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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_PROPERTY_TREE_H_
#define CC_TREES_PROPERTY_TREE_H_
#include <vector>
#include "base/basictypes.h"
#include "cc/base/cc_export.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace proto {
class ClipNodeData;
class EffectNodeData;
class PropertyTree;
class PropertyTrees;
class TranformNodeData;
class TransformTreeData;
class TreeNode;
}
// ------------------------------*IMPORTANT*---------------------------------
// Each class declared here has a corresponding proto defined in
// cc/proto/property_tree.proto. When making any changes to a class structure
// including addition/deletion/updation of a field, please also make the
// change to its proto and the ToProtobuf and FromProtobuf methods for that
// class.
template <typename T>
struct CC_EXPORT TreeNode {
TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {}
int id;
int parent_id;
int owner_id;
T data;
bool operator==(const TreeNode<T>& other) const;
void ToProtobuf(proto::TreeNode* proto) const;
void FromProtobuf(const proto::TreeNode& proto);
};
struct CC_EXPORT TransformNodeData {
TransformNodeData();
~TransformNodeData();
// The local transform information is combined to form to_parent (ignoring
// snapping) as follows:
//
// to_parent = M_post_local * T_scroll * M_local * M_pre_local.
//
// The pre/post may seem odd when read LTR, but we multiply our points from
// the right, so the pre_local matrix affects the result "first". This lines
// up with the notions of pre/post used in skia and gfx::Transform.
//
// TODO(vollick): The values labeled with "will be moved..." take up a lot of
// space, but are only necessary for animated or scrolled nodes (otherwise
// we'll just use the baked to_parent). These values will be ultimately stored
// directly on the transform/scroll display list items when that's possible,
// or potentially in a scroll tree.
//
// TODO(vollick): will be moved when accelerated effects are implemented.
gfx::Transform pre_local;
gfx::Transform local;
gfx::Transform post_local;
gfx::Transform to_parent;
gfx::Transform to_target;
gfx::Transform from_target;
gfx::Transform to_screen;
gfx::Transform from_screen;
int target_id;
// This id is used for all content that draws into a render surface associated
// with this transform node.
int content_target_id;
// This is the node with respect to which source_offset is defined. This will
// not be needed once layerization moves to cc, but is needed in order to
// efficiently update the transform tree for changes to position in the layer
// tree.
int source_node_id;
// TODO(vollick): will be moved when accelerated effects are implemented.
bool needs_local_transform_update : 1;
bool is_invertible : 1;
bool ancestors_are_invertible : 1;
bool is_animated : 1;
bool to_screen_is_animated : 1;
bool has_only_translation_animations : 1;
bool to_screen_has_scale_animation : 1;
// Flattening, when needed, is only applied to a node's inherited transform,
// never to its local transform.
bool flattens_inherited_transform : 1;
// This is true if the to_parent transform at every node on the path to the
// root is flat.
bool node_and_ancestors_are_flat : 1;
// This is needed to know if a layer can use lcd text.
bool node_and_ancestors_have_only_integer_translation : 1;
bool scrolls : 1;
bool needs_sublayer_scale : 1;
// These are used to position nodes wrt the right or bottom of the inner or
// outer viewport.
bool affected_by_inner_viewport_bounds_delta_x : 1;
bool affected_by_inner_viewport_bounds_delta_y : 1;
bool affected_by_outer_viewport_bounds_delta_x : 1;
bool affected_by_outer_viewport_bounds_delta_y : 1;
// Layer scale factor is used as a fallback when we either cannot adjust
// raster scale or if the raster scale cannot be extracted from the screen
// space transform. For layers in the subtree of the page scale layer, the
// layer scale factor should include the page scale factor.
bool in_subtree_of_page_scale_layer : 1;
// TODO(vollick): will be moved when accelerated effects are implemented.
float post_local_scale_factor;
// The maximum scale that that node's |local| transform will have during
// current animations, considering only scales at keyframes not including the
// starting keyframe of each animation.
float local_maximum_animation_target_scale;
// The maximum scale that this node's |local| transform will have during
// current animatons, considering only the starting scale of each animation.
float local_starting_animation_scale;
// The maximum scale that this node's |to_target| transform will have during
// current animations, considering only scales at keyframes not incuding the
// starting keyframe of each animation.
float combined_maximum_animation_target_scale;
// The maximum scale that this node's |to_target| transform will have during
// current animations, considering only the starting scale of each animation.
float combined_starting_animation_scale;
gfx::Vector2dF sublayer_scale;
// TODO(vollick): will be moved when accelerated effects are implemented.
gfx::ScrollOffset scroll_offset;
// We scroll snap where possible, but this has an effect on scroll
// compensation: the snap is yet more scrolling that must be compensated for.
