blob: 1c62e373cbc68daef1f9c543d39c5b181952e0c0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host.h"
#include "cc/animation/animation_curve.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_player.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/element_animations.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/animation/timing_function.h"
#include "cc/base/completion_event.h"
#include "cc/base/time_util.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/fake_content_layer_client.h"
#include "cc/test/fake_picture_layer.h"
#include "cc/test/layer_tree_test.h"
#include "cc/trees/layer_tree_impl.h"
namespace cc {
namespace {
class LayerTreeHostTimelinesTest : public LayerTreeTest {
public:
LayerTreeHostTimelinesTest()
: timeline_id_(AnimationIdProvider::NextTimelineId()),
player_id_(AnimationIdProvider::NextPlayerId()),
player_child_id_(AnimationIdProvider::NextPlayerId()) {
timeline_ = AnimationTimeline::Create(timeline_id_);
player_ = AnimationPlayer::Create(player_id_);
player_child_ = AnimationPlayer::Create(player_child_id_);
player_->set_layer_animation_delegate(this);
}
void InitializeSettings(LayerTreeSettings* settings) override {
settings->use_compositor_animation_timelines = true;
}
void InitializeLayerSettings(LayerSettings* layer_settings) override {
layer_settings->use_compositor_animation_timelines = true;
}
void SetupTree() override { LayerTreeTest::SetupTree(); }
void AttachPlayersToTimeline() {
layer_tree_host()->animation_host()->AddAnimationTimeline(timeline_.get());
timeline_->AttachPlayer(player_.get());
timeline_->AttachPlayer(player_child_.get());
}
protected:
scoped_refptr<AnimationTimeline> timeline_;
scoped_refptr<AnimationPlayer> player_;
scoped_refptr<AnimationPlayer> player_child_;
const int timeline_id_;
const int player_id_;
const int player_child_id_;
};
// Add a layer animation and confirm that
// LayerTreeHostImpl::UpdateAnimationState does get called.
// Evolved frome LayerTreeHostAnimationTestAddAnimation
class LayerTreeHostTimelinesTestAddAnimation
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestAddAnimation()
: update_animation_state_was_called_(false) {}
void BeginTest() override {
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
PostAddInstantAnimationToMainThreadPlayer(player_.get());
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
EXPECT_FALSE(has_unfinished_animation);
update_animation_state_was_called_ = true;
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override {
EXPECT_LT(base::TimeTicks(), monotonic_time);
LayerAnimationController* controller =
player_->element_animations()->layer_animation_controller();
Animation* animation = controller->GetAnimation(Animation::OPACITY);
if (animation)
player_->RemoveAnimation(animation->id());
EndTest();
}
void AfterTest() override { EXPECT_TRUE(update_animation_state_was_called_); }
private:
bool update_animation_state_was_called_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestAddAnimation);
// Add a layer animation to a layer, but continually fail to draw. Confirm that
// after a while, we do eventually force a draw.
// Evolved from LayerTreeHostAnimationTestCheckerboardDoesNotStarveDraws.
class LayerTreeHostTimelinesTestCheckerboardDoesNotStarveDraws
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestCheckerboardDoesNotStarveDraws()
: started_animating_(false) {}
void BeginTest() override {
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
PostAddAnimationToMainThreadPlayer(player_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
started_animating_ = true;
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (started_animating_)
EndTest();
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) override {
return DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
}
void AfterTest() override {}
private:
bool started_animating_;
};
// Starvation can only be an issue with the MT compositor.
MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestCheckerboardDoesNotStarveDraws);
// Ensures that animations eventually get deleted.
