| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/trees/layer_tree_host_common.h" |
| |
| #include <stddef.h> |
| |
| #include <algorithm> |
| |
| #include "base/trace_event/trace_event.h" |
| #include "cc/base/math_util.h" |
| #include "cc/layers/heads_up_display_layer_impl.h" |
| #include "cc/layers/layer.h" |
| #include "cc/layers/layer_impl.h" |
| #include "cc/layers/layer_iterator.h" |
| #include "cc/layers/render_surface_draw_properties.h" |
| #include "cc/layers/render_surface_impl.h" |
| #include "cc/proto/begin_main_frame_and_commit_state.pb.h" |
| #include "cc/proto/gfx_conversions.h" |
| #include "cc/trees/draw_property_utils.h" |
| #include "cc/trees/layer_tree_host.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gfx/transform_util.h" |
| |
| namespace cc { |
| |
| LayerTreeHostCommon::CalcDrawPropsMainInputs::CalcDrawPropsMainInputs( |
| Layer* root_layer, |
| const gfx::Size& device_viewport_size, |
| const gfx::Transform& device_transform, |
| float device_scale_factor, |
| float page_scale_factor, |
| const Layer* page_scale_layer, |
| const Layer* inner_viewport_scroll_layer, |
| const Layer* outer_viewport_scroll_layer) |
| : root_layer(root_layer), |
| device_viewport_size(device_viewport_size), |
| device_transform(device_transform), |
| device_scale_factor(device_scale_factor), |
| page_scale_factor(page_scale_factor), |
| page_scale_layer(page_scale_layer), |
| inner_viewport_scroll_layer(inner_viewport_scroll_layer), |
| outer_viewport_scroll_layer(outer_viewport_scroll_layer) {} |
| |
| LayerTreeHostCommon::CalcDrawPropsMainInputs::CalcDrawPropsMainInputs( |
| Layer* root_layer, |
| const gfx::Size& device_viewport_size, |
| const gfx::Transform& device_transform) |
| : CalcDrawPropsMainInputs(root_layer, |
| device_viewport_size, |
| device_transform, |
| 1.f, |
| 1.f, |
| NULL, |
| NULL, |
| NULL) {} |
| |
| LayerTreeHostCommon::CalcDrawPropsMainInputs::CalcDrawPropsMainInputs( |
| Layer* root_layer, |
| const gfx::Size& device_viewport_size) |
| : CalcDrawPropsMainInputs(root_layer, |
| device_viewport_size, |
| gfx::Transform()) {} |
| |
| LayerTreeHostCommon::CalcDrawPropsImplInputs::CalcDrawPropsImplInputs( |
| LayerImpl* root_layer, |
| const gfx::Size& device_viewport_size, |
| const gfx::Transform& device_transform, |
| float device_scale_factor, |
| float page_scale_factor, |
| const LayerImpl* page_scale_layer, |
| const LayerImpl* inner_viewport_scroll_layer, |
| const LayerImpl* outer_viewport_scroll_layer, |
| const gfx::Vector2dF& elastic_overscroll, |
| const LayerImpl* elastic_overscroll_application_layer, |
| int max_texture_size, |
| bool can_use_lcd_text, |
| bool layers_always_allowed_lcd_text, |
| bool can_render_to_separate_surface, |
| bool can_adjust_raster_scales, |
| LayerImplList* render_surface_layer_list, |
| int current_render_surface_layer_list_id, |
| PropertyTrees* property_trees) |
| : root_layer(root_layer), |
| device_viewport_size(device_viewport_size), |
| device_transform(device_transform), |
| device_scale_factor(device_scale_factor), |
| page_scale_factor(page_scale_factor), |
| page_scale_layer(page_scale_layer), |
| inner_viewport_scroll_layer(inner_viewport_scroll_layer), |
| outer_viewport_scroll_layer(outer_viewport_scroll_layer), |
| elastic_overscroll(elastic_overscroll), |
| elastic_overscroll_application_layer( |
| elastic_overscroll_application_layer), |
| max_texture_size(max_texture_size), |
| can_use_lcd_text(can_use_lcd_text), |
| layers_always_allowed_lcd_text(layers_always_allowed_lcd_text), |
| can_render_to_separate_surface(can_render_to_separate_surface), |
| can_adjust_raster_scales(can_adjust_raster_scales), |
| render_surface_layer_list(render_surface_layer_list), |
| current_render_surface_layer_list_id( |
| current_render_surface_layer_list_id), |
| property_trees(property_trees) {} |
| |
| LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting:: |
| CalcDrawPropsImplInputsForTesting(LayerImpl* root_layer, |
| const gfx::Size& device_viewport_size, |
| const gfx::Transform& device_transform, |
| LayerImplList* render_surface_layer_list, |
| int current_render_surface_layer_list_id) |
| : CalcDrawPropsImplInputs(root_layer, |
| device_viewport_size, |
| device_transform, |
| 1.f, |
| 1.f, |
| NULL, |
| NULL, |
| NULL, |
| gfx::Vector2dF(), |
| NULL, |
| std::numeric_limits<int>::max() / 2, |
| false, |
| false, |
| true, |
| false, |
| render_surface_layer_list, |
| current_render_surface_layer_list_id, |
| GetPropertyTrees(root_layer)) { |
| DCHECK(root_layer); |
| DCHECK(render_surface_layer_list); |
| } |
| |
| LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting:: |
| CalcDrawPropsImplInputsForTesting(LayerImpl* root_layer, |
| const gfx::Size& device_viewport_size, |
| LayerImplList* render_surface_layer_list, |
| int current_render_surface_layer_list_id) |
| : CalcDrawPropsImplInputsForTesting(root_layer, |
| device_viewport_size, |
| gfx::Transform(), |
| render_surface_layer_list, |
| current_render_surface_layer_list_id) {} |
| |
| bool LayerTreeHostCommon::ScrollUpdateInfo::operator==( |
| const LayerTreeHostCommon::ScrollUpdateInfo& other) const { |
| return layer_id == other.layer_id && scroll_delta == other.scroll_delta; |
| } |
| |
| void LayerTreeHostCommon::ScrollUpdateInfo::ToProtobuf( |
| proto::ScrollUpdateInfo* proto) const { |
| proto->set_layer_id(layer_id); |
| Vector2dToProto(scroll_delta, proto->mutable_scroll_delta()); |
| } |
| |
| void LayerTreeHostCommon::ScrollUpdateInfo::FromProtobuf( |
| const proto::ScrollUpdateInfo& proto) { |
| layer_id = proto.layer_id(); |
| scroll_delta = ProtoToVector2d(proto.scroll_delta()); |
| } |
| |
| ScrollAndScaleSet::ScrollAndScaleSet() |
| : page_scale_delta(1.f), top_controls_delta(0.f) { |
| } |
| |
| ScrollAndScaleSet::~ScrollAndScaleSet() {} |
| |
| bool ScrollAndScaleSet::EqualsForTesting(const ScrollAndScaleSet& other) const { |
| return scrolls == other.scrolls && |
| page_scale_delta == other.page_scale_delta && |
| elastic_overscroll_delta == other.elastic_overscroll_delta && |
| top_controls_delta == other.top_controls_delta; |
| } |
| |
| void ScrollAndScaleSet::ToProtobuf(proto::ScrollAndScaleSet* proto) const { |
| for (const auto& scroll : scrolls) |
| scroll.ToProtobuf(proto->add_scrolls()); |
| proto->set_page_scale_delta(page_scale_delta); |
| Vector2dFToProto(elastic_overscroll_delta, |
| proto->mutable_elastic_overscroll_delta()); |
| proto->set_top_controls_delta(top_controls_delta); |
| } |
| |
| void ScrollAndScaleSet::FromProtobuf(const proto::ScrollAndScaleSet& proto) { |
| DCHECK_EQ(scrolls.size(), 0u); |
| for (int i = 0; i < proto.scrolls_size(); ++i) { |
| scrolls.push_back(LayerTreeHostCommon::ScrollUpdateInfo()); |
| scrolls[i].FromProtobuf(proto.scrolls(i)); |
| } |
| page_scale_delta = proto.page_scale_delta(); |
| elastic_overscroll_delta = ProtoToVector2dF(proto.elastic_overscroll_delta()); |
| top_controls_delta = proto.top_controls_delta(); |
| } |
| |
| inline gfx::Rect CalculateVisibleRectWithCachedLayerRect( |
| const gfx::Rect& target_surface_rect, |
| const gfx::Rect& layer_bound_rect, |
| const gfx::Rect& layer_rect_in_target_space, |
| const gfx::Transform& transform) { |
| if (layer_rect_in_target_space.IsEmpty()) |
| return gfx::Rect(); |
| |
| // Is this layer fully contained within the target surface? |
| if (target_surface_rect.Contains(layer_rect_in_target_space)) |
| return layer_bound_rect; |
| |
| // If the layer doesn't fill up the entire surface, then find the part of |
| // the surface rect where the layer could be visible. This avoids trying to |
| // project surface rect points that are behind the projection point. |
| gfx::Rect minimal_surface_rect = target_surface_rect; |
| minimal_surface_rect.Intersect(layer_rect_in_target_space); |
| |
| if (minimal_surface_rect.IsEmpty()) |
| return gfx::Rect(); |
| |
| // Project the corners of the target surface rect into the layer space. |
| // This bounding rectangle may be larger than it needs to be (being |
| // axis-aligned), but is a reasonable filter on the space to consider. |
| // Non-invertible transforms will create an empty rect here. |
| |
| gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization); |
| if (!transform.GetInverse(&surface_to_layer)) { |
| // Because we cannot use the surface bounds to determine what portion of |
| // the layer is visible, we must conservatively assume the full layer is |
