blob: 173a5ac57e0c7af6e155993e4698d054785be182 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/bubble/bubble_manager.h"
#include <vector>
#include "components/bubble/bubble_controller.h"
#include "components/bubble/bubble_delegate.h"
BubbleManager::BubbleManager() : manager_state_(SHOW_BUBBLES) {}
BubbleManager::~BubbleManager() {
FinalizePendingRequests();
}
BubbleReference BubbleManager::ShowBubble(scoped_ptr<BubbleDelegate> bubble) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(manager_state_, ITERATING_BUBBLES);
DCHECK(bubble);
scoped_ptr<BubbleController> controller(
new BubbleController(this, bubble.Pass()));
BubbleReference bubble_ref = controller->AsWeakPtr();
switch (manager_state_) {
case SHOW_BUBBLES:
controller->Show();
controllers_.push_back(controller.Pass());
break;
case NO_MORE_BUBBLES:
FOR_EACH_OBSERVER(BubbleManagerObserver, observers_,
OnBubbleNeverShown(controller->AsWeakPtr()));
break;
default:
NOTREACHED();
break;
}
return bubble_ref;
}
bool BubbleManager::CloseBubble(BubbleReference bubble,
BubbleCloseReason reason) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(manager_state_, ITERATING_BUBBLES);
return CloseAllMatchingBubbles(bubble.get(), reason);
}
void BubbleManager::CloseAllBubbles(BubbleCloseReason reason) {
// The following close reasons don't make sense for multiple bubbles:
DCHECK_NE(reason, BUBBLE_CLOSE_ACCEPTED);
DCHECK_NE(reason, BUBBLE_CLOSE_CANCELED);
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(manager_state_, ITERATING_BUBBLES);
CloseAllMatchingBubbles(nullptr, reason);
}
void BubbleManager::UpdateAllBubbleAnchors() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(manager_state_, ITERATING_BUBBLES);
// Guard against bubbles being added or removed while iterating the bubbles.
ManagerState original_state = manager_state_;
manager_state_ = ITERATING_BUBBLES;
for (auto controller : controllers_)
controller->UpdateAnchorPosition();
manager_state_ = original_state;
}
void BubbleManager::AddBubbleManagerObserver(BubbleManagerObserver* observer) {
observers_.AddObserver(observer);
}
void BubbleManager::RemoveBubbleManagerObserver(
BubbleManagerObserver* observer) {
observers_.RemoveObserver(observer);
}
void BubbleManager::FinalizePendingRequests() {
// Return if already "Finalized".
if (manager_state_ == NO_MORE_BUBBLES)
return;
manager_state_ = NO_MORE_BUBBLES;
CloseAllBubbles(BUBBLE_CLOSE_FORCED);
}
bool BubbleManager::CloseAllMatchingBubbles(BubbleController* match,
BubbleCloseReason reason) {
ScopedVector<BubbleController> close_queue;
// Guard against bubbles being added or removed while iterating the bubbles.
ManagerState original_state = manager_state_;
manager_state_ = ITERATING_BUBBLES;
for (auto iter = controllers_.begin(); iter != controllers_.end();) {
if ((!match || match == *iter) && (*iter)->ShouldClose(reason)) {
close_queue.push_back(*iter);
iter = controllers_.weak_erase(iter);
} else {
++iter;
}
}
manager_state_ = original_state;
for (auto controller : close_queue) {
controller->DoClose();
FOR_EACH_OBSERVER(BubbleManagerObserver, observers_,
OnBubbleClosed(controller->AsWeakPtr(), reason));
}
return !close_queue.empty();
}