| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include "third_party/sqlite/sqlite3.h" |
| |
| static int Progress(void *not_used_ptr) { |
| return 1; |
| } |
| |
| // Entry point for LibFuzzer. |
| extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { |
| if (size < 2) |
| return 0; |
| |
| sqlite3* db; |
| if (SQLITE_OK != sqlite3_open(":memory:", &db)) |
| return 0; |
| |
| // Use first byte as random selector for other parameters. |
| int selector = data[0]; |
| |
| // To cover both cases when progress_handler is used and isn't used. |
| if (selector & 1) |
| sqlite3_progress_handler(db, 4, &Progress, NULL); |
| else |
| sqlite3_progress_handler(db, 0, NULL, NULL); |
| |
| // Remove least significant bit to make further usage of selector independent. |
| selector <<= 1; |
| |
| sqlite3_stmt* statement = NULL; |
| int result = sqlite3_prepare_v2(db, (const char*)(data + 1), |
| static_cast<int>(size) - 1, |
| &statement, NULL); |
| if (result == SQLITE_OK) { |
| // Use selector value to randomize number of iterations. |
| for (int i = 0; i < selector; i++) { |
| if (sqlite3_step(statement) != SQLITE_ROW) |
| break; |
| } |
| |
| sqlite3_finalize(statement); |
| } |
| |
| sqlite3_close(db); |
| return 0; |
| } |