| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ |
| #define COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ |
| |
| #include <string> |
| |
| #include "components/sync/engine_impl/loopback_server/loopback_server.h" |
| #include "components/sync/engine_impl/net/server_connection_manager.h" |
| |
| namespace syncer { |
| |
| // This class implements the ServerConnectionManager interface for a local |
| // in-memory virtual connection to the LoopbackServer. Since there is no network |
| // connection to be established we only have to handle POSTs and they will |
| // always succeed. |
| class LoopbackConnectionManager : public ServerConnectionManager { |
| public: |
| LoopbackConnectionManager(CancelationSignal* signal, |
| const base::FilePath& persistent_file); |
| ~LoopbackConnectionManager() override; |
| |
| private: |
| // Overridden ServerConnectionManager functions. |
| bool PostBufferToPath(PostBufferParams* params, |
| const std::string& path, |
| const std::string& auth_token) override; |
| |
| // The loopback server that will handle the requests locally. |
| LoopbackServer loopback_server_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LoopbackConnectionManager); |
| }; |
| |
| } // namespace syncer |
| |
| #endif // COMPONENTS_SYNC_ENGINE_IMPL_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_ |