| // Copyright (c) 2012 The Native Client Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <ppapi/cpp/module.h> |
| |
| #include "gamepad.h" |
| |
| namespace gamepad { |
| // The Module class. The browser calls the CreateInstance() method to create |
| // an instance of your NaCl module on the web page. The browser creates a new |
| // instance for each <embed> tag with type="application/x-nacl". |
| class GamepadModule : public pp::Module { |
| public: |
| GamepadModule() : pp::Module() {} |
| virtual ~GamepadModule() {} |
| |
| // Create and return a GamepadInstance object. |
| virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| return new Gamepad(instance); |
| } |
| }; |
| } // namespace gamepad |
| |
| // Factory function called by the browser when the module is first loaded. |
| // The browser keeps a singleton of this module. It calls the |
| // CreateInstance() method on the object you return to make instances. There |
| // is one instance per <embed> tag on the page. This is the main binding |
| // point for your NaCl module with the browser. |
| namespace pp { |
| Module* CreateModule() { |
| return new gamepad::GamepadModule(); |
| } |
| } // namespace pp |