blob: adb8c66dd72c7fc609f654768a05f0dbdea043e0 [file] [log] [blame]
<!DOCTYPE html>
<body>
<script src="../resources/testharness.js"></script>
<script src="../resources/testharnessreport.js"></script>
<script>
test(function() {
// Connect a gamepad with no vibration actuator.
gamepadController.connect(0);
gamepadController.setId(0, "ZEROAXIS");
gamepadController.setDualRumbleVibrationActuator(0, false);
gamepad = navigator.getGamepads()[0];
assert_equals(gamepad.vibrationActuator, null);
}, "null vibration actuator is null");
test(function() {
// Connect a gamepad with a dual-rumble vibration actuator.
gamepadController.connect(0);
gamepadController.setId(0, "DullShark Rumble");
gamepadController.setDualRumbleVibrationActuator(0, true);
gamepad = navigator.getGamepads()[0];
assert_equals(gamepad.vibrationActuator.__proto__,
GamepadHapticActuator.prototype);
assert_equals(gamepad.vibrationActuator.type.__proto__,
String.prototype);
assert_equals(gamepad.vibrationActuator.type, 'dual-rumble');
assert_equals(gamepad.vibrationActuator.playEffect.__proto__,
Function.prototype);
assert_equals(gamepad.vibrationActuator.reset.__proto__,
Function.prototype);
}, "validate gamepad haptic actuator API");
test(function() {
// Connect a gamepad with a dual-rumble vibration actuator.
gamepadController.connect(0);
gamepadController.setId(0, "Checkbox Elite");
gamepadController.setDualRumbleVibrationActuator(0, true);
gamepad = navigator.getGamepads()[0];
assert_equals(gamepad.vibrationActuator, gamepad.vibrationActuator);
}, "vibration actuator is same object");
</script>
</body>