| /* |
| * Copyright (c) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef WebGLContextAttributes_h |
| #define WebGLContextAttributes_h |
| |
| #include "bindings/core/v8/ScriptWrappable.h" |
| #include "core/html/canvas/CanvasContextAttributes.h" |
| #include "public/platform/WebGraphicsContext3D.h" |
| #include "wtf/PassRefPtr.h" |
| |
| namespace blink { |
| |
| class Settings; |
| |
| class WebGLContextAttributes FINAL : public CanvasContextAttributes, public ScriptWrappable { |
| DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes); |
| public: |
| // Create a new attributes object |
| static PassRefPtrWillBeRawPtr<WebGLContextAttributes> create(); |
| |
| // Create a copy of this object. |
| PassRefPtrWillBeRawPtr<WebGLContextAttributes> clone() const; |
| |
| // Whether or not the drawing buffer has an alpha channel; default=true |
| bool alpha() const; |
| void setAlpha(bool); |
| |
| // Whether or not the drawing buffer has a depth buffer; default=true |
| bool depth() const; |
| void setDepth(bool); |
| |
| // Whether or not the drawing buffer has a stencil buffer; default=false |
| bool stencil() const; |
| void setStencil(bool); |
| |
| // Whether or not the drawing buffer is antialiased; default=true |
| bool antialias() const; |
| void setAntialias(bool); |
| |
| // Whether or not to treat the values in the drawing buffer as |
| // though their alpha channel has already been multiplied into the |
| // color channels; default=true |
| bool premultipliedAlpha() const; |
| void setPremultipliedAlpha(bool); |
| |
| // Whether or not to preserve the drawing buffer after presentation to the |
| // screen; default=false |
| bool preserveDrawingBuffer() const; |
| void setPreserveDrawingBuffer(bool); |
| |
| // Whether or not to fail context creation if performance will be |
| // significantly degraded compared to a native GL context; default=false |
| bool failIfMajorPerformanceCaveat() const; |
| void setFailIfMajorPerformanceCaveat(bool); |
| |
| // Set up the attributes that can be used to initialize a WebGraphicsContext3D. |
| // It's mostly based on WebGLContextAttributes, but would be adjusted based |
| // on settings. |
| blink::WebGraphicsContext3D::Attributes attributes(const blink::WebString&, Settings*, unsigned webGLVersion) const; |
| |
| protected: |
| WebGLContextAttributes(); |
| WebGLContextAttributes(const WebGLContextAttributes&); |
| |
| private: |
| bool m_alpha; |
| bool m_depth; |
| bool m_stencil; |
| bool m_antialias; |
| bool m_premultipliedAlpha; |
| bool m_preserveDrawingBuffer; |
| bool m_failIfMajorPerformanceCaveat; |
| }; |
| |
| } // namespace blink |
| |
| #endif // WebGLContextAttributes_h |