// Evolved from LayerTreeHostAnimationTestAnimationsGetDeleted.
class LayerTreeHostTimelinesTestAnimationsGetDeleted
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestAnimationsGetDeleted()
: started_animating_(false) {}
void BeginTest() override {
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
PostAddAnimationToMainThreadPlayer(player_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
bool have_animations = !host_impl->animation_host()
->animation_registrar()
->active_animation_controllers_for_testing()
.empty();
if (!started_animating_ && have_animations) {
started_animating_ = true;
return;
}
if (started_animating_ && !have_animations)
EndTest();
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override {
// Animations on the impl-side controller only get deleted during a commit,
// so we need to schedule a commit.
layer_tree_host()->SetNeedsCommit();
}
void AfterTest() override {}
private:
bool started_animating_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestAnimationsGetDeleted);
// Ensure that an animation's timing function is respected.
// Evolved from LayerTreeHostAnimationTestAddAnimationWithTimingFunction.
class LayerTreeHostTimelinesTestAddAnimationWithTimingFunction
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestAddAnimationWithTimingFunction() {}
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
picture_ = FakePictureLayer::Create(layer_settings(), &client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachPlayersToTimeline();
player_child_->AttachLayer(picture_->id());
}
void BeginTest() override {
PostAddAnimationToMainThreadPlayer(player_child_.get());
}
void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) override {
// Wait for the commit with the animation to happen.
if (host_impl->sync_tree()->source_frame_number() != 0)
return;
scoped_refptr<AnimationTimeline> timeline_impl =
host_impl->animation_host()->GetTimelineById(timeline_id_);
scoped_refptr<AnimationPlayer> player_child_impl =
timeline_impl->GetPlayerById(player_child_id_);
LayerAnimationController* controller_impl =
player_child_impl->element_animations()->layer_animation_controller();
Animation* animation = controller_impl->GetAnimation(Animation::OPACITY);
const FloatAnimationCurve* curve =
animation->curve()->ToFloatAnimationCurve();
float start_opacity = curve->GetValue(base::TimeDelta());
float end_opacity = curve->GetValue(curve->Duration());
float linearly_interpolated_opacity =
0.25f * end_opacity + 0.75f * start_opacity;
base::TimeDelta time = TimeUtil::Scale(curve->Duration(), 0.25f);
// If the linear timing function associated with this animation was not
// picked up, then the linearly interpolated opacity would be different
// because of the default ease timing function.
EXPECT_FLOAT_EQ(linearly_interpolated_opacity, curve->GetValue(time));
EndTest();
}
void AfterTest() override {}
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestAddAnimationWithTimingFunction);
// Ensures that main thread animations have their start times synchronized with
// impl thread animations.
// Evolved from LayerTreeHostAnimationTestSynchronizeAnimationStartTimes.
class LayerTreeHostTimelinesTestSynchronizeAnimationStartTimes
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestSynchronizeAnimationStartTimes() {}
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
picture_ = FakePictureLayer::Create(layer_settings(), &client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachPlayersToTimeline();
player_child_->set_layer_animation_delegate(this);
player_child_->AttachLayer(picture_->id());
}
void BeginTest() override {
PostAddAnimationToMainThreadPlayer(player_child_.get());
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override {
LayerAnimationController* controller =
player_child_->element_animations()->layer_animation_controller();
Animation* animation = controller->GetAnimation(Animation::OPACITY);
main_start_time_ = animation->start_time();
controller->RemoveAnimation(animation->id());
EndTest();
}
void UpdateAnimationState(LayerTreeHostImpl* impl_host,
bool has_unfinished_animation) override {
scoped_refptr<AnimationTimeline> timeline_impl =
impl_host->animation_host()->GetTimelineById(timeline_id_);
scoped_refptr<AnimationPlayer> player_child_impl =
timeline_impl->GetPlayerById(player_child_id_);
LayerAnimationController* controller =
player_child_impl->element_animations()->layer_animation_controller();
Animation* animation = controller->GetAnimation(Animation::OPACITY);
if (!animation)
return;
impl_start_time_ = animation->start_time();
}
void AfterTest() override {
EXPECT_EQ(impl_start_time_, main_start_time_);
EXPECT_LT(base::TimeTicks(), impl_start_time_);
}
private:
base::TimeTicks main_start_time_;
base::TimeTicks impl_start_time_;
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestSynchronizeAnimationStartTimes);
// Ensures that notify animation finished is called.
