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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_WIDGET_H_
#define UI_VIEWS_WIDGET_WIDGET_H_
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "base/callback_list.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/safety_checks.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/scoped_observation.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_mode_observer.h"
#include "ui/base/class_property.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom-forward.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/base/metadata/metadata_types.h"
#include "ui/base/mojom/window_show_state.mojom.h"
#include "ui/base/ui_base_types.h"
#include "ui/color/color_provider_key.h"
#include "ui/color/color_provider_source.h"
#include "ui/color/color_provider_utils.h"
#include "ui/display/types/display_constants.h"
#include "ui/events/event_source.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/native_theme/native_theme.h"
#include "ui/native_theme/native_theme_observer.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/widget/native_widget_delegate.h"
#include "ui/views/window/client_view.h"
#include "ui/views/window/non_client_view.h"
namespace base {
class TimeDelta;
}
namespace gfx {
class Insets;
class Point;
class Rect;
} // namespace gfx
namespace ui {
class Accelerator;
class ColorProvider;
class Compositor;
class GestureRecognizer;
class InputMethod;
class Layer;
class OSExchangeData;
class ThemeProvider;
class AXPlatform;
} // namespace ui
namespace ui_devtools {
class BubbleLocking;
}
namespace views {
class DesktopWindowTreeHost;
class NativeWidget;
class NonClientFrameView;
class SublevelManager;
class TooltipManager;
class View;
class WidgetDelegate;
class WidgetObserver;
class WidgetRemovalsObserver;
namespace internal {
class NativeWidgetPrivate;
class RootView;
} // namespace internal
enum class CloseRequestResult { kCanClose, kCannotClose };
////////////////////////////////////////////////////////////////////////////////
// Widget class
//
// Encapsulates the platform-specific rendering, event receiving and widget
// management aspects of the UI framework.
//
// Owns a RootView and thus a View hierarchy. Can contain child Widgets.
// Widget is a platform-independent type that communicates with a platform or
// context specific NativeWidget implementation.
//
// All widgets should use ownership = CLIENT_OWNS_WIDGET. The client code that
// creates the widget should hold onto a std::unique_ptr<Widget>. The proper
// way to close the Widget is to reset the unique_ptr.
//
// The Close() and CloseWithReason() methods are problematic because they
// asynchronously close the widget. This means that client code has to handle
// the edge case of: widget is closed, but not destroyed. Use
// MakeCloseSynchronous() to allow the client to intercept these calls
// and reset the unique_ptr. Note that the point of
// MakeCloseSynchronous() is to intercept calls to Close() from code in
// //ui that client code cannot control (such as DialogDelegate). This also
// allows client code to have a single destruction path for widgets, which
// simplifies logic for code that should be written exactly once, such as
// logging. If Client code does not rely on DialogDelegate or similar helpers
// that call Widget::Close(), then MakeCloseSynchronous is unnecessary.
//
// Aside 1: Clients are responsible for handling the case where the parent
// widget is destroyed. There are common helpers like TabDialogManager that
// will do this.
//
// Aside 2: There will always be the edge case of NATIVE_WIDGET destroyed while
// Widget is alive. This is rare and most clients do not need to handle this.
// For clients that do care about this, the best way to detect this right now
// is WidgetObserver::OnWidgetDestroying.
//
// See documentation of MakeCloseSynchronous for an example.
//
// Deprecated but kept for historical context --------------------------------
// A special note on ownership:
//
// Depending on the value of the InitParams' ownership field, the Widget
// either owns or is owned by its NativeWidget:
//
// ownership = NATIVE_WIDGET_OWNS_WIDGET (default)
// The Widget instance is owned by its NativeWidget. When the NativeWidget
// is destroyed (in response to a native destruction message), it deletes
// the Widget from its destructor.
// ownership = WIDGET_OWNS_NATIVE_WIDGET (non-default)
// The Widget instance owns its NativeWidget. This state implies someone
// else wants to control the lifetime of this object. When they destroy
// the Widget it is responsible for destroying the NativeWidget (from its
// destructor). This is often used to place a Widget in a std::unique_ptr<>
// or on the stack in a test.
class VIEWS_EXPORT Widget : public internal::NativeWidgetDelegate,
public ui::EventSource,
public FocusTraversable,
public ui::NativeThemeObserver,
public ui::ColorProviderSource,
public ui::PropertyHandler,
public ui::AXModeObserver,
public ui::metadata::MetaDataProvider {
// Do not remove this macro!
