| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_LAYERS_LAYER_PROTO_CONVERTER_H_ |
| #define CC_LAYERS_LAYER_PROTO_CONVERTER_H_ |
| |
| #include "base/macros.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/layers/layer.h" |
| |
| namespace cc { |
| |
| namespace proto { |
| class LayerNode; |
| class LayerUpdate; |
| } |
| |
| // A class to faciliate (de)serialization of a Layer tree to protocol buffers. |
| class CC_EXPORT LayerProtoConverter { |
| public: |
| // Starting at |root_layer|, serializes the layer hierarchy into the |
| // proto::LayerNode. |
| static void SerializeLayerHierarchy(const scoped_refptr<Layer> root_layer, |
| proto::LayerNode* root_node); |
| |
| // Recursively iterate over the given LayerNode proto and read the structure |
| // into a local Layer structure, re-using existing Layers. returns the new |
| // root Layer after updating the hierarchy (may be the same as |
| // |existing_root|). |
| static scoped_refptr<Layer> DeserializeLayerHierarchy( |
| const scoped_refptr<Layer> existing_root, |
| const proto::LayerNode& root_node); |
| |
| // Starting at |root_layer|, serializes the properties of all the dirty nodes |
| // in the Layer hierarchy. The proto::LayerUpdate will contain all nodes that |
| // either are dirty or have dirty descendants. Only nodes that are dirty will |
| // contain the list of dirty properties. |
| static void SerializeLayerProperties(Layer* root_layer, |
| proto::LayerUpdate* layer_update); |
| |
| // Iterate over all updated layers from the LayerUpdate, and update the |
| // local Layers. |
| static void DeserializeLayerProperties( |
| Layer* existing_root, |
| const proto::LayerUpdate& layer_update); |
| |
| // Returns the Layer with proto.id() as the Layer id, if it exists in |
| // |layer_id_map|. Otherwise, a new Layer is constructed of the type given |
| // from proto.type(). |
| static scoped_refptr<Layer> FindOrAllocateAndConstruct( |
| const proto::LayerNode& proto, |
| const Layer::LayerIdMap& layer_id_map); |
| |
| private: |
| LayerProtoConverter(); |
| ~LayerProtoConverter(); |
| |
| // This method is the inner recursive function for SerializeLayerProperties |
| // declared above. |
| static void RecursivelySerializeLayerProperties( |
| Layer* root_layer, |
| proto::LayerUpdate* layer_update); |
| |
| using LayerIdMap = base::hash_map<int, scoped_refptr<Layer>>; |
| // Start at |layer| and recursively add |layer| and all its children and |
| // special layers to |layer_id_map|. |
| static void RecursivelyFindAllLayers(const scoped_refptr<Layer>& layer, |
| LayerIdMap* layer_id_map); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_LAYERS_LAYER_PROTO_CONVERTER_H_ |