| // visible. |
| return layer_bound_rect; |
| } |
| |
| gfx::Rect layer_rect = MathUtil::ProjectEnclosingClippedRect( |
| surface_to_layer, minimal_surface_rect); |
| layer_rect.Intersect(layer_bound_rect); |
| return layer_rect; |
| } |
| |
| gfx::Rect LayerTreeHostCommon::CalculateVisibleRect( |
| const gfx::Rect& target_surface_rect, |
| const gfx::Rect& layer_bound_rect, |
| const gfx::Transform& transform) { |
| gfx::Rect layer_in_surface_space = |
| MathUtil::MapEnclosingClippedRect(transform, layer_bound_rect); |
| return CalculateVisibleRectWithCachedLayerRect( |
| target_surface_rect, layer_bound_rect, layer_in_surface_space, transform); |
| } |
| |
| static const LayerImpl* NextTargetSurface(const LayerImpl* layer) { |
| return layer->parent() ? layer->parent()->render_target() : 0; |
| } |
| |
| // Given two layers, this function finds their respective render targets and, |
| // computes a change of basis translation. It does this by accumulating the |
| // translation components of the draw transforms of each target between the |
| // ancestor and descendant. These transforms must be 2D translations, and this |
| // requirement is enforced at every step. |
| static gfx::Vector2dF ComputeChangeOfBasisTranslation( |
| const LayerImpl& ancestor_layer, |
| const LayerImpl& descendant_layer) { |
| DCHECK(descendant_layer.HasAncestor(&ancestor_layer)); |
| const LayerImpl* descendant_target = descendant_layer.render_target(); |
| DCHECK(descendant_target); |
| const LayerImpl* ancestor_target = ancestor_layer.render_target(); |
| DCHECK(ancestor_target); |
| |
| gfx::Vector2dF translation; |
| for (const LayerImpl* target = descendant_target; target != ancestor_target; |
| target = NextTargetSurface(target)) { |
| const gfx::Transform& trans = target->render_surface()->draw_transform(); |
| // Ensure that this translation is truly 2d. |
| DCHECK(trans.IsIdentityOrTranslation()); |
| DCHECK_EQ(0.f, trans.matrix().get(2, 3)); |
| translation += trans.To2dTranslation(); |
| } |
| |
| return translation; |
| } |
| |
| enum TranslateRectDirection { |
| TRANSLATE_RECT_DIRECTION_TO_ANCESTOR, |
| TRANSLATE_RECT_DIRECTION_TO_DESCENDANT |
| }; |
| |
| static gfx::Rect TranslateRectToTargetSpace(const LayerImpl& ancestor_layer, |
| const LayerImpl& descendant_layer, |
| const gfx::Rect& rect, |
| TranslateRectDirection direction) { |
| gfx::Vector2dF translation = |
| ComputeChangeOfBasisTranslation(ancestor_layer, descendant_layer); |
| if (direction == TRANSLATE_RECT_DIRECTION_TO_DESCENDANT) |
| translation.Scale(-1.f); |
| gfx::RectF rect_f = gfx::RectF(rect); |
| return gfx::ToEnclosingRect( |
| gfx::RectF(rect_f.origin() + translation, rect_f.size())); |
| } |
| |
| // We collect an accumulated drawable content rect per render surface. |
| // Typically, a layer will contribute to only one surface, the surface |
| // associated with its render target. Clip children, however, may affect |
| // several surfaces since there may be several surfaces between the clip child |
| // and its parent. |
| // |
| // NB: we accumulate the layer's *clipped* drawable content rect. |
| struct AccumulatedSurfaceState { |
| explicit AccumulatedSurfaceState(LayerImpl* render_target) |
| : render_target(render_target) {} |
| |
| // The accumulated drawable content rect for the surface associated with the |
| // given |render_target|. |
| gfx::Rect drawable_content_rect; |
| |
| // The target owning the surface. (We hang onto the target rather than the |
| // surface so that we can DCHECK that the surface's draw transform is simply |
| // a translation when |render_target| reports that it has no unclipped |
| // descendants). |
| LayerImpl* render_target; |
| }; |
| |
| template <typename LayerType> |
| static inline bool IsRootLayer(LayerType* layer) { |
| return !layer->parent(); |
| } |
| |
| void UpdateAccumulatedSurfaceState( |
| LayerImpl* layer, |
| const gfx::Rect& drawable_content_rect, |
| std::vector<AccumulatedSurfaceState>* accumulated_surface_state) { |
| if (IsRootLayer(layer)) |
| return; |
| |
| // We will apply our drawable content rect to the accumulated rects for all |
| // surfaces between us and |render_target| (inclusive). This is either our |
| // clip parent's target if we are a clip child, or else simply our parent's |
| // target. We use our parent's target because we're either the owner of a |
| // render surface and we'll want to add our rect to our *surface's* target, or |
| // we're not and our target is the same as our parent's. In both cases, the |
| // parent's target gives us what we want. |
| LayerImpl* render_target = layer->clip_parent() |
| ? layer->clip_parent()->render_target() |
| : layer->parent()->render_target(); |
| |
| // If the layer owns a surface, then the content rect is in the wrong space. |
| // Instead, we will use the surface's DrawableContentRect which is in target |
| // space as required. |
| gfx::Rect target_rect = drawable_content_rect; |
| if (layer->render_surface()) { |
| target_rect = |
| gfx::ToEnclosedRect(layer->render_surface()->DrawableContentRect()); |
| } |
| |
| if (render_target->is_clipped()) { |
| gfx::Rect clip_rect = render_target->clip_rect(); |
| // If the layer has a clip parent, the clip rect may be in the wrong space, |
| // so we'll need to transform it before it is applied. |
| if (layer->clip_parent()) { |
| clip_rect = |
| TranslateRectToTargetSpace(*layer->clip_parent(), *layer, clip_rect, |
| TRANSLATE_RECT_DIRECTION_TO_DESCENDANT); |
| } |
| target_rect.Intersect(clip_rect); |
| } |
| |
| // We must have at least one entry in the vector for the root. |
| DCHECK_LT(0ul, accumulated_surface_state->size()); |
| |
| typedef std::vector<AccumulatedSurfaceState> AccumulatedSurfaceStateVector; |
| typedef AccumulatedSurfaceStateVector::reverse_iterator |
| AccumulatedSurfaceStateIterator; |
| AccumulatedSurfaceStateIterator current_state = |
| accumulated_surface_state->rbegin(); |
| |
| // Add this rect to the accumulated content rect for all surfaces until we |
| // reach the target surface. |
| bool found_render_target = false; |
| for (; current_state != accumulated_surface_state->rend(); ++current_state) { |
| current_state->drawable_content_rect.Union(target_rect); |
| |
| // If we've reached |render_target| our work is done and we can bail. |
| if (current_state->render_target == render_target) { |
| found_render_target = true; |
| break; |
| } |
| |
| // Transform rect from the current target's space to the next. |
| LayerImpl* current_target = current_state->render_target; |
| DCHECK(current_target->render_surface()); |
| const gfx::Transform& current_draw_transform = |
| current_target->render_surface()->draw_transform(); |
| |
| // If we have unclipped descendants, the draw transform is a translation. |
| DCHECK(!current_target->num_unclipped_descendants() || |
| current_draw_transform.IsIdentityOrTranslation()); |
| |
| target_rect = |
| MathUtil::MapEnclosingClippedRect(current_draw_transform, target_rect); |
| } |
| |
| // It is an error to not reach |render_target|. If this happens, it means that |
| // either the clip parent is not an ancestor of the clip child or the surface |
| // state vector is empty, both of which should be impossible. |
| DCHECK(found_render_target); |
| } |
| |
| template <typename LayerType> |
| static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { |
| return layer->Is3dSorted() && layer->parent() && |
| layer->parent()->Is3dSorted() && |
| (layer->parent()->sorting_context_id() == layer->sorting_context_id()); |
| } |
| |
| static bool IsRootLayerOfNewRenderingContext(LayerImpl* layer) { |
| if (layer->parent()) |
| return !layer->parent()->Is3dSorted() && layer->Is3dSorted(); |
| |
| return layer->Is3dSorted(); |
| } |
| |
| static bool IsLayerBackFaceVisible(LayerImpl* layer, |
| const TransformTree& transform_tree) { |
| // The current W3C spec on CSS transforms says that backface visibility should |
| // be determined differently depending on whether the layer is in a "3d |
| // rendering context" or not. For Chromium code, we can determine whether we |
| // are in a 3d rendering context by checking if the parent preserves 3d. |
| |
| if (LayerIsInExisting3DRenderingContext(layer)) { |
| return DrawTransformFromPropertyTrees(layer, transform_tree) |
| .IsBackFaceVisible(); |
| } |
| |
| // In this case, either the layer establishes a new 3d rendering context, or |