// The macro is maintained by the memory safety team.
// `Widget` is used extensively and has a complicated lifetime. This macro
// enables additional lifetime checks.
ADVANCED_MEMORY_SAFETY_CHECKS();
public:
METADATA_HEADER_BASE(Widget);
using Widgets = std::set<raw_ptr<Widget, SetExperimental>>;
using ShapeRects = std::vector<gfx::Rect>;
using PaintAsActiveCallbackList = base::RepeatingClosureList;
enum class FrameType {
kDefault, // Use whatever the default would be.
kForceCustom, // Force the custom frame.
kForceNative // Force the native frame.
};
// Result from RunMoveLoop().
enum class MoveLoopResult {
// The move loop completed successfully.
kSuccessful,
// The user canceled the move loop.
kCanceled
};
// Source that initiated the move loop.
enum class MoveLoopSource {
kMouse,
kTouch,
};
// Behavior when escape is pressed during a move loop.
enum class MoveLoopEscapeBehavior {
// Indicates the window should be hidden.
kHide,
// Indicates the window should not be hidden.
kDontHide,
};
// Type of visibility change transition that should animate.
enum VisibilityTransition {
ANIMATE_SHOW = 0x1,
ANIMATE_HIDE = 0x2,
ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
ANIMATE_NONE = 0x4,
};
// Represents the reason a Widget was closed, if it is known.
//
// For backwards compatibility, we default to kUnspecified when
// Widget::Close() is called. Note that we do not currently handle close
// reason for menu or for the main Chrome browser, as we have no reason to
// specifically differentiate those yet.
//
// Add additional values as needed. Do not change any existing values, as this
// enum is logged to UMA.
enum class ClosedReason {
kUnspecified = 0, // No reason was given for the widget closing.
kEscKeyPressed = 1, // The ESC key was pressed to cancel the widget.
kCloseButtonClicked = 2, // The [X] button was explicitly clicked.
kLostFocus = 3, // The widget destroyed itself when it lost focus.
kCancelButtonClicked = 4, // The widget's cancel button was clicked.
kAcceptButtonClicked = 5, // The widget's done/accept button was clicked.
kMaxValue = kAcceptButtonClicked
};
struct VIEWS_EXPORT InitParams {
enum Type {
TYPE_WINDOW, // A decorated Window, like a frame window.
// Widgets of TYPE_WINDOW will have a NonClientView.
TYPE_WINDOW_FRAMELESS, // An undecorated Window.
TYPE_CONTROL, // A control, like a button.
TYPE_POPUP, // An undecorated Window, with transient properties.
TYPE_MENU, // An undecorated Window, with transient properties
// specialized to menus.
TYPE_TOOLTIP,
TYPE_BUBBLE,
TYPE_DRAG, // An undecorated Window, used during a drag-and-drop to
// show the drag image.
};
enum class WindowOpacity {
// Infer fully opaque or not. For WinAura, top-level windows that are not
// of TYPE_WINDOW are translucent so that they can be made to fade in.
// For LinuxAura, only windows that are TYPE_DRAG are translucent. In all
// other cases, windows are fully opaque.
kInferred,
// Fully opaque.
kOpaque,
// Possibly translucent/transparent. Widgets that fade in or out using
// SetOpacity() but do not make use of an alpha channel should use
// kInferred.
kTranslucent,
};
enum class Activatable {
// Infer whether the window should be activatable from the window type.
kDefault,
kYes,
kNo
};
enum Ownership {
// Default. Creator is not responsible for managing the lifetime of the
// Widget, it is destroyed when the corresponding NativeWidget is
// destroyed.
NATIVE_WIDGET_OWNS_WIDGET,
// Used when the Widget is owned by someone other than the NativeWidget,
// e.g. a scoped_ptr in tests. Production use is discouraged because the
// Widget API might become unsafe after the platform window is closed.
WIDGET_OWNS_NATIVE_WIDGET,
// Preferred Ownership mode. This is intended to be a safe replacement for
// WIDGET_OWNS_NATIVE_WIDGET. The NativeWidget will be closed along with
// the platform window.
