden_subscription_ = ElementTracker::Subscription();
// The entire InteractionSequence could also go away during a callback, so
// save anything we need locally so that we don't have to access any class
// members as we finish terminating the sequence.
base::OnceClosure quit_closure =
std::move(quit_run_loop_closure_for_testing_);
std::unique_ptr<Step> current_step = std::move(current_step_);
AbortedCallback aborted_callback =
std::move(configuration_->aborted_callback);
int active_step_index = active_step_index_;
StepType target_step_type = StepType::kShown;
ElementIdentifier target_id;
// The element could go away independently of the sequence.
SafeElementReference target_element;
if (reason == AbortedReason::kElementNotVisibleAtStartOfStep ||
reason == AbortedReason::kElementHiddenBeforeSequenceStart) {
++active_step_index;
if (next_step()) {
target_step_type = next_step()->type;
target_id = next_step()->id;
}
} else if (current_step) {
target_step_type = current_step->type;
target_id = current_step->id;
target_element = SafeElementReference(current_step->element);
}
configuration_->steps.clear();
// Note that if the sequence has already been aborted, this is a no-op, the
// callbacks will already be null.
if (current_step) {
// Stop listening for events; we don't want additional callbacks during
// teardown.
current_step->subscription = ElementTracker::Subscription();
RunIfValid(std::move(current_step->end_callback), current_step->element);
}
RunIfValid(std::move(aborted_callback), active_step_index,
target_element.get(), target_id, target_step_type, reason);
RunIfValid(std::move(quit_closure));
}
bool InteractionSequence::AbortedDuringCallback() const {
// All step callbacks are sourced from the current step. If the current step
// is null, then the sequence must have aborted (which clears out the current
// step). Completion can only happen after step callbacks are finished
if (current_step_)
return false;
DCHECK(configuration_->steps.empty());
DCHECK(!configuration_->aborted_callback);
return true;
}
bool InteractionSequence::MatchesNameIfSpecified(
const TrackedElement* element,
const base::StringPiece& name) const {
if (name.empty())
return true;
const TrackedElement* const expected = GetNamedElement(name);
DCHECK(expected);
return element == expected;
}
InteractionSequence::Step* InteractionSequence::next_step() {
return configuration_->steps.empty() ? nullptr
: configuration_->steps.front().get();
}
ElementContext InteractionSequence::context() const {
return configuration_->context;
}
ElementContext InteractionSequence::GetElementContext(
const TrackedElement* element) const {
return element ? element->context() : context();
}
void PrintTo(InteractionSequence::StepType step_type, std::ostream* os) {
const char* const kStepTypeNames[] = {
"StepType::kShown", "StepType::kActivated", "StepType::kHidden",
"StepType::kCustomEvent"};
constexpr int kCount = sizeof(kStepTypeNames) / sizeof(kStepTypeNames[0]);
static_assert(kCount ==
static_cast<int>(InteractionSequence::StepType::kMaxValue) + 1);
const int value = static_cast<int>(step_type);
*os << ((value < 0 || value >= kCount) ? "[invalid StepType]"
: kStepTypeNames[value]);
}
void PrintTo(InteractionSequence::AbortedReason reason, std::ostream* os) {
const char* const kAbortedReasonNames[] = {
"AbortedReason::kSequenceDestroyed",
"AbortedReason::kElementHiddenBeforeSequenceStart",
"AbortedReason::kElementNotVisibleAtStartOfStep",
"AbortedReason::kElementHiddenDuringStep",
"AbortedReason::kFailedForTesting"};
constexpr int kCount =
sizeof(kAbortedReasonNames) / sizeof(kAbortedReasonNames[0]);
static_assert(
kCount ==
static_cast<int>(InteractionSequence::AbortedReason::kMaxValue) + 1);
const int value = static_cast<int>(reason);
*os << ((value < 0 || value >= kCount) ? "[invalid StepType]"
: kAbortedReasonNames[value]);
}
extern std::ostream& operator<<(std::ostream& os,
InteractionSequence::StepType step_type) {
PrintTo(step_type, &os);
return os;
}
extern std::ostream& operator<<(std::ostream& os,
InteractionSequence::AbortedReason reason) {
PrintTo(reason, &os);
return os;
}
} // namespace ui