blob: c2602525b522c1c05dee3760d692b92b969beb4d [file] [log] [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include <memory>
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
#if BUILDFLAG(IS_APPLE)
#include "gpu/ipc/service/gpu_memory_buffer_factory_io_surface.h"
#endif
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_FUCHSIA)
#include "gpu/ipc/service/gpu_memory_buffer_factory_native_pixmap.h"
#endif
#if BUILDFLAG(IS_WIN)
#include "gpu/ipc/service/gpu_memory_buffer_factory_dxgi.h"
#endif
#if BUILDFLAG(IS_ANDROID)
#include "gpu/ipc/service/gpu_memory_buffer_factory_android_hardware_buffer.h"
#endif
namespace gpu {
// static
std::unique_ptr<GpuMemoryBufferFactory>
GpuMemoryBufferFactory::CreateNativeType(
viz::VulkanContextProvider* vulkan_context_provider,
scoped_refptr<base::SingleThreadTaskRunner> io_runner) {
#if BUILDFLAG(IS_APPLE)
return std::make_unique<GpuMemoryBufferFactoryIOSurface>();
#elif BUILDFLAG(IS_ANDROID)
return std::make_unique<GpuMemoryBufferFactoryAndroidHardwareBuffer>();
#elif BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_FUCHSIA)
return std::make_unique<GpuMemoryBufferFactoryNativePixmap>(
vulkan_context_provider);
#elif BUILDFLAG(IS_WIN)
return std::make_unique<GpuMemoryBufferFactoryDXGI>(std::move(io_runner));
#else
return nullptr;
#endif
}
void GpuMemoryBufferFactory::CreateGpuMemoryBufferAsync(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle,
CreateGpuMemoryBufferAsyncCallback callback) {
// By default, we assume it's ok to allocate GMBs synchronously on the IO
// thread. However, subclasses can override this assumption.
std::move(callback).Run(
CreateGpuMemoryBuffer(id, size, /*framebuffer_size=*/size, format, usage,
client_id, surface_handle));
}
} // namespace gpu