// The above "default" reflects the behavior of various platforms in which
// the NativeWidget is effectively "owned" by the platform itself. It is
// possible that the NativeWidget is destroyed at the behest of the plat-
// form, leaving the associated Widget reference dangling.
// Using this ownership mode allows for the Widget being resilient to the
// NativeWidget being destroyed out from under the Widget while being
// able to manage the Widget independently.
CLIENT_OWNS_WIDGET
};
enum class ShadowType {
kDefault, // Use default shadow setting. It will be one of
// the settings below depending on InitParams::type
// and the native widget's type.
kNone, // Don't draw any shadow.
kDrop, // Draw a drop shadow that emphasizes Z-order
// relationship to other windows.
};
// TODO(crbug.com/339619005): Remove this constructor once call sites
// have been migrated to always specifying
// the ownership mode as well as the type.
explicit InitParams(Type type);
// The preferred constructor. Must specify the ownership mode. The ownership
// mode will eventually go away and will implicitly be CLIENT_OWNS_WIDGET.
// This is here for migration purposes.
explicit InitParams(Ownership ownership, Type type = TYPE_WINDOW);
InitParams(InitParams&& other);
~InitParams();
InitParams& operator=(InitParams&& rhs) = default;
// Returns the activatablity based on |activatable|, but also handles the
// case where |activatable| is |kDefault|.
bool CanActivate() const;
// Returns the z-order level, based on the overriding |z_order| but also
// taking into account special levels due to |type|.
ui::ZOrderLevel EffectiveZOrderLevel() const;
// Returns whether the widget should be initialized as headless by checking
// if |headless_mode| or the associated top level widget's |is_headless_|
// are set.
bool ShouldInitAsHeadless() const;
Type type;
// If null, a default implementation will be constructed. The default
// implementation deletes itself when the Widget closes.
raw_ptr<WidgetDelegate> delegate = nullptr;
// Internal name. Propagated to the NativeWidget. Useful for debugging.
std::string name;
// False if this widget behaves like a top-level widget, true otherwise. A
// top-level widget has its own focus and IME state, independent of any
// other widget. A widget for which child is true should have a parent; if
// it doesn't, it will not handle keyboard events or IME input at all.
// TODO(crbug.com/40120838): DCHECK(parent || !child)
bool child = false;
// If kTranslucent, the widget may be fully or partially transparent.
// If kOpaque, we can perform optimizations based on the widget being fully
// opaque. Default is based on ViewsDelegate::GetOpacityForInitParams().
// Defaults to kOpaque for non-window widgets. Translucent windows may not
// always be supported.
WindowOpacity opacity = WindowOpacity::kInferred;
bool accept_events = true;
Activatable activatable = Activatable::kDefault;
// The class of window and its overall z-order level. This level is visible
// to other applications in the system. A value other than `kNormal` will
// create an "always on top" widget.
std::optional<ui::ZOrderLevel> z_order;
// The z-order sublevel that is invisible to other applications in the
// system. Widgets of the same `z_order` are stacked in the order specified
// by their sub-levels.
int sublevel = 0;
bool visible_on_all_workspaces = false;
// See Widget class comment above.
Ownership ownership;
ShadowType shadow_type = ShadowType::kDefault;
// A hint about the size of the shadow if the type is ShadowType::kDrop. May
// be ignored on some platforms. No value indicates no preference.
std::optional<int> shadow_elevation;
// The window corner radius. May be ignored on some platforms.
std::optional<int> corner_radius;
// Specifies that the system default caption and icon should not be
// rendered, and that the client area should be equivalent to the window
// area. Only used on some platforms (Windows and Linux).
bool remove_standard_frame = false;
// Whether the widget should be maximized or minimized.
ui::mojom::WindowShowState show_state =
ui::mojom::WindowShowState::kDefault;
// The native *view* (not native *window*) to which this widget should be
// parented. If this widget has a parent, then:
// * If that parent closes, this widget is closed too
// * If that parent is hidden, this widget is hidden too
// * This widget is stacked above the parent widget (always on Mac, usually
// elsewhere)
// * This widget's initial bounds are constrained to the parent widget's
// bounds, which prevents window restoration from placing windows
// offscreen
// Note: on some platforms (Mac) this directly implies a parent-child
// relationship in the backing native windows, but on Aura platforms it does
// not necessarily.