| // is not in a 3d rendering context at all. |
| return layer->transform().IsBackFaceVisible(); |
| } |
| |
| static bool IsSurfaceBackFaceVisible(LayerImpl* layer, |
| const gfx::Transform& draw_transform) { |
| if (LayerIsInExisting3DRenderingContext(layer)) |
| return draw_transform.IsBackFaceVisible(); |
| |
| if (IsRootLayerOfNewRenderingContext(layer)) |
| return layer->transform().IsBackFaceVisible(); |
| |
| // If the render_surface is not part of a new or existing rendering context, |
| // then the layers that contribute to this surface will decide back-face |
| // visibility for themselves. |
| return false; |
| } |
| |
| template <typename LayerType> |
| static inline bool LayerClipsSubtree(LayerType* layer) { |
| return layer->masks_to_bounds() || layer->mask_layer(); |
| } |
| |
| static bool LayerShouldBeSkipped(LayerImpl* layer, |
| bool layer_is_drawn, |
| const TransformTree& transform_tree) { |
| // Layers can be skipped if any of these conditions are met. |
| // - is not drawn due to it or one of its ancestors being hidden (or having |
| // no copy requests). |
| // - does not draw content. |
| // - is transparent. |
| // - has empty bounds |
| // - the layer is not double-sided, but its back face is visible. |
| // |
| // Some additional conditions need to be computed at a later point after the |
| // recursion is finished. |
| // - the intersection of render_surface content and layer clip_rect is empty |
| // - the visible_layer_rect is empty |
| // |
| // Note, if the layer should not have been drawn due to being fully |
| // transparent, we would have skipped the entire subtree and never made it |
| // into this function, so it is safe to omit this check here. |
| |
| if (!layer_is_drawn) |
| return true; |
| |
| if (!layer->DrawsContent() || layer->bounds().IsEmpty()) |
| return true; |
| |
| LayerImpl* backface_test_layer = layer; |
| if (layer->use_parent_backface_visibility()) { |
| DCHECK(layer->parent()); |
| DCHECK(!layer->parent()->use_parent_backface_visibility()); |
| backface_test_layer = layer->parent(); |
| } |
| |
| // The layer should not be drawn if (1) it is not double-sided and (2) the |
| // back of the layer is known to be facing the screen. |
| if (!backface_test_layer->double_sided() && |
| IsLayerBackFaceVisible(backface_test_layer, transform_tree)) |
| return true; |
| |
| return false; |
| } |
| |
| template <typename LayerType> |
| static bool HasInvertibleOrAnimatedTransform(LayerType* layer) { |
| return layer->transform_is_invertible() || |
| layer->HasPotentiallyRunningTransformAnimation(); |
| } |
| |
| static inline bool SubtreeShouldBeSkipped(LayerImpl* layer, |
| bool layer_is_drawn) { |
| // If the layer transform is not invertible, it should not be drawn. |
| // TODO(ajuma): Correctly process subtrees with singular transform for the |
| // case where we may animate to a non-singular transform and wish to |
| // pre-raster. |
| if (!HasInvertibleOrAnimatedTransform(layer)) |
| return true; |
| |
| // When we need to do a readback/copy of a layer's output, we can not skip |
| // it or any of its ancestors. |
| if (layer->num_copy_requests_in_target_subtree() > 0) |
| return false; |
| |
| // We cannot skip the the subtree if a descendant has a touch handler |
| // or the hit testing code will break (it requires fresh transforms, etc). |
| if (layer->layer_or_descendant_has_touch_handler()) |
| return false; |
| |
| // If the layer is not drawn, then skip it and its subtree. |
| if (!layer_is_drawn) |
| return true; |
| |
| // If layer is on the pending tree and opacity is being animated then |
| // this subtree can't be skipped as we need to create, prioritize and |
| // include tiles for this layer when deciding if tree can be activated. |
| if (layer->layer_tree_impl()->IsPendingTree() && |
| layer->HasPotentiallyRunningOpacityAnimation()) |
| return false; |
| |
| // If layer has a background filter, don't skip the layer, even it the |
| // opacity is 0. |
| if (!layer->background_filters().IsEmpty()) |
| return false; |
| |
| // The opacity of a layer always applies to its children (either implicitly |
| // via a render surface or explicitly if the parent preserves 3D), so the |
| // entire subtree can be skipped if this layer is fully transparent. |
| return !layer->EffectiveOpacity(); |
| } |
| |
| // This function returns a translation matrix that can be applied on a vector |
| // that's in the layer's target surface coordinate, while the position offset is |
| // specified in some ancestor layer's coordinate. |
| gfx::Transform ComputeSizeDeltaCompensation( |
| LayerImpl* layer, |
| LayerImpl* container, |
| const gfx::Vector2dF& position_offset) { |
| gfx::Transform result_transform; |
| |
| // To apply a translate in the container's layer space, |
| // the following steps need to be done: |
| // Step 1a. transform from target surface space to the container's target |
| // surface space |
| // Step 1b. transform from container's target surface space to the |
| // container's layer space |
| // Step 2. apply the compensation |
| // Step 3. transform back to target surface space |
| |
| gfx::Transform target_surface_space_to_container_layer_space; |
| // Calculate step 1a |
| LayerImpl* container_target_surface = container->render_target(); |
| for (const LayerImpl* current_target_surface = NextTargetSurface(layer); |
| current_target_surface && |
| current_target_surface != container_target_surface; |
| current_target_surface = NextTargetSurface(current_target_surface)) { |
| // Note: Concat is used here to convert the result coordinate space from |
| // current render surface to the next render surface. |
| target_surface_space_to_container_layer_space.ConcatTransform( |
| current_target_surface->render_surface()->draw_transform()); |
| } |
| // Calculate step 1b |
| gfx::Transform container_layer_space_to_container_target_surface_space = |
| container->draw_properties().target_space_transform; |
| gfx::Transform container_target_surface_space_to_container_layer_space; |
| if (container_layer_space_to_container_target_surface_space.GetInverse( |
| &container_target_surface_space_to_container_layer_space)) { |
| // Note: Again, Concat is used to conver the result coordinate space from |
| // the container render surface to the container layer. |
| target_surface_space_to_container_layer_space.ConcatTransform( |
| container_target_surface_space_to_container_layer_space); |
| } |
| |
| // Apply step 3 |
| gfx::Transform container_layer_space_to_target_surface_space; |
| if (target_surface_space_to_container_layer_space.GetInverse( |
| &container_layer_space_to_target_surface_space)) { |
| result_transform.PreconcatTransform( |
| container_layer_space_to_target_surface_space); |
| } else { |
| // TODO(shawnsingh): A non-invertible matrix could still make meaningful |
| // projection. For example ScaleZ(0) is non-invertible but the layer is |
| // still visible. |
| return gfx::Transform(); |
| } |
| |
| // Apply step 2 |
| result_transform.Translate(position_offset.x(), position_offset.y()); |
| |
| // Apply step 1 |
| result_transform.PreconcatTransform( |
| target_surface_space_to_container_layer_space); |
| |
| return result_transform; |
| } |
| |
| void ApplyPositionAdjustment(LayerImpl* layer, |
| LayerImpl* container, |
| const gfx::Transform& scroll_compensation, |
| gfx::Transform* combined_transform) { |
| if (!layer->position_constraint().is_fixed_position()) |
| return; |
| |
| // Special case: this layer is a composited fixed-position layer; we need to |
| // explicitly compensate for all ancestors' nonzero scroll_deltas to keep |
| // this layer fixed correctly. |
| // Note carefully: this is Concat, not Preconcat |
| // (current_scroll_compensation * combined_transform). |
| combined_transform->ConcatTransform(scroll_compensation); |
| |
| // For right-edge or bottom-edge anchored fixed position layers, |
| // the layer should relocate itself if the container changes its size. |
| bool fixed_to_right_edge = |
| layer->position_constraint().is_fixed_to_right_edge(); |
| bool fixed_to_bottom_edge = |
| layer->position_constraint().is_fixed_to_bottom_edge(); |
| gfx::Vector2dF position_offset = container->FixedContainerSizeDelta(); |
| position_offset.set_x(fixed_to_right_edge ? position_offset.x() : 0); |
| position_offset.set_y(fixed_to_bottom_edge ? position_offset.y() : 0); |
| if (position_offset.IsZero()) |
