blob: 6c8b7faade8a25f307c6b570919b7065f9097a32 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_
#define COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_
#include <string>
#include "components/sync/engine_impl/loopback_server/loopback_server.h"
#include "components/sync/engine_impl/net/server_connection_manager.h"
namespace syncer {
// This class implements the ServerConnectionManager interface for a local
// in-memory virtual connection to the LoopbackServer. Since there is no network
// connection to be established we only have to handle POSTs and they will
// always succeed.
class LoopbackConnectionManager : public ServerConnectionManager {
public:
LoopbackConnectionManager(CancelationSignal* signal,
const base::FilePath& persistent_file);
~LoopbackConnectionManager() override;
private:
// Overridden ServerConnectionManager functions.
bool PostBufferToPath(PostBufferParams* params,
const std::string& path,
const std::string& auth_token) override;
// The loopback server that will handle the requests locally.
LoopbackServer loopback_server_;
DISALLOW_COPY_AND_ASSIGN(LoopbackConnectionManager);
};
} // namespace syncer
#endif // COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_