// Evolved from LayerTreeHostAnimationTestAnimationFinishedEvents.
class LayerTreeHostTimelinesTestAnimationFinishedEvents
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestAnimationFinishedEvents() {}
void BeginTest() override {
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
PostAddInstantAnimationToMainThreadPlayer(player_.get());
}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override {
LayerAnimationController* controller =
player_->element_animations()->layer_animation_controller();
Animation* animation = controller->GetAnimation(Animation::OPACITY);
if (animation)
controller->RemoveAnimation(animation->id());
EndTest();
}
void AfterTest() override {}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestAnimationFinishedEvents);
// Ensures that when opacity is being animated, this value does not cause the
// subtree to be skipped.
// Evolved from LayerTreeHostAnimationTestDoNotSkipLayersWithAnimatedOpacity.
class LayerTreeHostTimelinesTestDoNotSkipLayersWithAnimatedOpacity
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestDoNotSkipLayersWithAnimatedOpacity()
: update_check_layer_(
FakePictureLayer::Create(layer_settings(), &client_)) {}
void SetupTree() override {
update_check_layer_->SetOpacity(0.f);
layer_tree_host()->SetRootLayer(update_check_layer_);
client_.set_bounds(update_check_layer_->bounds());
LayerTreeHostTimelinesTest::SetupTree();
AttachPlayersToTimeline();
player_->AttachLayer(update_check_layer_->id());
}
void BeginTest() override {
PostAddAnimationToMainThreadPlayer(player_.get());
}
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
scoped_refptr<AnimationTimeline> timeline_impl =
host_impl->animation_host()->GetTimelineById(timeline_id_);
scoped_refptr<AnimationPlayer> player_impl =
timeline_impl->GetPlayerById(player_id_);
LayerAnimationController* controller_impl =
player_impl->element_animations()->layer_animation_controller();
Animation* animation_impl =
controller_impl->GetAnimation(Animation::OPACITY);
controller_impl->RemoveAnimation(animation_impl->id());
EndTest();
}
void AfterTest() override {
// Update() should have been called once, proving that the layer was not
// skipped.
EXPECT_EQ(1, update_check_layer_->update_count());
// clear update_check_layer_ so LayerTreeHost dies.
update_check_layer_ = NULL;
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> update_check_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestDoNotSkipLayersWithAnimatedOpacity);
// Layers added to tree with existing active animations should have the
// animation correctly recognized.
// Evolved from LayerTreeHostAnimationTestLayerAddedWithAnimation.
class LayerTreeHostTimelinesTestLayerAddedWithAnimation
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestLayerAddedWithAnimation() {}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->source_frame_number() == 1) {
AttachPlayersToTimeline();
scoped_refptr<Layer> layer = Layer::Create(layer_settings());
player_->AttachLayer(layer->id());
player_->set_layer_animation_delegate(this);
// Any valid AnimationCurve will do here.
scoped_ptr<AnimationCurve> curve(new FakeFloatAnimationCurve());
scoped_ptr<Animation> animation(
Animation::Create(std::move(curve), 1, 1, Animation::OPACITY));
player_->AddAnimation(std::move(animation));
// We add the animation *before* attaching the layer to the tree.
layer_tree_host()->root_layer()->AddChild(layer);
}
}
void AnimateLayers(LayerTreeHostImpl* impl_host,
base::TimeTicks monotonic_time) override {
EndTest();
}
void AfterTest() override {}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestLayerAddedWithAnimation);
// Animations should not be started when frames are being skipped due to
// checkerboard.