//
// Windows with no parent window are permitted, although in Aura these
// windows instead need a "context". On Aura systems, if a widget has no
// parent set, its backing aura::Window is parented to the Aura root window.
//
// TODO(crbug.com/40120838): It makes no sense that this is a
// NativeView instead of a NativeWindow. On Aura, NativeView and
// NativeWindow are synonyms, and NativeWidgetAura immediately treats the
// provided NativeView as an aura::Window; on Mac, the NativeView is
// immediately converted to an NSWindow (ie a gfx::NativeWindow) and used
// that way throughout. This should simply be a NativeWindow - windows are
// parented to other windows, not to views, and it being a view confuses
// the concept with bubble anchoring a la BubbleDialogDelegateView.
gfx::NativeView parent = gfx::NativeView();
// Specifies the initial bounds of the Widget. Default is empty, which means
// the NativeWidget may specify a default size. If the parent is specified,
// |bounds| is in the parent's coordinate system. If the parent is not
// specified, it's in screen's global coordinate system.
gfx::Rect bounds;
#if BUILDFLAG(IS_CHROMEOS)
// If specified and the `bounds` is inside the specified display, the widget
// will be created on this display. Otherwise, the display matching the
// `bounds` will be used.
std::optional<int64_t> display_id;
#endif
// The initial workspace of the Widget. Default is "", which means the
// current workspace.
std::string workspace;
// If set, this value is used as the Widget's NativeWidget implementation.
// The Widget will not construct a default one.
raw_ptr<NativeWidget> native_widget = nullptr;
// Aura-only. Provides a DesktopWindowTreeHost implementation to use instead
// of the default one.
// TODO(beng): Figure out if there's a better way to expose this, e.g. get
// rid of NW subclasses and do this all via message handling.
raw_ptr<DesktopWindowTreeHost> desktop_window_tree_host = nullptr;
// Only used by NativeWidgetAura. Specifies the type of layer for the
// aura::Window.
ui::LayerType layer_type = ui::LAYER_TEXTURED;
// Only used by Aura. Provides a context window whose RootWindow is
// consulted during widget creation to determine where in the Window
// hierarchy this widget should be placed. (This is separate from |parent|;
// if you pass a RootWindow to |parent|, your window will be parented to
// |parent|. If you pass a RootWindow to |context|, we ask that RootWindow
// where it wants your window placed.) Nullptr is not allowed on Windows and
// Linux. Nullptr is allowed on Chrome OS, which will place the window on
// the default desktop for new windows.
gfx::NativeWindow context = gfx::NativeWindow();
// If true, forces the window to be shown in the taskbar, even for window
// types that do not appear in the taskbar by default (popup and bubble).
bool force_show_in_taskbar = false;
// Only used by X11, for root level windows. Specifies the res_name and
// res_class fields, respectively, of the WM_CLASS window property. Controls
// window grouping and desktop file matching in Linux window managers.
std::string wm_role_name;
std::string wm_class_name;
std::string wm_class_class;
// Only used by Wayland, for root level windows.
std::string wayland_app_id;
// If true then the widget uses software compositing.
bool force_software_compositing = false;
// If set, mouse events will be sent to the widget even if inactive.
bool wants_mouse_events_when_inactive = false;
// If set, the widget was created in headless mode.
bool headless_mode = false;
// If set, the window size will follow the content preferred size.
bool autosize = false;
#if BUILDFLAG(IS_OZONE)
// Specifies whether the Widget should use a desktop native widget.
// true: desktop native widget will always be used
// false: desktop native widget will never be used
// unspecified: depends on experiment kOzoneBubblesUsePlatformWidgets and
// whether the platform actually supports desktop native subwindows (see
// ozone_platform.h `supports_subwindows_as_accelerated_widgets`)
// See crbug.com/1280332
std::optional<bool> use_accelerated_widget_override;
#endif
// Contains any properties with which the native widget should be
// initialized prior to adding it to the window hierarchy. All the
// properties in |init_properties_container| will be moved to the native
// widget.
ui::PropertyHandler init_properties_container;
#if BUILDFLAG(IS_OZONE)
// Only used by Wayland for root level windows. Specifies whether this
// window should request the wayland compositor to send key events,
// even if it matches with the compositor's keyboard shortcuts.
bool inhibit_keyboard_shortcuts = false;
#endif
// Directly sets the NativeTheme used by the Widget. Providing the
// NativeTheme here vs setting afterwards potentially avoids lots of
// notifications of theme changes.
