blob: 246d2186d2f1d7da88a70499c4839705784711c9 [file] [log] [blame]
/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SVGAnimatedIntegerOptionalInteger_h
#define SVGAnimatedIntegerOptionalInteger_h
#include "core/svg/SVGAnimatedInteger.h"
#include "core/svg/SVGIntegerOptionalInteger.h"
#include "platform/heap/Handle.h"
namespace blink {
// SVG Spec: http://www.w3.org/TR/SVG11/types.html <number-optional-number>
// Unlike other SVGAnimated* class, this class is not exposed to Javascript directly,
// while DOM attribute and SMIL animations operate on this class.
// From Javascript, the two SVGAnimatedIntegers |firstInteger| and |secondInteger| are used.
// For example, see SVGFEDropShadowElement::stdDeviation{X,Y}()
class SVGAnimatedIntegerOptionalInteger : public SVGAnimatedPropertyCommon<SVGIntegerOptionalInteger> {
public:
static PassRefPtrWillBeRawPtr<SVGAnimatedIntegerOptionalInteger> create(SVGElement* contextElement, const QualifiedName& attributeName, float initialFirstValue = 0, float initialSecondValue = 0)
{
return adoptRefWillBeNoop(new SVGAnimatedIntegerOptionalInteger(contextElement, attributeName, initialFirstValue, initialSecondValue));
}
void setAnimatedValue(PassRefPtrWillBeRawPtr<SVGPropertyBase>) override;
bool needsSynchronizeAttribute() override;
void animationEnded() override;
SVGAnimatedInteger* firstInteger() { return m_firstInteger.get(); }
SVGAnimatedInteger* secondInteger() { return m_secondInteger.get(); }
DECLARE_VIRTUAL_TRACE();
protected:
SVGAnimatedIntegerOptionalInteger(SVGElement* contextElement, const QualifiedName& attributeName, float initialFirstValue, float initialSecondValue);
RefPtrWillBeMember<SVGAnimatedInteger> m_firstInteger;
RefPtrWillBeMember<SVGAnimatedInteger> m_secondInteger;
};
} // namespace blink
#endif // SVGAnimatedIntegerOptionalInteger_h