| return; |
| |
| // Note: Again, this is Concat. The compensation matrix will be applied on |
| // the vector in target surface space. |
| combined_transform->ConcatTransform( |
| ComputeSizeDeltaCompensation(layer, container, position_offset)); |
| } |
| |
| gfx::Transform ComputeScrollCompensationForThisLayer( |
| LayerImpl* scrolling_layer, |
| const gfx::Transform& parent_matrix, |
| const gfx::Vector2dF& scroll_delta) { |
| // For every layer that has non-zero scroll_delta, we have to compute a |
| // transform that can undo the scroll_delta translation. In particular, we |
| // want this matrix to premultiply a fixed-position layer's parent_matrix, so |
| // we design this transform in three steps as follows. The steps described |
| // here apply from right-to-left, so Step 1 would be the right-most matrix: |
| // |
| // Step 1. transform from target surface space to the exact space where |
| // scroll_delta is actually applied. |
| // -- this is inverse of parent_matrix |
| // Step 2. undo the scroll_delta |
| // -- this is just a translation by scroll_delta. |
| // Step 3. transform back to target surface space. |
| // -- this transform is the parent_matrix |
| // |
| // These steps create a matrix that both start and end in target surface |
| // space. So this matrix can pre-multiply any fixed-position layer's |
| // draw_transform to undo the scroll_deltas -- as long as that fixed position |
| // layer is fixed onto the same render_target as this scrolling_layer. |
| // |
| |
| gfx::Transform scroll_compensation_for_this_layer = parent_matrix; // Step 3 |
| scroll_compensation_for_this_layer.Translate( |
| scroll_delta.x(), |
| scroll_delta.y()); // Step 2 |
| |
| gfx::Transform inverse_parent_matrix(gfx::Transform::kSkipInitialization); |
| if (!parent_matrix.GetInverse(&inverse_parent_matrix)) { |
| // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| // here, or DCHECK that the transform is invertible. |
| } |
| scroll_compensation_for_this_layer.PreconcatTransform( |
| inverse_parent_matrix); // Step 1 |
| return scroll_compensation_for_this_layer; |
| } |
| |
| gfx::Transform ComputeScrollCompensationMatrixForChildren( |
| LayerImpl* layer, |
| const gfx::Transform& parent_matrix, |
| const gfx::Transform& current_scroll_compensation_matrix, |
| const gfx::Vector2dF& scroll_delta) { |
| // "Total scroll compensation" is the transform needed to cancel out all |
| // scroll_delta translations that occurred since the nearest container layer, |
| // even if there are render_surfaces in-between. |
| // |
| // There are some edge cases to be aware of, that are not explicit in the |
| // code: |
| // - A layer that is both a fixed-position and container should not be its |
| // own container, instead, that means it is fixed to an ancestor, and is a |
| // container for any fixed-position descendants. |
| // - A layer that is a fixed-position container and has a render_surface |
| // should behave the same as a container without a render_surface, the |
| // render_surface is irrelevant in that case. |
| // - A layer that does not have an explicit container is simply fixed to the |
| // viewport. (i.e. the root render_surface.) |
| // - If the fixed-position layer has its own render_surface, then the |
| // render_surface is the one who gets fixed. |
| // |
| // This function needs to be called AFTER layers create their own |
| // render_surfaces. |
| // |
| |
| // Scroll compensation restarts from identity under two possible conditions: |
| // - the current layer is a container for fixed-position descendants |
| // - the current layer is fixed-position itself, so any fixed-position |
| // descendants are positioned with respect to this layer. Thus, any |
| // fixed position descendants only need to compensate for scrollDeltas |
| // that occur below this layer. |
| bool current_layer_resets_scroll_compensation_for_descendants = |
| layer->IsContainerForFixedPositionLayers() || |
| layer->position_constraint().is_fixed_position(); |
| |
| // Avoid the overheads (including stack allocation and matrix |
| // initialization/copy) if we know that the scroll compensation doesn't need |
| // to be reset or adjusted. |
| if (!current_layer_resets_scroll_compensation_for_descendants && |
| scroll_delta.IsZero() && !layer->render_surface()) |
| return current_scroll_compensation_matrix; |
| |
| // Start as identity matrix. |
| gfx::Transform next_scroll_compensation_matrix; |
| |
| // If this layer does not reset scroll compensation, then it inherits the |
| // existing scroll compensations. |
| if (!current_layer_resets_scroll_compensation_for_descendants) |
| next_scroll_compensation_matrix = current_scroll_compensation_matrix; |
| |
| // If the current layer has a non-zero scroll_delta, then we should compute |
| // its local scroll compensation and accumulate it to the |
| // next_scroll_compensation_matrix. |
| if (!scroll_delta.IsZero()) { |
| gfx::Transform scroll_compensation_for_this_layer = |
| ComputeScrollCompensationForThisLayer( |
| layer, parent_matrix, scroll_delta); |
| next_scroll_compensation_matrix.PreconcatTransform( |
| scroll_compensation_for_this_layer); |
| } |
| |
| // If the layer created its own render_surface, we have to adjust |
| // next_scroll_compensation_matrix. The adjustment allows us to continue |
| // using the scroll compensation on the next surface. |
| // Step 1 (right-most in the math): transform from the new surface to the |
| // original ancestor surface |
| // Step 2: apply the scroll compensation |
| // Step 3: transform back to the new surface. |
| if (layer->render_surface() && |
| !next_scroll_compensation_matrix.IsIdentity()) { |
| gfx::Transform inverse_surface_draw_transform( |
| gfx::Transform::kSkipInitialization); |
| if (!layer->render_surface()->draw_transform().GetInverse( |
| &inverse_surface_draw_transform)) { |
| // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| // here, or DCHECK that the transform is invertible. |
| } |
| next_scroll_compensation_matrix = |
| inverse_surface_draw_transform * next_scroll_compensation_matrix * |
| layer->render_surface()->draw_transform(); |
| } |
| |
| return next_scroll_compensation_matrix; |
| } |
| |
| static inline void MarkLayerWithRenderSurfaceLayerListId( |
| LayerImpl* layer, |
| int current_render_surface_layer_list_id) { |
| layer->draw_properties().last_drawn_render_surface_layer_list_id = |
| current_render_surface_layer_list_id; |
| layer->set_layer_or_descendant_is_drawn( |
| !!current_render_surface_layer_list_id); |
| } |
| |
| static inline void MarkMasksWithRenderSurfaceLayerListId( |
| LayerImpl* layer, |
| int current_render_surface_layer_list_id) { |
| if (layer->mask_layer()) { |
| MarkLayerWithRenderSurfaceLayerListId(layer->mask_layer(), |
| current_render_surface_layer_list_id); |
| } |
| if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
| MarkLayerWithRenderSurfaceLayerListId(layer->replica_layer()->mask_layer(), |
| current_render_surface_layer_list_id); |
| } |
| } |
| |
| static inline void MarkLayerListWithRenderSurfaceLayerListId( |
| LayerImplList* layer_list, |
| int current_render_surface_layer_list_id) { |
| for (LayerImplList::iterator it = layer_list->begin(); |
| it != layer_list->end(); ++it) { |
| MarkLayerWithRenderSurfaceLayerListId(*it, |
| current_render_surface_layer_list_id); |
| MarkMasksWithRenderSurfaceLayerListId(*it, |
| current_render_surface_layer_list_id); |
| } |
| } |
| |
| static inline void RemoveSurfaceForEarlyExit( |
| LayerImpl* layer_to_remove, |
| LayerImplList* render_surface_layer_list) { |
| DCHECK(layer_to_remove->render_surface()); |
| // Technically, we know that the layer we want to remove should be |
| // at the back of the render_surface_layer_list. However, we have had |
| // bugs before that added unnecessary layers here |
| // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
| // things to crash. So here we proactively remove any additional |
| // layers from the end of the list. |
| while (render_surface_layer_list->back() != layer_to_remove) { |
| MarkLayerListWithRenderSurfaceLayerListId( |
| &render_surface_layer_list->back()->render_surface()->layer_list(), 0); |
| MarkLayerWithRenderSurfaceLayerListId(render_surface_layer_list->back(), 0); |
| |
| render_surface_layer_list->back()->ClearRenderSurfaceLayerList(); |
| render_surface_layer_list->pop_back(); |
| } |
| DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove); |
| MarkLayerListWithRenderSurfaceLayerListId( |
| &layer_to_remove->render_surface()->layer_list(), 0); |
| MarkLayerWithRenderSurfaceLayerListId(layer_to_remove, 0); |
| render_surface_layer_list->pop_back(); |
| layer_to_remove->ClearRenderSurfaceLayerList(); |
| } |
| |
| struct PreCalculateMetaInformationRecursiveData { |
| size_t num_unclipped_descendants; |
| int num_layer_or_descendants_with_copy_request; |
| int num_layer_or_descendants_with_touch_handler; |
| int num_descendants_that_draw_content; |
| |
| PreCalculateMetaInformationRecursiveData() |
| : num_unclipped_descendants(0), |
| num_layer_or_descendants_with_copy_request(0), |
| num_layer_or_descendants_with_touch_handler(0), |
| num_descendants_that_draw_content(0) {} |
| |
| void Merge(const PreCalculateMetaInformationRecursiveData& data) { |
| num_layer_or_descendants_with_copy_request += |
| data.num_layer_or_descendants_with_copy_request; |
| num_layer_or_descendants_with_touch_handler += |
| data.num_layer_or_descendants_with_touch_handler; |
| num_unclipped_descendants += data.num_unclipped_descendants; |
| num_descendants_that_draw_content += data.num_descendants_that_draw_content; |
| } |
| }; |
| |
| static bool IsMetaInformationRecomputationNeeded(Layer* layer) { |
| return layer->layer_tree_host()->needs_meta_info_recomputation(); |
| } |
| |
| static void UpdateMetaInformationSequenceNumber(Layer* root_layer) { |
| root_layer->layer_tree_host()->IncrementMetaInformationSequenceNumber(); |
| } |
| |
| static void UpdateMetaInformationSequenceNumber(LayerImpl* root_layer) { |
| } |
| |
| // Recursively walks the layer tree(if needed) to compute any information |
| // that is needed before doing the main recursion. |
| static void PreCalculateMetaInformationInternal( |
| Layer* layer, |
| PreCalculateMetaInformationRecursiveData* recursive_data) { |
| if (!IsMetaInformationRecomputationNeeded(layer)) { |
| DCHECK(IsRootLayer(layer)); |
| return; |
| } |
| |
| layer->set_sorted_for_recursion(false); |
| layer->set_layer_or_descendant_is_drawn(false); |
| layer->set_visited(false); |
| |
| if (layer->clip_parent()) |
| recursive_data->num_unclipped_descendants++; |
| |
| if (!HasInvertibleOrAnimatedTransform(layer)) { |
| // Layers with singular transforms should not be drawn, the whole subtree |
| // can be skipped. |
| return; |
| } |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| Layer* child_layer = layer->child_at(i); |
| |
| PreCalculateMetaInformationRecursiveData data_for_child; |
| PreCalculateMetaInformationInternal(child_layer, &data_for_child); |
| recursive_data->Merge(data_for_child); |
| } |
| |
| if (layer->clip_children()) { |
| size_t num_clip_children = layer->clip_children()->size(); |
| DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children); |
| recursive_data->num_unclipped_descendants -= num_clip_children; |
| } |
| |
| if (layer->HasCopyRequest()) |
| recursive_data->num_layer_or_descendants_with_copy_request++; |
| |
| if (!layer->touch_event_handler_region().IsEmpty()) |
| recursive_data->num_layer_or_descendants_with_touch_handler++; |
| |
| layer->set_num_unclipped_descendants( |
| recursive_data->num_unclipped_descendants); |
| |
| if (IsRootLayer(layer)) |
| layer->layer_tree_host()->SetNeedsMetaInfoRecomputation(false); |
| } |
| |
| static void PreCalculateMetaInformationInternal( |
| LayerImpl* layer, |
| PreCalculateMetaInformationRecursiveData* recursive_data) { |
| layer->set_sorted_for_recursion(false); |
| layer->draw_properties().has_child_with_a_scroll_parent = false; |
| layer->set_layer_or_descendant_is_drawn(false); |
| layer->set_visited(false); |
| |
| if (layer->clip_parent()) |
| recursive_data->num_unclipped_descendants++; |
| |
| if (!HasInvertibleOrAnimatedTransform(layer)) { |
| // Layers with singular transforms should not be drawn, the whole subtree |
| // can be skipped. |
| return; |
| } |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| LayerImpl* child_layer = layer->child_at(i); |
| |
| PreCalculateMetaInformationRecursiveData data_for_child; |
| PreCalculateMetaInformationInternal(child_layer, &data_for_child); |
| |
| if (child_layer->scroll_parent()) |
| layer->draw_properties().has_child_with_a_scroll_parent = true; |
| recursive_data->Merge(data_for_child); |
| } |
| |
| if (layer->clip_children()) { |
| size_t num_clip_children = layer->clip_children()->size(); |
| DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children); |
| recursive_data->num_unclipped_descendants -= num_clip_children; |
| } |
| |
| if (layer->HasCopyRequest()) |
| recursive_data->num_layer_or_descendants_with_copy_request++; |
| |
| if (!layer->touch_event_handler_region().IsEmpty()) |
| recursive_data->num_layer_or_descendants_with_touch_handler++; |
| |
| layer->draw_properties().num_unclipped_descendants = |
| recursive_data->num_unclipped_descendants; |
| layer->set_layer_or_descendant_has_touch_handler( |
| (recursive_data->num_layer_or_descendants_with_touch_handler != 0)); |
| // TODO(enne): this should be synced from the main thread, so is only |
| // for tests constructing layers on the compositor thread. |
| layer->SetNumDescendantsThatDrawContent( |
| recursive_data->num_descendants_that_draw_content); |
| |
| if (layer->DrawsContent()) |
| recursive_data->num_descendants_that_draw_content++; |
| } |
| |
| void LayerTreeHostCommon::PreCalculateMetaInformation(Layer* root_layer) { |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| PreCalculateMetaInformationInternal(root_layer, &recursive_data); |
| } |
| |
| void LayerTreeHostCommon::PreCalculateMetaInformationForTesting( |
| LayerImpl* root_layer) { |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| PreCalculateMetaInformationInternal(root_layer, &recursive_data); |
| } |
| |
| void LayerTreeHostCommon::PreCalculateMetaInformationForTesting( |
| Layer* root_layer) { |
| UpdateMetaInformationSequenceNumber(root_layer); |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| PreCalculateMetaInformationInternal(root_layer, &recursive_data); |
| } |
| |
| struct SubtreeGlobals { |
| int max_texture_size; |
| float device_scale_factor; |
| float page_scale_factor; |
| const LayerImpl* page_scale_layer; |
| gfx::Vector2dF elastic_overscroll; |
| const LayerImpl* elastic_overscroll_application_layer; |
| bool can_adjust_raster_scales; |
| bool can_render_to_separate_surface; |
| bool layers_always_allowed_lcd_text; |
| }; |
| |
| struct DataForRecursion { |
| // The accumulated sequence of transforms a layer will use to determine its |
| // own draw transform. |
| gfx::Transform parent_matrix; |
| |
| // The accumulated sequence of transforms a layer will use to determine its |
| // own screen-space transform. |
| gfx::Transform full_hierarchy_matrix; |
| |
| // The transform that removes all scrolling that may have occurred between a |
| // fixed-position layer and its container, so that the layer actually does |
| // remain fixed. |
| gfx::Transform scroll_compensation_matrix; |
| |
| // The ancestor that would be the container for any fixed-position / sticky |
| // layers. |
| LayerImpl* fixed_container; |
| |
| // This is the normal clip rect that is propagated from parent to child. |
| gfx::Rect clip_rect_in_target_space; |
| |
| // When the layer's children want to compute their visible content rect, they |
| // want to know what their target surface's clip rect will be. BUT - they |
| // want to know this clip rect represented in their own target space. This |
| // requires inverse-projecting the surface's clip rect from the surface's |
| // render target space down to the surface's own space. Instead of computing |
| // this value redundantly for each child layer, it is computed only once |
| // while dealing with the parent layer, and then this precomputed value is |
| // passed down the recursion to the children that actually use it. |
| gfx::Rect clip_rect_of_target_surface_in_target_space; |
| |
| // The maximum amount by which this layer will be scaled during the lifetime |
| // of currently running animations, considering only scales at keyframes not |
| // including the starting keyframe of each animation. |
| float maximum_animation_contents_scale; |
| |
| // The maximum amout by which this layer will be scaled during the lifetime of |
| // currently running animations, consdering only the starting scale of each |