// Evolved from LayerTreeHostAnimationTestCheckerboardDoesntStartAnimations.
class LayerTreeHostTimelinesTestCheckerboardDoesntStartAnimations
: public LayerTreeHostTimelinesTest {
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
picture_ = FakePictureLayer::Create(layer_settings(), &client_);
picture_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(picture_->bounds());
layer_tree_host()->root_layer()->AddChild(picture_);
AttachPlayersToTimeline();
player_child_->AttachLayer(picture_->id());
player_child_->set_layer_animation_delegate(this);
}
void InitializeSettings(LayerTreeSettings* settings) override {
// Make sure that drawing many times doesn't cause a checkerboarded
// animation to start so we avoid flake in this test.
settings->timeout_and_draw_when_animation_checkerboards = false;
LayerTreeHostTimelinesTest::InitializeSettings(settings);
}
void BeginTest() override {
prevented_draw_ = 0;
started_times_ = 0;
PostSetNeedsCommitToMainThread();
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame_data,
DrawResult draw_result) override {
// Don't checkerboard when the first animation wants to start.
if (host_impl->active_tree()->source_frame_number() < 2)
return draw_result;
if (TestEnded())
return draw_result;
// Act like there is checkerboard when the second animation wants to draw.
++prevented_draw_;
if (prevented_draw_ > 2)
EndTest();
return DRAW_ABORTED_CHECKERBOARD_ANIMATIONS;
}
void DidCommitAndDrawFrame() override {
switch (layer_tree_host()->source_frame_number()) {
case 1:
// The animation is longer than 1 BeginFrame interval.
AddOpacityTransitionToPlayer(player_child_.get(), 0.1, 0.2f, 0.8f,
false);
break;
case 2:
// This second animation will not be drawn so it should not start.
AddAnimatedTransformToPlayer(player_child_.get(), 0.1, 5, 5);
break;
}
}
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override {
if (TestEnded())
return;
started_times_++;
}
void AfterTest() override {
// Make sure we tried to draw the second animation but failed.
EXPECT_LT(0, prevented_draw_);
// The first animation should be started, but the second should not because
// of checkerboard.
EXPECT_EQ(1, started_times_);
}
int prevented_draw_;
int started_times_;
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> picture_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestCheckerboardDoesntStartAnimations);
// Verifies that scroll offset animations are only accepted when impl-scrolling
// is supported, and that when scroll offset animations are accepted,
// scroll offset updates are sent back to the main thread.
// Evolved from LayerTreeHostAnimationTestScrollOffsetChangesArePropagated
class LayerTreeHostTimelinesTestScrollOffsetChangesArePropagated
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestScrollOffsetChangesArePropagated() {}
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(layer_settings(), &client_);
scroll_layer_->SetScrollClipLayerId(layer_tree_host()->root_layer()->id());
scroll_layer_->SetBounds(gfx::Size(1000, 1000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::ScrollOffset(10, 20));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
AttachPlayersToTimeline();
player_child_->AttachLayer(scroll_layer_->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->source_frame_number()) {
case 1: {
scoped_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
gfx::ScrollOffset(500.f, 550.f),
EaseInOutTimingFunction::Create()));
scoped_ptr<Animation> animation(Animation::Create(
std::move(curve), 1, 0, Animation::SCROLL_OFFSET));
animation->set_needs_synchronized_start_time(true);
bool impl_scrolling_supported =
layer_tree_host()->proxy()->SupportsImplScrolling();
if (impl_scrolling_supported)
player_child_->AddAnimation(std::move(animation));
else
EndTest();
break;
}
default:
if (scroll_layer_->scroll_offset().x() > 10 &&
scroll_layer_->scroll_offset().y() > 20)
EndTest();
}
}
void AfterTest() override {}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestScrollOffsetChangesArePropagated);
// Verifies that when the main thread removes a scroll animation and sets a new
// scroll position, the active tree takes on exactly this new scroll position
// after activation, and the main thread doesn't receive a spurious scroll
// delta.
