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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_
#include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
namespace blink {
class GPUBindGroupLayout;
class GPURenderPipelineDescriptor;
class ExceptionState;
class ScriptState;
struct OwnedFragmentState {
public:
OwnedFragmentState() = default;
// This struct should be non-copyable non-movable because it contains
// self-referencing pointers that would be invalidated when moved / copied.
OwnedFragmentState(const OwnedFragmentState& desc) = delete;
OwnedFragmentState(OwnedFragmentState&& desc) = delete;
OwnedFragmentState& operator=(const OwnedFragmentState& desc) = delete;
OwnedFragmentState& operator=(OwnedFragmentState&& desc) = delete;
WGPUFragmentState dawn_desc = {};
std::string entry_point;
std::unique_ptr<WGPUColorTargetState[]> targets;
Vector<WGPUBlendState> blend_states;
};
struct OwnedPrimitiveState {
public:
OwnedPrimitiveState() = default;
// This struct should be non-copyable non-movable because it contains
// self-referencing pointers that would be invalidated when moved / copied.
OwnedPrimitiveState(const OwnedPrimitiveState& desc) = delete;
OwnedPrimitiveState(OwnedPrimitiveState&& desc) = delete;
OwnedPrimitiveState& operator=(const OwnedPrimitiveState& desc) = delete;
OwnedPrimitiveState& operator=(OwnedPrimitiveState&& desc) = delete;
WGPUPrimitiveState dawn_desc = {};
WGPUPrimitiveDepthClampingState depth_clamping_state = {};
};
struct OwnedRenderPipelineDescriptor {
public:
OwnedRenderPipelineDescriptor() = default;
// This struct should be non-copyable non-movable because it contains
// self-referencing pointers that would be invalidated when moved / copied.
OwnedRenderPipelineDescriptor(const OwnedRenderPipelineDescriptor& desc) =
delete;
OwnedRenderPipelineDescriptor(OwnedRenderPipelineDescriptor&& desc) = delete;
OwnedRenderPipelineDescriptor& operator=(
const OwnedRenderPipelineDescriptor& desc) = delete;
OwnedRenderPipelineDescriptor& operator=(
OwnedRenderPipelineDescriptor&& desc) = delete;
WGPURenderPipelineDescriptor2 dawn_desc = {};
std::string label;
std::string vertex_entry_point;
Vector<WGPUVertexBufferLayout> buffers;
Vector<WGPUVertexAttribute> attributes;
OwnedPrimitiveState primitive;
WGPUDepthStencilState depth_stencil;
OwnedFragmentState fragment;
};
void ConvertToDawnType(v8::Isolate* isolate,
GPUDevice* device,
const GPURenderPipelineDescriptor* webgpu_desc,
OwnedRenderPipelineDescriptor* dawn_desc_info,
ExceptionState& exception_state);
class GPURenderPipeline : public DawnObject<WGPURenderPipeline> {
DEFINE_WRAPPERTYPEINFO();
public:
static GPURenderPipeline* Create(
ScriptState* script_state,
GPUDevice* device,
const GPURenderPipelineDescriptor* webgpu_desc);
explicit GPURenderPipeline(GPUDevice* device,
WGPURenderPipeline render_pipeline);
GPUBindGroupLayout* getBindGroupLayout(uint32_t index);
private:
DISALLOW_COPY_AND_ASSIGN(GPURenderPipeline);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_