| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef NavigatorGamepad_h |
| #define NavigatorGamepad_h |
| |
| #include "core/frame/DOMWindowLifecycleObserver.h" |
| #include "core/frame/DOMWindowProperty.h" |
| #include "core/frame/PlatformEventController.h" |
| #include "modules/ModulesExport.h" |
| #include "platform/AsyncMethodRunner.h" |
| #include "platform/Supplementable.h" |
| #include "platform/heap/Handle.h" |
| #include "public/platform/WebGamepads.h" |
| |
| namespace blink { |
| |
| class Document; |
| class Gamepad; |
| class GamepadList; |
| class Navigator; |
| |
| class MODULES_EXPORT NavigatorGamepad final : public GarbageCollectedFinalized<NavigatorGamepad>, public Supplement<Navigator>, public DOMWindowProperty, public PlatformEventController, public DOMWindowLifecycleObserver { |
| USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); |
| public: |
| static NavigatorGamepad* from(Document&); |
| static NavigatorGamepad& from(Navigator&); |
| ~NavigatorGamepad() override; |
| |
| static GamepadList* getGamepads(Navigator&); |
| GamepadList* gamepads(); |
| |
| DECLARE_VIRTUAL_TRACE(); |
| |
| void didConnectOrDisconnectGamepad(unsigned index, const WebGamepad&, bool connected); |
| |
| private: |
| explicit NavigatorGamepad(LocalFrame*); |
| |
| static const char* supplementName(); |
| |
| void dispatchOneEvent(); |
| void didRemoveGamepadEventListeners(); |
| bool startUpdatingIfAttached(); |
| |
| // DOMWindowProperty |
| void willDestroyGlobalObjectInFrame() override; |
| void willDetachGlobalObjectFromFrame() override; |
| |
| // PlatformEventController |
| void registerWithDispatcher() override; |
| void unregisterWithDispatcher() override; |
| bool hasLastData() override; |
| void didUpdateData() override; |
| void pageVisibilityChanged() override; |
| |
| // DOMWindowLifecycleObserver |
| void didAddEventListener(LocalDOMWindow*, const AtomicString&) override; |
| void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override; |
| void didRemoveAllEventListeners(LocalDOMWindow*) override; |
| |
| Member<GamepadList> m_gamepads; |
| HeapDeque<Member<Gamepad>> m_pendingEvents; |
| Member<AsyncMethodRunner<NavigatorGamepad>> m_dispatchOneEventRunner; |
| }; |
| |
| } // namespace blink |
| |
| #endif // NavigatorGamepad_h |