// Evolved from LayerTreeHostAnimationTestScrollOffsetAnimationRemoval
class LayerTreeHostTimelinesTestScrollOffsetAnimationRemoval
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestScrollOffsetAnimationRemoval()
: final_postion_(50.0, 100.0) {}
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
scroll_layer_ = FakePictureLayer::Create(layer_settings(), &client_);
scroll_layer_->SetScrollClipLayerId(layer_tree_host()->root_layer()->id());
scroll_layer_->SetBounds(gfx::Size(10000, 10000));
client_.set_bounds(scroll_layer_->bounds());
scroll_layer_->SetScrollOffset(gfx::ScrollOffset(100.0, 200.0));
layer_tree_host()->root_layer()->AddChild(scroll_layer_);
scoped_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(gfx::ScrollOffset(6500.f, 7500.f),
EaseInOutTimingFunction::Create()));
scoped_ptr<Animation> animation(
Animation::Create(std::move(curve), 1, 0, Animation::SCROLL_OFFSET));
animation->set_needs_synchronized_start_time(true);
AttachPlayersToTimeline();
player_child_->AttachLayer(scroll_layer_->id());
player_child_->AddAnimation(std::move(animation));
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void BeginMainFrame(const BeginFrameArgs& args) override {
switch (layer_tree_host()->source_frame_number()) {
case 0:
break;
case 1: {
Animation* animation = player_child_->element_animations()
->layer_animation_controller()
->GetAnimation(Animation::SCROLL_OFFSET);
player_child_->RemoveAnimation(animation->id());
scroll_layer_->SetScrollOffset(final_postion_);
break;
}
default:
EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset());
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
host_impl->BlockNotifyReadyToActivateForTesting(true);
}
void WillBeginImplFrameOnThread(LayerTreeHostImpl* host_impl,
const BeginFrameArgs& args) override {
if (!host_impl->pending_tree())
return;
if (!host_impl->active_tree()->root_layer()) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
return;
}
scoped_refptr<AnimationTimeline> timeline_impl =
host_impl->animation_host()->GetTimelineById(timeline_id_);
scoped_refptr<AnimationPlayer> player_impl =
timeline_impl->GetPlayerById(player_child_id_);
LayerImpl* scroll_layer_impl =
host_impl->active_tree()->root_layer()->children()[0].get();
Animation* animation = player_impl->element_animations()
->layer_animation_controller()
->GetAnimation(Animation::SCROLL_OFFSET);
if (!animation || animation->run_state() != Animation::RUNNING) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
return;
}
// Block activation until the running animation has a chance to produce a
// scroll delta.
gfx::Vector2dF scroll_delta = scroll_layer_impl->ScrollDelta();
if (scroll_delta.x() < 1.f || scroll_delta.y() < 1.f)
return;
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
void WillActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->pending_tree()->source_frame_number() != 1)
return;
LayerImpl* scroll_layer_impl =
host_impl->pending_tree()->root_layer()->children()[0].get();
EXPECT_EQ(final_postion_, scroll_layer_impl->CurrentScrollOffset());
}
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() != 1)
return;
LayerImpl* scroll_layer_impl =
host_impl->active_tree()->root_layer()->children()[0].get();
EXPECT_EQ(final_postion_, scroll_layer_impl->CurrentScrollOffset());
EndTest();
}
void AfterTest() override {
EXPECT_EQ(final_postion_, scroll_layer_->scroll_offset());
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakePictureLayer> scroll_layer_;
const gfx::ScrollOffset final_postion_;
};
MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestScrollOffsetAnimationRemoval);
// When animations are simultaneously added to an existing layer and to a new
// layer, they should start at the same time, even when there's already a
// running animation on the existing layer.
