| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PrePaintTreeWalk_h |
| #define PrePaintTreeWalk_h |
| |
| #include "core/paint/ClipRect.h" |
| #include "core/paint/PaintInvalidator.h" |
| #include "core/paint/PaintPropertyTreeBuilder.h" |
| |
| namespace blink { |
| |
| class LayoutObject; |
| class LocalFrameView; |
| struct PrePaintTreeWalkContext; |
| |
| // This class walks the whole layout tree, beginning from the root |
| // LocalFrameView, across frame boundaries. Helper classes are called for each |
| // tree node to perform actual actions. It expects to be invoked in InPrePaint |
| // phase. |
| class CORE_EXPORT PrePaintTreeWalk { |
| public: |
| PrePaintTreeWalk() = default; |
| void Walk(LocalFrameView& root_frame); |
| |
| private: |
| void Walk(LocalFrameView&, const PrePaintTreeWalkContext&); |
| |
| // This is to minimize stack frame usage during recursion. Modern compilers |
| // (MSVC in particular) can inline across compilation units, resulting in |
| // very big stack frames. Splitting the heavy lifting to a separate function |
| // makes sure the stack frame is freed prior to making a recursive call. |
| // See https://crbug.com/781301 . |
| NOINLINE void WalkInternal(const LayoutObject&, PrePaintTreeWalkContext&); |
| void Walk(const LayoutObject&, const PrePaintTreeWalkContext&); |
| |
| // Invalidates paint-layer painting optimizations, such as subsequence caching |
| // and empty paint phase optimizations if clips from the context have changed. |
| void InvalidatePaintLayerOptimizationsIfNeeded(const LayoutObject&, |
| PrePaintTreeWalkContext&); |
| |
| bool NeedsTreeBuilderContextUpdate(const LocalFrameView&, |
| const PrePaintTreeWalkContext&); |
| bool NeedsTreeBuilderContextUpdate(const LayoutObject&, |
| const PrePaintTreeWalkContext&); |
| |
| PaintInvalidator paint_invalidator_; |
| |
| FRIEND_TEST_ALL_PREFIXES(PrePaintTreeWalkTest, ClipRects); |
| }; |
| |
| } // namespace blink |
| |
| #endif // PrePaintTreeWalk_h |