// A value of null results in the default theme being used.
raw_ptr<ui::NativeTheme> native_theme = nullptr;
#if BUILDFLAG(IS_MAC)
// If set to true, tags the widget as an invisible overlay widget that
// allows the Views tree to be broken up into distinct NSViews for use by
// immersive fullscreen. Not for general use.
bool is_overlay = false;
#endif
};
// Represents a lock held on the widget's ShouldPaintAsActive() state. As
// long as at least one lock is held, the widget will paint as active.
// Multiple locks can exist for the same widget, and a lock can outlive its
// associated widget. See Widget::LockPaintAsActive().
class PaintAsActiveLock {
public:
PaintAsActiveLock(const PaintAsActiveLock&) = delete;
PaintAsActiveLock& operator=(const PaintAsActiveLock&) = delete;
virtual ~PaintAsActiveLock();
protected:
PaintAsActiveLock();
};
Widget();
explicit Widget(InitParams params);
Widget(const Widget&) = delete;
Widget& operator=(const Widget&) = delete;
~Widget() override;
// Creates a decorated window Widget with the specified properties. The
// returned Widget is owned by its NativeWidget; see Widget class comment for
// details.
// The std::unique_ptr variant requires that delegate->owned_by_widget().
static Widget* CreateWindowWithParent(WidgetDelegate* delegate,
gfx::NativeView parent,
const gfx::Rect& bounds = gfx::Rect());
static Widget* CreateWindowWithParent(
std::unique_ptr<WidgetDelegate> delegate,
gfx::NativeView parent,
const gfx::Rect& bounds = gfx::Rect());
// Creates a decorated window Widget in the same desktop context as |context|.
// The returned Widget is owned by its NativeWidget; see Widget class comment
// for details.
// The std::unique_ptr variant requires that delegate->owned_by_widget().
static Widget* CreateWindowWithContext(WidgetDelegate* delegate,
gfx::NativeWindow context,
const gfx::Rect& bounds = gfx::Rect());
static Widget* CreateWindowWithContext(
std::unique_ptr<WidgetDelegate> delegate,
gfx::NativeWindow context,
const gfx::Rect& bounds = gfx::Rect());
// Closes all Widgets that aren't identified as "secondary widgets". Called
// during application shutdown when the last non-secondary widget is closed.
static void CloseAllSecondaryWidgets();
// Retrieves the Widget implementation associated with the given
// NativeView or Window, or NULL if the supplied handle has no associated
// Widget.
static Widget* GetWidgetForNativeView(gfx::NativeView native_view);
static Widget* GetWidgetForNativeWindow(gfx::NativeWindow native_window);
// Retrieves the top level widget in a native view hierarchy
// starting at |native_view|. Top level widget is a widget with TYPE_WINDOW,
// TYPE_PANEL, TYPE_WINDOW_FRAMELESS, POPUP or MENU and has its own
// focus manager. This may be itself if the |native_view| is top level,
// or NULL if there is no toplevel in a native view hierarchy.
static Widget* GetTopLevelWidgetForNativeView(gfx::NativeView native_view);
// Returns all Widgets in |native_view|'s hierarchy, including itself if
// it is one.
// TODO(tluk): This API should be updated to return Widgets rather than take
// an out param.
static void GetAllChildWidgets(gfx::NativeView native_view,
Widgets* children);
// Returns all Widgets owned by |native_view| (including child widgets, but
// not including itself).
// TODO(tluk): This API should be updated to return Widgets rather than take
// an out param.
static void GetAllOwnedWidgets(gfx::NativeView native_view, Widgets* owned);
// Re-parent a NativeView and notify all Widgets in |native_view|'s hierarchy
// of the change.
static void ReparentNativeView(gfx::NativeView native_view,
gfx::NativeView new_parent);
// Returns the preferred size of the contents view of this window based on
// its localized size data. The width in cols is held in a localized string
// resource identified by |col_resource_id|, the height in the same fashion.