| // animation. |
| float starting_animation_contents_scale; |
| |
| bool ancestor_is_animating_scale; |
| bool ancestor_clips_subtree; |
| bool in_subtree_of_page_scale_layer; |
| bool subtree_can_use_lcd_text; |
| bool subtree_is_visible_from_ancestor; |
| }; |
| |
| static LayerImpl* GetChildContainingLayer(const LayerImpl& parent, |
| LayerImpl* layer) { |
| for (LayerImpl* ancestor = layer; ancestor; ancestor = ancestor->parent()) { |
| if (ancestor->parent() == &parent) |
| return ancestor; |
| } |
| NOTREACHED(); |
| return 0; |
| } |
| |
| static void AddScrollParentChain(std::vector<LayerImpl*>* out, |
| const LayerImpl& parent, |
| LayerImpl* layer) { |
| // At a high level, this function walks up the chain of scroll parents |
| // recursively, and once we reach the end of the chain, we add the child |
| // of |parent| containing each scroll ancestor as we unwind. The result is |
| // an ordering of parent's children that ensures that scroll parents are |
| // visited before their descendants. |
| // Take for example this layer tree: |
| // |
| // + stacking_context |
| // + scroll_child (1) |
| // + scroll_parent_graphics_layer (*) |
| // | + scroll_parent_scrolling_layer |
| // | + scroll_parent_scrolling_content_layer (2) |
| // + scroll_grandparent_graphics_layer (**) |
| // + scroll_grandparent_scrolling_layer |
| // + scroll_grandparent_scrolling_content_layer (3) |
| // |
| // The scroll child is (1), its scroll parent is (2) and its scroll |
| // grandparent is (3). Note, this doesn't mean that (2)'s scroll parent is |
| // (3), it means that (*)'s scroll parent is (3). We don't want our list to |
| // look like [ (3), (2), (1) ], even though that does have the ancestor chain |
| // in the right order. Instead, we want [ (**), (*), (1) ]. That is, only want |
| // (1)'s siblings in the list, but we want them to appear in such an order |
| // that the scroll ancestors get visited in the correct order. |
| // |
| // So our first task at this step of the recursion is to determine the layer |
| // that we will potentionally add to the list. That is, the child of parent |
| // containing |layer|. |
| LayerImpl* child = GetChildContainingLayer(parent, layer); |
| if (child->sorted_for_recursion()) |
| return; |
| |
| if (LayerImpl* scroll_parent = child->scroll_parent()) |
| AddScrollParentChain(out, parent, scroll_parent); |
| |
| out->push_back(child); |
| bool sorted_for_recursion = true; |
| child->set_sorted_for_recursion(sorted_for_recursion); |
| } |
| |
| static bool CdpPerfTracingEnabled() { |
| bool tracing_enabled; |
| TRACE_EVENT_CATEGORY_GROUP_ENABLED("cdp.perf", &tracing_enabled); |
| return tracing_enabled; |
| } |
| |
| static float TranslationFromActiveTreeLayerScreenSpaceTransform( |
| LayerImpl* pending_tree_layer) { |
| LayerTreeImpl* layer_tree_impl = pending_tree_layer->layer_tree_impl(); |
| if (layer_tree_impl) { |
| LayerImpl* active_tree_layer = |
| layer_tree_impl->FindActiveTreeLayerById(pending_tree_layer->id()); |
| if (active_tree_layer) { |
| gfx::Transform active_tree_screen_space_transform = |
| active_tree_layer->draw_properties().screen_space_transform; |
| if (active_tree_screen_space_transform.IsIdentity()) |
| return 0.f; |
| if (active_tree_screen_space_transform.ApproximatelyEqual( |
| pending_tree_layer->draw_properties().screen_space_transform)) |
| return 0.f; |
| return (active_tree_layer->draw_properties() |
| .screen_space_transform.To2dTranslation() - |
| pending_tree_layer->draw_properties() |
| .screen_space_transform.To2dTranslation()) |
| .Length(); |
| } |
| } |
| return 0.f; |
| } |
| |
| // A layer jitters if its screen space transform is same on two successive |
| // commits, but has changed in between the commits. CalculateFrameJitter |
| // computes the jitter in the entire frame. |
| int LayerTreeHostCommon::CalculateFrameJitter(LayerImpl* layer) { |
| if (!layer) |
| return 0.f; |
| float jitter = 0.f; |
| layer->performance_properties().translation_from_last_frame = 0.f; |
| layer->performance_properties().last_commit_screen_space_transform = |
| layer->draw_properties().screen_space_transform; |
| |
| if (!layer->visible_layer_rect().IsEmpty()) { |
| if (layer->draw_properties().screen_space_transform.ApproximatelyEqual( |
| layer->performance_properties() |
| .last_commit_screen_space_transform)) { |
| float translation_from_last_commit = |
| TranslationFromActiveTreeLayerScreenSpaceTransform(layer); |
| if (translation_from_last_commit > 0.f) { |
| layer->performance_properties().num_fixed_point_hits++; |
| layer->performance_properties().translation_from_last_frame = |
| translation_from_last_commit; |
| if (layer->performance_properties().num_fixed_point_hits > |
| layer->layer_tree_impl()->kFixedPointHitsThreshold) { |
| // Jitter = Translation from fixed point * sqrt(Area of the layer). |
| // The square root of the area is used instead of the area to match |
| // the dimensions of both terms on the rhs. |
| jitter += translation_from_last_commit * |
| sqrt(layer->visible_layer_rect().size().GetArea()); |
| } |
| } else { |
| layer->performance_properties().num_fixed_point_hits = 0; |
| } |
| } |
| } |
| // Descendants of jittering layer will not contribute to unique jitter. |
| if (jitter > 0.f) |
| return jitter; |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| LayerImpl* child_layer = |
| LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i); |
| jitter += CalculateFrameJitter(child_layer); |
| } |
| return jitter; |
| } |
| |
| enum PropertyTreeOption { |
| BUILD_PROPERTY_TREES_IF_NEEDED, |
| DONT_BUILD_PROPERTY_TREES |
| }; |
| |
| void CalculateRenderTargetInternal(LayerImpl* layer, |
| PropertyTrees* property_trees, |
| bool subtree_visible_from_ancestor, |
| bool can_render_to_separate_surface) { |
| bool layer_is_drawn; |
| DCHECK_GE(layer->effect_tree_index(), 0); |
| layer_is_drawn = property_trees->effect_tree.Node(layer->effect_tree_index()) |
| ->data.is_drawn; |
| |
| // The root layer cannot be skipped. |
| if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) { |
| layer->draw_properties().render_target = nullptr; |
| return; |
| } |
| |
| bool render_to_separate_surface = |
| IsRootLayer(layer) || |
| (can_render_to_separate_surface && layer->render_surface()); |
| |
| if (render_to_separate_surface) { |
| DCHECK(layer->render_surface()) << IsRootLayer(layer) |
| << can_render_to_separate_surface |
| << layer->has_render_surface(); |
| layer->draw_properties().render_target = layer; |
| |
| if (layer->mask_layer()) |
| layer->mask_layer()->draw_properties().render_target = layer; |
| |
| if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
| layer->replica_layer()->mask_layer()->draw_properties().render_target = |
| layer; |
| |
| } else { |
| DCHECK(layer->parent()); |
| layer->draw_properties().render_target = layer->parent()->render_target(); |
| } |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| CalculateRenderTargetInternal( |
| LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i), |
| property_trees, layer_is_drawn, can_render_to_separate_surface); |
| } |
| } |
| |
| void CalculateRenderSurfaceLayerListInternal( |
| LayerImpl* layer, |
| PropertyTrees* property_trees, |
| LayerImplList* render_surface_layer_list, |
| LayerImplList* descendants, |
| RenderSurfaceImpl* nearest_occlusion_immune_ancestor, |
| bool subtree_visible_from_ancestor, |
| const bool can_render_to_separate_surface, |
| const int current_render_surface_layer_list_id, |
| const int max_texture_size) { |
| // This calculates top level Render Surface Layer List, and Layer List for all |
| // Render Surfaces. |
| |
| // |layer| is current layer. |
| |
| // |render_surface_layer_list| is the top level RenderSurfaceLayerList. |
| |
| // |descendants| is used to determine what's in current layer's render |
| // surface's layer list. |
| |
| // |subtree_visible_from_ancestor| is set during recursion to affect current |
| // layer's subtree. |
| |
| // |can_render_to_separate_surface| and |current_render_surface_layer_list_id| |
| // are settings that should stay the same during recursion. |
| bool layer_is_drawn = false; |
| DCHECK_GE(layer->effect_tree_index(), 0); |
| layer_is_drawn = property_trees->effect_tree.Node(layer->effect_tree_index()) |
| ->data.is_drawn; |
| |
| // The root layer cannot be skipped. |
| if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) { |
| if (layer->render_surface()) |
