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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BLIMP_CLIENT_INPUT_BLIMP_INPUT_MANAGER_H_
#define BLIMP_CLIENT_INPUT_BLIMP_INPUT_MANAGER_H_
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/waitable_event.h"
#include "blimp/client/input/blimp_input_handler_wrapper.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "ui/events/gesture_detection/filtered_gesture_provider.h"
#include "ui/events/gesture_detection/motion_event.h"
namespace blimp {
class BlimpInputManagerClient {
public:
virtual void SendWebInputEvent(
const blink::WebInputEvent& input_event) = 0;
};
// The BlimpInputManager handles input events for a specific web widget. The
// class processes ui::events to generate web input events which are forwarded
// to the compositor to be handled on the compositor thread. If the event can
// not be handled locally by the compositor, it is given to the
// BlimpInputManagerClient to be sent to the engine.
//
// The BlimpInputManager is created and destroyed on the main thread but can be
// called from the main or compositor thread. It is safe for the
// BlimpInputManager to be called on the compositor thread because:
// 1) The only compositor threaded callers of the BlimpInputManager are the
// BlimpInputManager itself.
// 2) BlimpInputManager blocks the main thread in its dtor to ensure that all
// tasks queued to call it on the compositor thread have been run before it is
// destroyed on the main thread.
//
// It is *important* to destroy the cc::InputHandler on the compositor thread
// before destroying the BlimpInputManager.
class BlimpInputManager : public ui::GestureProviderClient {
public:
static scoped_ptr<BlimpInputManager> Create(
BlimpInputManagerClient* client,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner,
const base::WeakPtr<cc::InputHandler>& input_handler);
~BlimpInputManager() override;
// Called to process a ui::MotionEvent. Returns true if the event was
// successfully processed.
bool OnTouchEvent(const ui::MotionEvent& motion_event);
// Called by the BlimpInputHandlerWrapper after an input event was handled on
// the compositor thread.
// |consumed| is false if the event was not handled by the compositor and
// should be sent to the engine.
void DidHandleWebInputEvent(const blink::WebInputEvent& input_event,
bool consumed);
private:
BlimpInputManager(
BlimpInputManagerClient* client,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner,
const base::WeakPtr<cc::InputHandler>& input_handler);
// ui::GestureProviderClient implementation.
void OnGestureEvent(const ui::GestureEventData& gesture) override;
// Called on the compositor thread.
void CreateInputHandlerWrapperOnCompositorThread(
base::WeakPtr<BlimpInputManager> input_manager_weak_ptr,
const base::WeakPtr<cc::InputHandler>& input_handler);
void HandleWebInputEventOnCompositorThread(
const blink::WebInputEvent& input_event);
void ShutdownOnCompositorThread(base::WaitableEvent* shutdown_event);
bool IsMainThread() const;
bool IsCompositorThread() const;
BlimpInputManagerClient* client_;
ui::FilteredGestureProvider gesture_provider_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
// Used for debug assertions to ensure that the main thread is blocked during
// shutdown. Set in the destructor before the main thread is blocked and
// read in ShutdownOnCompositorThread.
bool main_thread_blocked_;
scoped_ptr<BlimpInputHandlerWrapper> input_handler_wrapper_;
base::WeakPtrFactory<BlimpInputManager> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(BlimpInputManager);
};
} // namespace blimp
#endif // BLIMP_CLIENT_INPUT_BLIMP_INPUT_MANAGER_H_