// TODO(beng): This should eventually live somewhere else, probably closer to
// ClientView.
static int GetLocalizedContentsWidth(int col_resource_id);
static int GetLocalizedContentsHeight(int row_resource_id);
static gfx::Size GetLocalizedContentsSize(int col_resource_id,
int row_resource_id);
// Returns true if the specified type requires a NonClientView.
static bool RequiresNonClientView(InitParams::Type type);
static bool IsWindowCompositingSupported();
// Initializes the widget, and in turn, the native widget. |params| should be
// moved to Init() by the caller.
void Init(InitParams params);
// Returns the gfx::NativeView associated with this Widget.
gfx::NativeView GetNativeView() const;
// Returns the gfx::NativeWindow associated with this Widget. This may return
// NULL on some platforms if the widget was created with a type other than
// TYPE_WINDOW or TYPE_PANEL.
gfx::NativeWindow GetNativeWindow() const;
// Add/remove observer.
void AddObserver(WidgetObserver* observer);
void RemoveObserver(WidgetObserver* observer);
bool HasObserver(const WidgetObserver* observer) const;
// Add/remove removals observer.
void AddRemovalsObserver(WidgetRemovalsObserver* observer);
void RemoveRemovalsObserver(WidgetRemovalsObserver* observer);
bool HasRemovalsObserver(const WidgetRemovalsObserver* observer) const;
// Returns the accelerator given a command id. Returns false if there is
// no accelerator associated with a given id, which is a common condition.
virtual bool GetAccelerator(int cmd_id, ui::Accelerator* accelerator) const;
// Forwarded from the RootView so that the widget can do any cleanup.
void ViewHierarchyChanged(const ViewHierarchyChangedDetails& details);
// Called right before changing the widget's parent NativeView to do any
// cleanup.
void NotifyNativeViewHierarchyWillChange();
// Called after changing the widget's parent NativeView. Notifies the RootView
// about the change.
void NotifyNativeViewHierarchyChanged();
// Called immediately before removing |view| from this widget.
void NotifyWillRemoveView(View* view);
// Returns the top level widget in a hierarchy (see is_top_level() for
// the definition of top level widget.) Will return NULL if called
// before the widget is attached to the top level widget's hierarchy.
//
// If you want to get the absolute primary application window, accounting for
// e.g. bubble and menu anchoring, use GetPrimaryWindowWidget() instead.
Widget* GetTopLevelWidget();
const Widget* GetTopLevelWidget() const;
// Returns the widget of the primary window this widget is associated with,
// such as an application window, accounting for anchoring and other
// relationships not accounted for in GetTopLevelWidget().
//
// Equivalent to GetTopLevelWidget() by default; override in derived classes
// that require additional logic.
virtual Widget* GetPrimaryWindowWidget();
const Widget* GetPrimaryWindowWidget() const;
// Gets/Sets the WidgetDelegate.
WidgetDelegate* widget_delegate() const { return widget_delegate_.get(); }
// Sets the specified view as the contents of this Widget. There can only
// be one contents view child of this Widget's RootView. This view is sized to
// fit the entire size of the RootView. The RootView takes ownership of this
// View, unless it is passed in as a raw pointer and set as not being
// parent-owned. Prefer using SetContentsView(std::unique_ptr) over passing a
// raw pointer for new code.
template <typename T>
T* SetContentsView(std::unique_ptr<T> view) {
DCHECK(!view->owned_by_client())
<< "This should only be called if the client is passing over the "
"ownership of |view|.";
T* raw_pointer = view.get();
SetContentsView(view.release());
return raw_pointer;
}
void SetContentsView(View* view);
// NOTE: This may not be the same view as WidgetDelegate::GetContentsView().
// See RootView::GetContentsView().
View* GetContentsView();
// This returns the client content view that corresponds to the view returned
// from WidgetDelegate::GetContentsView(). Alternatively, if
// Widget::SetContentView() was explicitly called, this will return that view.
View* GetClientContentsView();
// Returns the bounds of the Widget in screen coordinates.
gfx::Rect GetWindowBoundsInScreen() const;
// Returns the bounds of the Widget's client area in screen coordinates.
gfx::Rect GetClientAreaBoundsInScreen() const;
// Retrieves the restored bounds for the window.
gfx::Rect GetRestoredBounds() const;
// Retrieves the current workspace for the window. (On macOS: an opaque
// binary blob that encodes the workspace and other window state. On ChromeOS,
// this returns empty string if this widget is a window that appears on all
// desks.)
std::string GetWorkspace() const;
// Sizes and/or places the widget to the specified bounds, size or position.