// This value stores the snapped amount for this purpose.
gfx::Vector2dF scroll_snap;
// TODO(vollick): will be moved when accelerated effects are implemented.
gfx::Vector2dF source_offset;
gfx::Vector2dF source_to_parent;
bool operator==(const TransformNodeData& other) const;
void set_to_parent(const gfx::Transform& transform) {
to_parent = transform;
is_invertible = to_parent.IsInvertible();
}
void update_pre_local_transform(const gfx::Point3F& transform_origin);
void update_post_local_transform(const gfx::PointF& position,
const gfx::Point3F& transform_origin);
void ToProtobuf(proto::TreeNode* proto) const;
void FromProtobuf(const proto::TreeNode& proto);
};
typedef TreeNode<TransformNodeData> TransformNode;
struct CC_EXPORT ClipNodeData {
ClipNodeData();
// The clip rect that this node contributes, expressed in the space of its
// transform node.
gfx::RectF clip;
// Clip nodes are uses for two reasons. First, they are used for determining
// which parts of each layer are visible. Second, they are used for
// determining whether a clip needs to be applied when drawing a layer, and if
// so, the rect that needs to be used. These can be different since not all
// clips need to be applied directly to each layer. For example, a layer is
// implicitly clipped by the bounds of its target render surface and by clips
// applied to this surface. |combined_clip_in_target_space| is used for
// computing visible rects, and |clip_in_target_space| is used for computing
// clips applied at draw time. Both rects are expressed in the space of the
// target transform node, and may include clips contributed by ancestors.
gfx::RectF combined_clip_in_target_space;
gfx::RectF clip_in_target_space;
// The id of the transform node that defines the clip node's local space.
int transform_id;
// The id of the transform node that defines the clip node's target space.
int target_id;
// Whether this node contributes a new clip (that is, whether |clip| needs to
// be applied), rather than only inheriting ancestor clips.
bool applies_local_clip : 1;
// When true, |clip_in_target_space| does not include clips from ancestor
// nodes.
bool layer_clipping_uses_only_local_clip : 1;
// True if target surface needs to be drawn with a clip applied.
bool target_is_clipped : 1;
// True if layers with this clip tree node need to be drawn with a clip
// applied.
bool layers_are_clipped : 1;
bool layers_are_clipped_when_surfaces_disabled : 1;
// Nodes that correspond to unclipped surfaces disregard ancestor clips.
bool resets_clip : 1;
bool operator==(const ClipNodeData& other) const;
void ToProtobuf(proto::TreeNode* proto) const;
void FromProtobuf(const proto::TreeNode& proto);
};
typedef TreeNode<ClipNodeData> ClipNode;
struct CC_EXPORT EffectNodeData {
EffectNodeData();
float opacity;
float screen_space_opacity;
bool has_render_surface;
int transform_id;
int clip_id;
bool operator==(const EffectNodeData& other) const;
void ToProtobuf(proto::TreeNode* proto) const;
void FromProtobuf(const proto::TreeNode& proto);
};
typedef TreeNode<EffectNodeData> EffectNode;
template <typename T>
class CC_EXPORT PropertyTree {
public:
PropertyTree();
virtual ~PropertyTree();
bool operator==(const PropertyTree<T>& other) const;
int Insert(const T& tree_node, int parent_id);
T* Node(int i) {
// TODO(vollick): remove this.
CHECK(i < static_cast<int>(nodes_.size()));
return i > -1 ? &nodes_[i] : nullptr;
}
const T* Node(int i) const {
// TODO(vollick): remove this.