// Evolved from LayerTreeHostAnimationTestAnimationsAddedToNewAndExistingLayers.
class LayerTreeHostTimelinesTestAnimationsAddedToNewAndExistingLayers
: public LayerTreeHostTimelinesTest {
public:
LayerTreeHostTimelinesTestAnimationsAddedToNewAndExistingLayers()
: frame_count_with_pending_tree_(0) {}
void BeginTest() override {
AttachPlayersToTimeline();
PostSetNeedsCommitToMainThread();
}
void DidCommit() override {
if (layer_tree_host()->source_frame_number() == 1) {
player_->AttachLayer(layer_tree_host()->root_layer()->id());
AddAnimatedTransformToPlayer(player_.get(), 4, 1, 1);
} else if (layer_tree_host()->source_frame_number() == 2) {
AddOpacityTransitionToPlayer(player_.get(), 1, 0.f, 0.5f, true);
scoped_refptr<Layer> layer = Layer::Create(layer_settings());
layer_tree_host()->root_layer()->AddChild(layer);
layer->SetBounds(gfx::Size(4, 4));
player_child_->AttachLayer(layer->id());
player_child_->set_layer_animation_delegate(this);
AddOpacityTransitionToPlayer(player_child_.get(), 1, 0.f, 0.5f, true);
}
}
void BeginCommitOnThread(LayerTreeHostImpl* host_impl) override {
host_impl->BlockNotifyReadyToActivateForTesting(true);
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
// For the commit that added animations to new and existing layers, keep
// blocking activation. We want to verify that even with activation blocked,
// the animation on the layer that's already in the active tree won't get a
// head start.
if (host_impl->pending_tree()->source_frame_number() != 2) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
}
void WillBeginImplFrameOnThread(LayerTreeHostImpl* host_impl,
const BeginFrameArgs& args) override {
if (!host_impl->pending_tree() ||
host_impl->pending_tree()->source_frame_number() != 2)
return;
frame_count_with_pending_tree_++;
if (frame_count_with_pending_tree_ == 2) {
host_impl->BlockNotifyReadyToActivateForTesting(false);
}
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
scoped_refptr<AnimationTimeline> timeline_impl =
host_impl->animation_host()->GetTimelineById(timeline_id_);
scoped_refptr<AnimationPlayer> player_impl =
timeline_impl->GetPlayerById(player_id_);
scoped_refptr<AnimationPlayer> player_child_impl =
timeline_impl->GetPlayerById(player_child_id_);
// wait for tree activation.
if (!player_impl->element_animations())
return;
LayerAnimationController* root_controller_impl =
player_impl->element_animations()->layer_animation_controller();
Animation* root_animation =
root_controller_impl->GetAnimation(Animation::OPACITY);
if (!root_animation || root_animation->run_state() != Animation::RUNNING)
return;
LayerAnimationController* child_controller_impl =
player_child_impl->element_animations()->layer_animation_controller();
Animation* child_animation =
child_controller_impl->GetAnimation(Animation::OPACITY);
EXPECT_EQ(Animation::RUNNING, child_animation->run_state());
EXPECT_EQ(root_animation->start_time(), child_animation->start_time());
root_controller_impl->AbortAnimations(Animation::OPACITY);
root_controller_impl->AbortAnimations(Animation::TRANSFORM);
child_controller_impl->AbortAnimations(Animation::OPACITY);
EndTest();
}
void AfterTest() override {}
private:
int frame_count_with_pending_tree_;
};
// This test blocks activation which is not supported for single thread mode.
MULTI_THREAD_BLOCKNOTIFY_TEST_F(
LayerTreeHostTimelinesTestAnimationsAddedToNewAndExistingLayers);
// Evolved from LayerTreeHostAnimationTestAddAnimationAfterAnimating.
class LayerTreeHostTimelinesTestAddAnimationAfterAnimating
: public LayerTreeHostTimelinesTest {
public:
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
content_ = Layer::Create(layer_settings());
content_->SetBounds(gfx::Size(4, 4));
layer_tree_host()->root_layer()->AddChild(content_);
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
player_child_->AttachLayer(content_->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->source_frame_number()) {
case 1:
// First frame: add an animation to the root layer.
AddAnimatedTransformToPlayer(player_.get(), 0.1, 5, 5);
break;
case 2:
// Second frame: add an animation to the content layer. The root layer
// animation has caused us to animate already during this frame.
