| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/gpu_switches.h" |
| |
| #include "base/macros.h" |
| |
| namespace gpu { |
| |
| const char kCmdDecoderValidatingName[] = "validating"; |
| const char kCmdDecoderPassthroughName[] = "passthrough"; |
| |
| } // namespace gpu |
| |
| namespace switches { |
| |
| // Always return success when compiling a shader. Linking will still fail. |
| const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; |
| |
| // Disable the GL error log limit. |
| const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; |
| |
| // Disable the GLSL translator. |
| const char kDisableGLSLTranslator[] = "disable-glsl-translator"; |
| |
| // Turn off user-defined name hashing in shaders. |
| const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; |
| |
| // Turn on Logging GPU commands. |
| const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; |
| |
| // Turn on Calling GL Error after every command. |
| const char kEnableGPUDebugging[] = "enable-gpu-debugging"; |
| |
| // Enable GPU service logging. Note: This is the same switch as the one in |
| // gl_switches.cc. It's defined here again to avoid dependencies between |
| // dlls. |
| const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; |
| |
| // Enable logging of GPU driver debug messages. |
| const char kEnableGPUDriverDebugLogging[] = "enable-gpu-driver-debug-logging"; |
| |
| // Turn off gpu program caching |
| const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; |
| |
| // Enforce GL minimums. |
| const char kEnforceGLMinimums[] = "enforce-gl-minimums"; |
| |
| // Sets the total amount of memory that may be allocated for GPU resources |
| const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; |
| |
| // Sets the maximum size of the in-memory gpu program cache, in kb |
| const char kGpuProgramCacheSizeKb[] = "gpu-program-cache-size-kb"; |
| |
| // Disables the GPU shader on disk cache. |
| const char kDisableGpuShaderDiskCache[] = "disable-gpu-shader-disk-cache"; |
| |
| // Simulates shared textures when share groups are not available. Not available |
| // everywhere. |
| const char kEnableThreadedTextureMailboxes[] = |
| "enable-threaded-texture-mailboxes"; |
| |
| // Include ANGLE's intermediate representation (AST) output in shader |
| // compilation info logs. |
| const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; |
| |
| // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| // round intermediate values in ANGLE. |
| const char kEmulateShaderPrecision[] = "emulate-shader-precision"; |
| |
| // Use the Pass-through command decoder, skipping all validation and state |
| // tracking. |
| const char kUseCmdDecoder[] = "use-cmd-decoder"; |
| |
| // Turns on rastering to SkImage with RasterDecoder. |
| const char kEnableRasterToSkImage[] = "enable-raster-to-sk-image"; |
| |
| // Enable RasterDecoder with passthrough GLES2 command decoding. |
| const char kEnablePassthroughRasterDecoder[] = |
| "enable-passthrough-raster-decoder"; |
| |
| } // namespace switches |