CHECK(i < static_cast<int>(nodes_.size()));
return i > -1 ? &nodes_[i] : nullptr;
}
T* parent(const T* t) { return Node(t->parent_id); }
const T* parent(const T* t) const { return Node(t->parent_id); }
T* back() { return size() ? &nodes_[nodes_.size() - 1] : nullptr; }
const T* back() const {
return size() ? &nodes_[nodes_.size() - 1] : nullptr;
}
virtual void clear();
size_t size() const { return nodes_.size(); }
void set_needs_update(bool needs_update) { needs_update_ = needs_update; }
bool needs_update() const { return needs_update_; }
const std::vector<T>& nodes() const { return nodes_; }
int next_available_id() const { return static_cast<int>(size()); }
void ToProtobuf(proto::PropertyTree* proto) const;
void FromProtobuf(const proto::PropertyTree& proto);
private:
// Copy and assign are permitted. This is how we do tree sync.
std::vector<T> nodes_;
bool needs_update_;
};
class CC_EXPORT TransformTree final : public PropertyTree<TransformNode> {
public:
TransformTree();
~TransformTree() override;
bool operator==(const TransformTree& other) const;
void clear() override;
// Computes the change of basis transform from node |source_id| to |dest_id|.
// The function returns false iff the inverse of a singular transform was
// used (and the result should, therefore, not be trusted). Transforms may
// be computed between any pair of nodes that have an ancestor/descendant
// relationship. Transforms between other pairs of nodes may only be computed
// if the following condition holds: let id1 the larger id and let id2 be the
// other id; then the nearest ancestor of node id1 whose id is smaller than
// id2 is the lowest common ancestor of the pair of nodes, and the transform
// from this lowest common ancestor to node id2 is only a 2d translation.
bool ComputeTransform(int source_id,
int dest_id,
gfx::Transform* transform) const;
// Computes the change of basis transform from node |source_id| to |dest_id|,
// including any sublayer scale at |dest_id|. The function returns false iff
// the inverse of a singular transform was used (and the result should,
// therefore, not be trusted).
bool ComputeTransformWithDestinationSublayerScale(
int source_id,
int dest_id,
gfx::Transform* transform) const;
// Computes the change of basis transform from node |source_id| to |dest_id|,
// including any sublayer scale at |source_id|. The function returns false
// iff the inverse of a singular transform was used (and the result should,
// therefore, not be trusted).
bool ComputeTransformWithSourceSublayerScale(int source_id,
int dest_id,
gfx::Transform* transform) const;
// Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
// aligned with respect to one another.
bool Are2DAxisAligned(int source_id, int dest_id) const;
// Updates the parent, target, and screen space transforms and snapping.
void UpdateTransforms(int id);
// A TransformNode's source_to_parent value is used to account for the fact
// that fixed-position layers are positioned by Blink wrt to their layer tree
// parent (their "source"), but are parented in the transform tree by their
// fixed-position container. This value needs to be updated on main-thread
// property trees (for position changes initiated by Blink), but not on the
// compositor thread (since the offset from a node corresponding to a
// fixed-position layer to its fixed-position container is unaffected by
// compositor-driven effects).
void set_source_to_parent_updates_allowed(bool allowed) {
source_to_parent_updates_allowed_ = allowed;
}
bool source_to_parent_updates_allowed() const {
return source_to_parent_updates_allowed_;
}
// We store the page scale factor on the transform tree so that it can be
// easily be retrieved and updated in UpdatePageScaleInPropertyTrees.