AddOpacityTransitionToPlayer(player_child_.get(), 0.1, 5, 5, false);
break;
}
}
void SwapBuffersOnThread(LayerTreeHostImpl* host_impl, bool result) override {
// After both animations have started, verify that they have valid
// start times.
if (host_impl->active_tree()->source_frame_number() < 2)
return;
AnimationRegistrar::AnimationControllerMap controllers_copy =
host_impl->animation_host()
->animation_registrar()
->active_animation_controllers_for_testing();
EXPECT_EQ(2u, controllers_copy.size());
for (auto& it : controllers_copy) {
int id = it.first;
if (id == host_impl->RootLayer()->id()) {
Animation* anim = it.second->GetAnimation(Animation::TRANSFORM);
EXPECT_GT((anim->start_time() - base::TimeTicks()).InSecondsF(), 0);
} else if (id == host_impl->RootLayer()->children()[0]->id()) {
Animation* anim = it.second->GetAnimation(Animation::OPACITY);
EXPECT_GT((anim->start_time() - base::TimeTicks()).InSecondsF(), 0);
}
EndTest();
}
}
void AfterTest() override {}
private:
scoped_refptr<Layer> content_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestAddAnimationAfterAnimating);
class LayerTreeHostTimelinesTestRemoveAnimation
: public LayerTreeHostTimelinesTest {
public:
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
layer_ = FakePictureLayer::Create(layer_settings(), &client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
player_child_->AttachLayer(layer_->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
switch (layer_tree_host()->source_frame_number()) {
case 1:
AddAnimatedTransformToPlayer(player_child_.get(), 1.0, 5, 5);
break;
case 2:
LayerAnimationController* controller =
player_child_->element_animations()->layer_animation_controller();
Animation* animation = controller->GetAnimation(Animation::TRANSFORM);
player_child_->RemoveAnimation(animation->id());
gfx::Transform transform;
transform.Translate(10.f, 10.f);
layer_->SetTransform(transform);
// Do something that causes property trees to get rebuilt.
layer_->AddChild(Layer::Create(layer_settings()));
break;
}
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() < 2)
return;
gfx::Transform expected_transform;
expected_transform.Translate(10.f, 10.f);
EXPECT_EQ(
expected_transform,
host_impl->active_tree()->root_layer()->children()[0]->DrawTransform());
EndTest();
}
void AfterTest() override {}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestRemoveAnimation);
class LayerTreeHostTimelinesTestAnimationFinishesDuringCommit
: public LayerTreeHostTimelinesTest {
public:
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
layer_ = FakePictureLayer::Create(layer_settings(), &client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
player_child_->AttachLayer(layer_->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->source_frame_number() == 1)
AddAnimatedTransformToPlayer(player_child_.get(), 0.04, 5, 5);
}
void WillCommit() override {
if (layer_tree_host()->source_frame_number() == 2) {
// Block until the animation finishes on the compositor thread. Since
// animations have already been ticked on the main thread, when the commit
// happens the state on the main thread will be consistent with having a
// running animation but the state on the compositor thread will be
// consistent with having only a finished animation.
completion_.Wait();
}
}
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
switch (host_impl->sync_tree()->source_frame_number()) {
case 1:
PostSetNeedsCommitToMainThread();
break;
case 2:
gfx::Transform expected_transform;
expected_transform.Translate(5.f, 5.f);
LayerImpl* layer_impl =
host_impl->sync_tree()->root_layer()->children()[0].get();
EXPECT_EQ(expected_transform, layer_impl->DrawTransform());
EndTest();
break;
}
}
void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) override {
if (host_impl->active_tree()->source_frame_number() == 1 &&
!has_unfinished_animation) {
// The animation has finished, so allow the main thread to commit.
completion_.Signal();
}
}
void AfterTest() override {}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
CompletionEvent completion_;
};
// An animation finishing during commit can only happen when we have a separate
// compositor thread.
