blob: 04744486f9c36e7d8c67deb3c0ae22cda5a1c414 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<style type="text/css" media="screen">
canvas {
margin: 20px;
width: 200px;
height: 200px;
padding: 0 20px;
border: 2px solid black;
-webkit-box-reflect: below 20px;
outline: 10px solid transparent; /* affects layer sizes */
}
</style>
<script id="vertexShader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main() {
gl_Position = vPosition;
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(0.0, 0.5, 0.0, 1.0);
}
</script>
<script>
var gl = null;
function draw()
{
var vertices = [ 0.0, 0.8, 0.0,
-0.8, -0.8, 0.0,
0.8, -0.8, 0.0 ];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); // Load the vertex data
gl.enableVertexAttribArray(0);
gl.drawArrays(gl.TRIANGLES, 0, 3);
gl.flush();
}
function getFragmentShader()
{
var shaderNode = document.getElementById("fragmentShader"); // fragmentShader has been defined at the top
var shaderSource = getShaderSource(shaderNode);
var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);
return shader;
}
function getShaderSource(shaderNode)
{
var shaderSource = "";
var node = shaderNode.firstChild;
while (node) {
if (node.nodeType == 3) // Node.TEXT_NODE
shaderSource += node.textContent;
node = node.nextSibling;
}
return shaderSource;
}
function getVertexShader()
{
var shaderNode = document.getElementById("vertexShader");
var shaderSource = getShaderSource(shaderNode);
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);
return shader;
}
function initialize()
{
var theCanvas = document.getElementById("canvas");
gl = theCanvas.getContext("webgl");
var vertexShader = getVertexShader();
var fragmentShader = getFragmentShader();
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.bindAttribLocation(shaderProgram, 0, "vPosition"); // vPosition has been defined at the top
gl.linkProgram(shaderProgram);
gl.useProgram(shaderProgram);
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
}
function drawCanvas()
{
initialize();
draw();
}
</script>
</head>
<body onload="drawCanvas()">
<p>You should see a green triangle and its reflection.</p>
<canvas id="canvas" style="left: 20px" width="200" height="200"></canvas>
</body>
</html>