void set_page_scale_factor(float page_scale_factor) {
page_scale_factor_ = page_scale_factor;
}
float page_scale_factor() const { return page_scale_factor_; }
void set_device_scale_factor(float device_scale_factor) {
device_scale_factor_ = device_scale_factor;
}
float device_scale_factor() const { return device_scale_factor_; }
void SetDeviceTransform(const gfx::Transform& transform,
gfx::PointF root_position);
void SetDeviceTransformScaleFactor(const gfx::Transform& transform);
float device_transform_scale_factor() const {
return device_transform_scale_factor_;
}
void SetInnerViewportBoundsDelta(gfx::Vector2dF bounds_delta);
gfx::Vector2dF inner_viewport_bounds_delta() const {
return inner_viewport_bounds_delta_;
}
void SetOuterViewportBoundsDelta(gfx::Vector2dF bounds_delta);
gfx::Vector2dF outer_viewport_bounds_delta() const {
return outer_viewport_bounds_delta_;
}
void AddNodeAffectedByInnerViewportBoundsDelta(int node_id);
void AddNodeAffectedByOuterViewportBoundsDelta(int node_id);
bool HasNodesAffectedByInnerViewportBoundsDelta() const;
bool HasNodesAffectedByOuterViewportBoundsDelta() const;
const std::vector<int>& nodes_affected_by_inner_viewport_bounds_delta()
const {
return nodes_affected_by_inner_viewport_bounds_delta_;
}
const std::vector<int>& nodes_affected_by_outer_viewport_bounds_delta()
const {
return nodes_affected_by_outer_viewport_bounds_delta_;
}
void ToProtobuf(proto::PropertyTree* proto) const;
void FromProtobuf(const proto::PropertyTree& proto);
private:
// Returns true iff the node at |desc_id| is a descendant of the node at
// |anc_id|.
bool IsDescendant(int desc_id, int anc_id) const;
// Computes the combined transform between |source_id| and |dest_id| and
// returns false if the inverse of a singular transform was used. These two
// nodes must be on the same ancestor chain.
bool CombineTransformsBetween(int source_id,
int dest_id,
gfx::Transform* transform) const;
// Computes the combined inverse transform between |source_id| and |dest_id|
// and returns false if the inverse of a singular transform was used. These
// two nodes must be on the same ancestor chain.
bool CombineInversesBetween(int source_id,
int dest_id,
gfx::Transform* transform) const;
void UpdateLocalTransform(TransformNode* node);
void UpdateScreenSpaceTransform(TransformNode* node,
TransformNode* parent_node,
TransformNode* target_node);
void UpdateSublayerScale(TransformNode* node);
void UpdateTargetSpaceTransform(TransformNode* node,
TransformNode* target_node);
void UpdateAnimationProperties(TransformNode* node,
TransformNode* parent_node);
void UndoSnapping(TransformNode* node);
void UpdateSnapping(TransformNode* node);
void UpdateNodeAndAncestorsHaveIntegerTranslations(
TransformNode* node,
TransformNode* parent_node);
bool NeedsSourceToParentUpdate(TransformNode* node);
bool source_to_parent_updates_allowed_;
// When to_screen transform has perspective, the transform node's sublayer
// scale is calculated using page scale factor, device scale factor and the
// scale factor of device transform. So we need to store them explicitly.
float page_scale_factor_;
float device_scale_factor_;
float device_transform_scale_factor_;
gfx::Vector2dF inner_viewport_bounds_delta_;
gfx::Vector2dF outer_viewport_bounds_delta_;
std::vector<int> nodes_affected_by_inner_viewport_bounds_delta_;
std::vector<int> nodes_affected_by_outer_viewport_bounds_delta_;
};
class CC_EXPORT ClipTree final : public PropertyTree<ClipNode> {
public:
bool operator==(const ClipTree& other) const;
void SetViewportClip(gfx::RectF viewport_rect);
gfx::RectF ViewportClip();
void ToProtobuf(proto::PropertyTree* proto) const;
void FromProtobuf(const proto::PropertyTree& proto);
};
class CC_EXPORT EffectTree final : public PropertyTree<EffectNode> {
public:
bool operator==(const EffectTree& other) const;
void UpdateOpacities(int id);
void ToProtobuf(proto::PropertyTree* proto) const;
void FromProtobuf(const proto::PropertyTree& proto);
};
class CC_EXPORT PropertyTrees final {
public:
PropertyTrees();
bool operator==(const PropertyTrees& other) const;
void ToProtobuf(proto::PropertyTrees* proto) const;
void FromProtobuf(const proto::PropertyTrees& proto);
TransformTree transform_tree;
EffectTree effect_tree;
ClipTree clip_tree;
bool needs_rebuild;
bool non_root_surfaces_enabled;
int sequence_number;
};
} // namespace cc
#endif // CC_TREES_PROPERTY_TREE_H_