| layer->ClearRenderSurfaceLayerList(); |
| layer->draw_properties().render_target = nullptr; |
| return; |
| } |
| |
| bool render_to_separate_surface = |
| IsRootLayer(layer) || |
| (can_render_to_separate_surface && layer->render_surface()); |
| |
| if (render_to_separate_surface) { |
| DCHECK(layer->render_surface()); |
| RenderSurfaceDrawProperties draw_properties; |
| ComputeSurfaceDrawPropertiesUsingPropertyTrees( |
| layer->render_surface(), property_trees, &draw_properties); |
| // TODO(ajuma): Once property tree verification is removed, make the above |
| // call directly set the surface's properties, so that the copying below |
| // is no longer needed. |
| layer->render_surface()->SetIsClipped(draw_properties.is_clipped); |
| layer->render_surface()->SetDrawOpacity(draw_properties.draw_opacity); |
| layer->render_surface()->SetDrawTransform(draw_properties.draw_transform); |
| layer->render_surface()->SetScreenSpaceTransform( |
| draw_properties.screen_space_transform); |
| layer->render_surface()->SetReplicaDrawTransform( |
| draw_properties.replica_draw_transform); |
| layer->render_surface()->SetReplicaScreenSpaceTransform( |
| draw_properties.replica_screen_space_transform); |
| layer->render_surface()->SetClipRect(draw_properties.clip_rect); |
| |
| if (!layer->double_sided() && |
| IsSurfaceBackFaceVisible(layer, |
| layer->render_surface()->draw_transform())) { |
| layer->ClearRenderSurfaceLayerList(); |
| layer->draw_properties().render_target = nullptr; |
| return; |
| } |
| |
| if (IsRootLayer(layer)) { |
| // The root surface does not contribute to any other surface, it has no |
| // target. |
| layer->render_surface()->set_contributes_to_drawn_surface(false); |
| } else { |
| bool contributes_to_drawn_surface = |
| property_trees->effect_tree.ContributesToDrawnSurface( |
| layer->effect_tree_index()); |
| layer->render_surface()->set_contributes_to_drawn_surface( |
| contributes_to_drawn_surface); |
| } |
| |
| // Ignore occlusion from outside the surface when surface contents need to |
| // be fully drawn. Layers with copy-request need to be complete. |
| // We could be smarter about layers with replica and exclude regions |
| // where both layer and the replica are occluded, but this seems like an |
| // overkill. The same is true for layers with filters that move pixels. |
| // TODO(senorblanco): make this smarter for the SkImageFilter case (check |
| // for pixel-moving filters) |
| if (layer->HasCopyRequest() || layer->has_replica() || |
| layer->filters().HasReferenceFilter() || |
| layer->filters().HasFilterThatMovesPixels()) { |
| nearest_occlusion_immune_ancestor = layer->render_surface(); |
| } |
| layer->render_surface()->SetNearestOcclusionImmuneAncestor( |
| nearest_occlusion_immune_ancestor); |
| layer->ClearRenderSurfaceLayerList(); |
| |
| render_surface_layer_list->push_back(layer); |
| |
| descendants = &(layer->render_surface()->layer_list()); |
| } |
| |
| size_t descendants_size = descendants->size(); |
| |
| bool layer_should_be_skipped = LayerShouldBeSkipped( |
| layer, layer_is_drawn, property_trees->transform_tree); |
| if (!layer_should_be_skipped) { |
| MarkLayerWithRenderSurfaceLayerListId(layer, |
| current_render_surface_layer_list_id); |
| descendants->push_back(layer); |
| } |
| |
| |
| // Clear the old accumulated content rect of surface. |
| if (render_to_separate_surface) |
| layer->render_surface()->SetAccumulatedContentRect(gfx::Rect()); |
| |
| for (const auto& child_layer : layer->children()) { |
| CalculateRenderSurfaceLayerListInternal( |
| child_layer.get(), property_trees, render_surface_layer_list, |
| descendants, nearest_occlusion_immune_ancestor, layer_is_drawn, |
| can_render_to_separate_surface, current_render_surface_layer_list_id, |
| max_texture_size); |
| |
| // If the child is its own render target, then it has a render surface. |
| if (child_layer->render_target() == child_layer.get() && |
| !child_layer->render_surface()->layer_list().empty() && |
| !child_layer->render_surface()->content_rect().IsEmpty()) { |
| // This child will contribute its render surface, which means |
| // we need to mark just the mask layer (and replica mask layer) |
| // with the id. |
| MarkMasksWithRenderSurfaceLayerListId( |
| child_layer.get(), current_render_surface_layer_list_id); |
| descendants->push_back(child_layer.get()); |
| } |
| |
| if (child_layer->layer_or_descendant_is_drawn()) { |
| bool layer_or_descendant_is_drawn = true; |
| layer->set_layer_or_descendant_is_drawn(layer_or_descendant_is_drawn); |
| } |
| } |
| |
| if (render_to_separate_surface && !IsRootLayer(layer) && |
| layer->render_surface()->layer_list().empty()) { |
| RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| return; |
| } |
| |
| // The render surface's content rect is the union of drawable content rects |
| // of the layers that draw into the surface. If the render surface is clipped, |
| // it is also intersected with the render's surface clip rect. |
| if (!IsRootLayer(layer)) { |
| if (render_to_separate_surface) { |
| gfx::Rect surface_content_rect = |
| layer->render_surface()->accumulated_content_rect(); |
| // If the owning layer of a render surface draws content, the content |
| // rect of the render surface is expanded to include the drawable |
| // content rect of the layer. |
| if (layer->DrawsContent()) |
| surface_content_rect.Union(layer->drawable_content_rect()); |
| |
| if (!layer->replica_layer() && !layer->HasCopyRequest() && |
| layer->render_surface()->is_clipped()) { |
| // Here, we clip the render surface's content rect with its clip rect. |
| // As the clip rect of render surface is in the surface's target |
| // space, we first map the content rect into the target space, |
| // intersect it with clip rect and project back the result to the |
| // surface space. |
| if (!surface_content_rect.IsEmpty()) { |
| gfx::Rect surface_clip_rect = |
| LayerTreeHostCommon::CalculateVisibleRect( |
| layer->render_surface()->clip_rect(), surface_content_rect, |
| layer->render_surface()->draw_transform()); |
| surface_content_rect.Intersect(surface_clip_rect); |
| } |
| } |
| // The RenderSurfaceImpl backing texture cannot exceed the maximum |
| // supported texture size. |
| surface_content_rect.set_width( |
| std::min(surface_content_rect.width(), max_texture_size)); |
| surface_content_rect.set_height( |
| std::min(surface_content_rect.height(), max_texture_size)); |
| layer->render_surface()->SetContentRect(surface_content_rect); |
| } |
| const LayerImpl* parent_target = layer->parent()->render_target(); |
| if (!IsRootLayer(parent_target)) { |
| gfx::Rect surface_content_rect = |
| parent_target->render_surface()->accumulated_content_rect(); |
| if (render_to_separate_surface) { |
| // If the layer owns a surface, then the content rect is in the wrong |
| // space. Instead, we will use the surface's DrawableContentRect which |
| // is in target space as required. We also need to clip it with the |
| // target's clip if the target is clipped. |
| surface_content_rect.Union(gfx::ToEnclosedRect( |
| layer->render_surface()->DrawableContentRect())); |
| if (parent_target->is_clipped()) |
| surface_content_rect.Intersect(parent_target->clip_rect()); |
| } else if (layer->DrawsContent()) { |
| surface_content_rect.Union(layer->drawable_content_rect()); |
| } |
| parent_target->render_surface()->SetAccumulatedContentRect( |
| surface_content_rect); |
| } |
| } else { |
| // The root layer's surface content rect is always the entire viewport. |
| gfx::Rect viewport = |
| gfx::ToEnclosingRect(property_trees->clip_tree.ViewportClip()); |
| layer->render_surface()->SetContentRect(viewport); |
| } |
| |
| if (render_to_separate_surface && !IsRootLayer(layer) && |
| layer->render_surface()->DrawableContentRect().IsEmpty()) { |
| RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| return; |
| } |
| |
| // If neither this layer nor any of its children were added, early out. |
| if (descendants_size == descendants->size()) { |
| DCHECK(!render_to_separate_surface || IsRootLayer(layer)); |
| return; |
| } |
| } |
| |
| void CalculateRenderTarget( |
| LayerTreeHostCommon::CalcDrawPropsImplInputs* inputs) { |
| CalculateRenderTargetInternal(inputs->root_layer, inputs->property_trees, |
| true, inputs->can_render_to_separate_surface); |
| } |
| |
| void CalculateRenderSurfaceLayerList( |
| LayerTreeHostCommon::CalcDrawPropsImplInputs* inputs) { |
