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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_FOCUS_FOCUS_MANAGER_DELEGATE_H_
#define UI_VIEWS_FOCUS_FOCUS_MANAGER_DELEGATE_H_
#include "ui/views/views_export.h"
namespace ui {
class Accelerator;
}
namespace views {
class View;
// Delegate interface for views::FocusManager.
class VIEWS_EXPORT FocusManagerDelegate {
public:
virtual ~FocusManagerDelegate() {}
// Activate the target associated with the specified accelerator.
// First, AcceleratorPressed handler of the most recently registered target
// is called, and if that handler processes the event (i.e. returns true),
// this method immediately returns. If not, we do the same thing on the next
// target, and so on.
// Returns true if an accelerator was activated.
virtual bool ProcessAccelerator(const ui::Accelerator& accelerator) = 0;
// Called after focus state has changed.
virtual void OnDidChangeFocus(View* focused_before, View* focused_now) = 0;
};
} // namespace views
#endif // UI_VIEWS_FOCUS_FOCUS_MANAGER_DELEGATE_H_