// `bounds` is in screen coordinates.
void SetBounds(const gfx::Rect& bounds);
void SetSize(const gfx::Size& size);
// Retrieves the restored size for the window.
gfx::Size GetSize() const;
// Returns the insets that each widget implementation can customize. It
// returns empty insets by default.
virtual gfx::Insets GetCustomInsetsInDIP() const;
// Sizes the window to the specified size and centers it.
void CenterWindow(const gfx::Size& size);
// Like SetBounds(), but ensures the Widget is fully visible on screen or
// parent widget, resizing and/or repositioning as necessary.
void SetBoundsConstrained(const gfx::Rect& bounds);
// Sets whether animations that occur when visibility is changed are enabled.
// Default is true.
void SetVisibilityChangedAnimationsEnabled(bool value);
// Sets the duration of visibility change animations.
void SetVisibilityAnimationDuration(const base::TimeDelta& duration);
// Sets the visibility transitions that should animate.
// Default behavior is to animate both show and hide.
void SetVisibilityAnimationTransition(VisibilityTransition transition);
// Whether calling RunMoveLoop() is supported for the widget.
bool IsMoveLoopSupported() const;
// Starts a nested run loop that moves the window. This can be used to
// start a window move operation from a mouse or touch event. This returns
// when the move completes. |drag_offset| is the offset from the top left
// corner of the window to the point where the cursor is dragging, and is used
// to offset the bounds of the window from the cursor.
MoveLoopResult RunMoveLoop(const gfx::Vector2d& drag_offset,
MoveLoopSource source,
MoveLoopEscapeBehavior escape_behavior);
// Stops a previously started move loop. This is not immediate.
void EndMoveLoop();
// Places the widget in front of the specified widget in z-order.
void StackAboveWidget(Widget* widget);
void StackAbove(gfx::NativeView native_view);
void StackAtTop();
// Returns true if widget is above the specified window in z-order.
bool IsStackedAbove(gfx::NativeView native_view);
// Sets a shape on the widget. Passing a NULL |shape| reverts the widget to
// be rectangular.
void SetShape(std::unique_ptr<ShapeRects> shape);
// Equivalent to CloseWithReason(ClosedReason::kUnspecified).
// DEPRECATED: Please use CLIENT_OWNS_WIDGET and reset the unique_ptr<Widget>
// instead. Use MakeCloseSynchronous() to intercept unexpected calls
// to Close().
void Close();
// Hides the widget, then closes it after a return to the message loop,
// specifying the reason for it having been closed.
// Note that while you can pass ClosedReason::kUnspecified, it is highly
// discouraged and only supported for backwards-compatibility with Close().
// DEPRECATED: Please use CLIENT_OWNS_WIDGET and reset the unique_ptr<Widget>
// instead. Use MakeCloseSynchronous() to intercept unexpected calls
// to Close().
void CloseWithReason(ClosedReason closed_reason);
// This method is used by clients to intercept calls to Close() from other
// code in //ui such as DialogDelegate. The only valid use case is to allow
// clients to implement a synchronous version of Close() by resetting the
// unique_ptr.
//
// widget_->MakeCloseSynchronous(
// base::BindOnce(&Client::CloseWidget, this));
//
// // Called by the implementation of DialogDelegate when the user clicks the
// // close/cancel buttons, or presses `esc`.
// void Client::CloseWidget(Widget::CloseReason reason) {
// LogExactlyOnceOnWidgetDestruction(reason);
// widget_.reset();
// }
//
// // If the client wants to close the widget, it can also do so.
// Client::ClientCloseWidget() {
// CloseWidget(CloseReason::kUnspecified);
// }
void MakeCloseSynchronous(
base::OnceCallback<void(ClosedReason)> override_close);
// A UI test which tries to asynchronously examine a widget (e.g. the pixel
// tests) will fail if the widget is closed before that. This can happen
// easily with widgets that close on focus loss coupled with tests being run
// in parallel, since one test's widget can be closed by the appearance of
// another test's. This method can be used to temporarily disable
// Widget::Close() for such asynchronous cases.