| const bool subtree_visible_from_ancestor = true; |
| DCHECK_EQ( |
| inputs->current_render_surface_layer_list_id, |
| inputs->root_layer->layer_tree_impl()->current_render_surface_list_id()); |
| CalculateRenderSurfaceLayerListInternal( |
| inputs->root_layer, inputs->property_trees, |
| inputs->render_surface_layer_list, nullptr, nullptr, |
| subtree_visible_from_ancestor, inputs->can_render_to_separate_surface, |
| inputs->current_render_surface_layer_list_id, inputs->max_texture_size); |
| } |
| |
| static void ComputeMaskLayerDrawProperties(const LayerImpl* layer, |
| LayerImpl* mask_layer) { |
| DrawProperties& mask_layer_draw_properties = mask_layer->draw_properties(); |
| mask_layer_draw_properties.visible_layer_rect = gfx::Rect(layer->bounds()); |
| mask_layer_draw_properties.target_space_transform = |
| layer->draw_properties().target_space_transform; |
| mask_layer_draw_properties.screen_space_transform = |
| layer->draw_properties().screen_space_transform; |
| mask_layer_draw_properties.maximum_animation_contents_scale = |
| layer->draw_properties().maximum_animation_contents_scale; |
| mask_layer_draw_properties.starting_animation_contents_scale = |
| layer->draw_properties().starting_animation_contents_scale; |
| } |
| |
| void CalculateDrawPropertiesInternal( |
| LayerTreeHostCommon::CalcDrawPropsImplInputs* inputs, |
| PropertyTreeOption property_tree_option) { |
| inputs->render_surface_layer_list->clear(); |
| |
| UpdateMetaInformationSequenceNumber(inputs->root_layer); |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| PreCalculateMetaInformationInternal(inputs->root_layer, &recursive_data); |
| const bool should_measure_property_tree_performance = |
| property_tree_option == BUILD_PROPERTY_TREES_IF_NEEDED; |
| |
| LayerImplList visible_layer_list; |
| switch (property_tree_option) { |
| case BUILD_PROPERTY_TREES_IF_NEEDED: { |
| // The translation from layer to property trees is an intermediate |
| // state. We will eventually get these data passed directly to the |
| // compositor. |
| if (should_measure_property_tree_performance) { |
| TRACE_EVENT_BEGIN0( |
| TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::ComputeVisibleRectsWithPropertyTrees"); |
| } |
| |
| BuildPropertyTreesAndComputeVisibleRects( |
| inputs->root_layer, inputs->page_scale_layer, |
| inputs->inner_viewport_scroll_layer, |
| inputs->outer_viewport_scroll_layer, |
| inputs->elastic_overscroll_application_layer, |
| inputs->elastic_overscroll, inputs->page_scale_factor, |
| inputs->device_scale_factor, gfx::Rect(inputs->device_viewport_size), |
| inputs->device_transform, inputs->can_render_to_separate_surface, |
| inputs->property_trees, &visible_layer_list); |
| |
| // Property trees are normally constructed on the main thread and |
| // passed to compositor thread. Source to parent updates on them are not |
| // allowed in the compositor thread. Some tests build them on the |
| // compositor thread, so we need to explicitly disallow source to parent |
| // updates when they are built on compositor thread. |
| inputs->property_trees->transform_tree |
| .set_source_to_parent_updates_allowed(false); |
| if (should_measure_property_tree_performance) { |
| TRACE_EVENT_END0( |
| TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::ComputeVisibleRectsWithPropertyTrees"); |
| } |
| |
| break; |
| } |
| case DONT_BUILD_PROPERTY_TREES: { |
| TRACE_EVENT0( |
| TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::ComputeJustVisibleRectsWithPropertyTrees"); |
| // Since page scale and elastic overscroll are SyncedProperties, changes |
| // on the active tree immediately affect the pending tree, so instead of |
| // trying to update property trees whenever these values change, we |
| // update property trees before using them. |
| UpdatePageScaleFactorInPropertyTrees( |
| inputs->property_trees, inputs->page_scale_layer, |
| inputs->page_scale_factor, inputs->device_scale_factor, |
| inputs->device_transform); |
| UpdateElasticOverscrollInPropertyTrees( |
| inputs->property_trees, inputs->elastic_overscroll_application_layer, |
| inputs->elastic_overscroll); |
| // Similarly, the device viewport and device transform are shared |
| // by both trees. |
| inputs->property_trees->clip_tree.SetViewportClip( |
| gfx::RectF(gfx::SizeF(inputs->device_viewport_size))); |
| inputs->property_trees->transform_tree.SetDeviceTransform( |
| inputs->device_transform, inputs->root_layer->position()); |
| inputs->property_trees->transform_tree.SetDeviceTransformScaleFactor( |
| inputs->device_transform); |
| ComputeVisibleRectsUsingPropertyTrees( |
| inputs->root_layer, inputs->property_trees, |
| inputs->can_render_to_separate_surface, &visible_layer_list); |
| break; |
| } |
| } |
| |
| if (should_measure_property_tree_performance) { |
| TRACE_EVENT_BEGIN0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::CalculateDrawProperties"); |
| } |
| |
| std::vector<AccumulatedSurfaceState> accumulated_surface_state; |
| DCHECK(inputs->can_render_to_separate_surface == |
| inputs->property_trees->non_root_surfaces_enabled); |
| CalculateRenderTarget(inputs); |
| for (LayerImpl* layer : visible_layer_list) { |
| ComputeLayerDrawPropertiesUsingPropertyTrees( |
| layer, inputs->property_trees, inputs->layers_always_allowed_lcd_text, |
| inputs->can_use_lcd_text, &layer->draw_properties()); |
| if (layer->mask_layer()) |
| ComputeMaskLayerDrawProperties(layer, layer->mask_layer()); |
| LayerImpl* replica_mask_layer = |
| layer->replica_layer() ? layer->replica_layer()->mask_layer() : nullptr; |
| if (replica_mask_layer) |
| ComputeMaskLayerDrawProperties(layer, replica_mask_layer); |
| } |
| |
| CalculateRenderSurfaceLayerList(inputs); |
| |
| if (should_measure_property_tree_performance) { |
| TRACE_EVENT_END0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::CalculateDrawProperties"); |
| } |
| |
| // A root layer render_surface should always exist after |
| // CalculateDrawProperties. |
| DCHECK(inputs->root_layer->render_surface()); |
| } |
| |
| void LayerTreeHostCommon::CalculateDrawProperties( |
| CalcDrawPropsMainInputs* inputs) { |
| LayerList update_layer_list; |
| bool can_render_to_separate_surface = true; |
| PropertyTrees* property_trees = |
| inputs->root_layer->layer_tree_host()->property_trees(); |
| Layer* overscroll_elasticity_layer = nullptr; |
| gfx::Vector2dF elastic_overscroll; |
| BuildPropertyTreesAndComputeVisibleRects( |
| inputs->root_layer, inputs->page_scale_layer, |
| inputs->inner_viewport_scroll_layer, inputs->outer_viewport_scroll_layer, |
| overscroll_elasticity_layer, elastic_overscroll, |
| inputs->page_scale_factor, inputs->device_scale_factor, |
| gfx::Rect(inputs->device_viewport_size), inputs->device_transform, |
| can_render_to_separate_surface, property_trees, &update_layer_list); |
| } |
| |
| void LayerTreeHostCommon::CalculateDrawProperties( |
| CalcDrawPropsImplInputs* inputs) { |
| CalculateDrawPropertiesInternal(inputs, DONT_BUILD_PROPERTY_TREES); |
| |
| if (CdpPerfTracingEnabled()) { |
| LayerTreeImpl* layer_tree_impl = inputs->root_layer->layer_tree_impl(); |
| if (layer_tree_impl->IsPendingTree() && |
| layer_tree_impl->is_first_frame_after_commit()) { |
| LayerImpl* active_tree_root = |
| layer_tree_impl->FindActiveTreeLayerById(inputs->root_layer->id()); |
| float jitter = 0.f; |
| if (active_tree_root) { |
| LayerImpl* last_scrolled_layer = layer_tree_impl->LayerById( |
| active_tree_root->layer_tree_impl()->LastScrolledLayerId()); |
| jitter = CalculateFrameJitter(last_scrolled_layer); |
| } |
| TRACE_EVENT_ASYNC_BEGIN1( |
| "cdp.perf", "jitter", |
| inputs->root_layer->layer_tree_impl()->source_frame_number(), "value", |
| jitter); |
| inputs->root_layer->layer_tree_impl()->set_is_first_frame_after_commit( |
| false); |
| TRACE_EVENT_ASYNC_END1( |
| "cdp.perf", "jitter", |
| inputs->root_layer->layer_tree_impl()->source_frame_number(), "value", |
| jitter); |
| } |
| } |
| } |
| |
| void LayerTreeHostCommon::CalculateDrawProperties( |
| CalcDrawPropsImplInputsForTesting* inputs) { |
| CalculateDrawPropertiesInternal(inputs, BUILD_PROPERTY_TREES_IF_NEEDED); |
| } |
| |
| PropertyTrees* GetPropertyTrees(Layer* layer) { |
| return layer->layer_tree_host()->property_trees(); |
| } |
| |
| PropertyTrees* GetPropertyTrees(LayerImpl* layer) { |
| return layer->layer_tree_impl()->property_trees(); |
| } |
| |
| } // namespace cc |