MULTI_THREAD_TEST_F(LayerTreeHostTimelinesTestAnimationFinishesDuringCommit);
// Check that SetTransformIsPotentiallyAnimatingChanged is called
// if we destroy LayerAnimationController and ElementAnimations.
class LayerTreeHostTimelinesTestSetPotentiallyAnimatingOnLacDestruction
: public LayerTreeHostTimelinesTest {
public:
void SetupTree() override {
prev_screen_space_transform_is_animating_ = true;
screen_space_transform_animation_stopped_ = false;
LayerTreeHostTimelinesTest::SetupTree();
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
AddAnimatedTransformToPlayer(player_.get(), 1.0, 5, 5);
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->pending_tree()->source_frame_number() <= 1) {
EXPECT_TRUE(host_impl->pending_tree()
->root_layer()
->screen_space_transform_is_animating());
} else {
EXPECT_FALSE(host_impl->pending_tree()
->root_layer()
->screen_space_transform_is_animating());
}
}
void DidCommit() override { PostSetNeedsCommitToMainThread(); }
void UpdateLayerTreeHost() override {
if (layer_tree_host()->source_frame_number() == 2) {
// Destroy player.
timeline_->DetachPlayer(player_.get());
player_ = nullptr;
}
}
DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame_data,
DrawResult draw_result) override {
const bool screen_space_transform_is_animating =
host_impl->active_tree()
->root_layer()
->screen_space_transform_is_animating();
// Check that screen_space_transform_is_animating changes only once.
if (screen_space_transform_is_animating &&
prev_screen_space_transform_is_animating_)
EXPECT_FALSE(screen_space_transform_animation_stopped_);
if (!screen_space_transform_is_animating &&
prev_screen_space_transform_is_animating_) {
EXPECT_FALSE(screen_space_transform_animation_stopped_);
screen_space_transform_animation_stopped_ = true;
}
if (!screen_space_transform_is_animating &&
!prev_screen_space_transform_is_animating_)
EXPECT_TRUE(screen_space_transform_animation_stopped_);
prev_screen_space_transform_is_animating_ =
screen_space_transform_is_animating;
return draw_result;
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() >= 2)
EndTest();
}
void AfterTest() override {
EXPECT_TRUE(screen_space_transform_animation_stopped_);
}
bool prev_screen_space_transform_is_animating_;
bool screen_space_transform_animation_stopped_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestSetPotentiallyAnimatingOnLacDestruction);
// Check that we invalidate property trees on AnimationPlayer::SetNeedsCommit.
class LayerTreeHostTimelinesTestRebuildPropertyTreesOnAnimationSetNeedsCommit
: public LayerTreeHostTimelinesTest {
public:
void SetupTree() override {
LayerTreeHostTimelinesTest::SetupTree();
layer_ = FakePictureLayer::Create(layer_settings(), &client_);
layer_->SetBounds(gfx::Size(4, 4));
client_.set_bounds(layer_->bounds());
layer_tree_host()->root_layer()->AddChild(layer_);
AttachPlayersToTimeline();
player_->AttachLayer(layer_tree_host()->root_layer()->id());
player_child_->AttachLayer(layer_->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommit() override {
if (layer_tree_host()->source_frame_number() == 1 ||
layer_tree_host()->source_frame_number() == 2)
PostSetNeedsCommitToMainThread();
}
void UpdateLayerTreeHost() override {
if (layer_tree_host()->source_frame_number() == 1) {
EXPECT_FALSE(layer_tree_host()->property_trees()->needs_rebuild);
AddAnimatedTransformToPlayer(player_child_.get(), 1.0, 5, 5);
}
EXPECT_TRUE(layer_tree_host()->property_trees()->needs_rebuild);
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
if (host_impl->active_tree()->source_frame_number() >= 2)
EndTest();
}
void AfterTest() override {}
private:
scoped_refptr<Layer> layer_;
FakeContentLayerClient client_;
};
MULTI_THREAD_TEST_F(
LayerTreeHostTimelinesTestRebuildPropertyTreesOnAnimationSetNeedsCommit);
} // namespace
} // namespace cc