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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef NavigatorGamepad_h
#define NavigatorGamepad_h
#include "core/frame/DOMWindowLifecycleObserver.h"
#include "core/frame/DOMWindowProperty.h"
#include "core/frame/PlatformEventController.h"
#include "modules/ModulesExport.h"
#include "platform/AsyncMethodRunner.h"
#include "platform/Supplementable.h"
#include "platform/heap/Handle.h"
#include "public/platform/WebGamepads.h"
namespace blink {
class Document;
class Gamepad;
class GamepadList;
class Navigator;
class MODULES_EXPORT NavigatorGamepad final : public GarbageCollectedFinalized<NavigatorGamepad>, public Supplement<Navigator>, public DOMWindowProperty, public PlatformEventController, public DOMWindowLifecycleObserver {
USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad);
public:
static NavigatorGamepad* from(Document&);
static NavigatorGamepad& from(Navigator&);
~NavigatorGamepad() override;
static GamepadList* getGamepads(Navigator&);
GamepadList* gamepads();
DECLARE_VIRTUAL_TRACE();
void didConnectOrDisconnectGamepad(unsigned index, const WebGamepad&, bool connected);
private:
explicit NavigatorGamepad(LocalFrame*);
static const char* supplementName();
void dispatchOneEvent();
void didRemoveGamepadEventListeners();
bool startUpdatingIfAttached();
// DOMWindowProperty
void willDestroyGlobalObjectInFrame() override;
void willDetachGlobalObjectFromFrame() override;
// PlatformEventController
void registerWithDispatcher() override;
void unregisterWithDispatcher() override;
bool hasLastData() override;
void didUpdateData() override;
void pageVisibilityChanged() override;
// DOMWindowLifecycleObserver
void didAddEventListener(LocalDOMWindow*, const AtomicString&) override;
void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override;
void didRemoveAllEventListeners(LocalDOMWindow*) override;
Member<GamepadList> m_gamepads;
HeapDeque<Member<Gamepad>> m_pendingEvents;
Member<AsyncMethodRunner<NavigatorGamepad>> m_dispatchOneEventRunner;
};
} // namespace blink
#endif // NavigatorGamepad_h