//
// DEPRECATED. Don't use this. Avoid asynchronously closing to begin with. See
// MakeCloseSynchronous() for more details.
void SetBlockCloseForTesting(bool block_close) { block_close_ = block_close; }
// TODO(beng): Move off public API.
// Closes the widget immediately. Compare to |Close|. This will destroy the
// window handle associated with this Widget, so should not be called from
// any code that expects it to be valid beyond this call.
void CloseNow();
// Whether the widget has been asked to close itself. In particular this is
// set to true after Close() has been invoked on the NativeWidget.
bool IsClosed() const;
// Returns the reason the widget was closed, if it was specified.
ClosedReason closed_reason() const { return closed_reason_; }
// Shows the widget. The widget is activated if during initialization the
// can_activate flag in the InitParams structure is set to true.
void Show();
// Hides the widget.
void Hide();
// Like Show(), but does not activate the window. Tests may be flaky on Mac:
// Mac browsertests do not have an activation policy so the widget may be
// activated.
void ShowInactive();
// Unlike Show/Hide above, this function is idempotent. Calling
// SetVisible(true) when IsVisible() == true is a no-op.
void SetVisible(bool visible);
// Activates the widget, assuming it already exists and is visible.
void Activate();
// Deactivates the widget, making the next window in the Z order the active
// window.
void Deactivate();
// Returns whether the Widget is the currently active window.
virtual bool IsActive() const;
// Returns true if views style follows the widget activation state. The
// default implementation simply calls CanActivate().
virtual bool ShouldViewsStyleFollowWidgetActivation() const;
// Sets the z-order of the widget. This only applies to top-level widgets.
void SetZOrderLevel(ui::ZOrderLevel order);
// Gets the z-order of the widget. This only applies to top-level widgets.
ui::ZOrderLevel GetZOrderLevel() const;
// Sets the z-order sublevel of the widget. This applies to both top-level
// and non top-level widgets.
void SetZOrderSublevel(int sublevel);
// Gets the z-order sublevel of the widget. This applies to both top-level
// and non top-level widgets.
int GetZOrderSublevel() const;
// Sets the widget to be visible on all work spaces.
void SetVisibleOnAllWorkspaces(bool always_visible);
// Is this widget currently visible on all workspaces?
// A call to SetVisibleOnAllWorkspaces(true) won't necessarily mean
// IsVisbleOnAllWorkspaces() == true (for example, when the platform doesn't
// support workspaces).
bool IsVisibleOnAllWorkspaces() const;
// Maximizes/minimizes/restores the window.
void Maximize();
void Minimize();
void Restore();
// Whether or not the window is maximized or minimized.
virtual bool IsMaximized() const;
bool IsMinimized() const;
// Accessors for fullscreen state.
// The `target_display_id` may only be specified if `fullscreen` is true, and
// indicates a specific display to become fullscreen on (note that this may
// move a fullscreen widget from one display to another).
void SetFullscreen(bool fullscreen,
int64_t target_display_id = display::kInvalidDisplayId);
bool IsFullscreen() const;
// macOS: Sets whether the window can share fullscreen windows' spaces.
void SetCanAppearInExistingFullscreenSpaces(
bool can_appear_in_existing_fullscreen_spaces);
// Sets the opacity of the widget. This may allow widgets behind the widget
// in the Z-order to become visible, depending on the capabilities of the
// underlying windowing system.
void SetOpacity(float opacity);
// Sets the aspect ratio of the widget's client view, which will be maintained
// during interactive resizing. Note that for widgets that have a client view
// that is framed by custom-drawn borders / window frame / etc, the widget
// size will be chosen so that the aspect ratio of client view, not the entire
// widget, will be `aspect_ratio`.
//
// Once set, some platforms ensure the content will only size to integer
// multiples of |aspect_ratio|.
void SetAspectRatio(const gfx::SizeF& aspect_ratio);
// Flashes the frame of the window to draw attention to it. Currently only
// implemented on Windows for non-Aura.
void FlashFrame(bool flash);
// Returns the View at the root of the View hierarchy contained by this
// Widget.
View* GetRootView();
const View* GetRootView() const;
// A secondary widget is one that is automatically closed (via Close()) when
// all non-secondary widgets are closed.
// Default is true.
// TODO(beng): This is an ugly API, should be handled implicitly via
// transience.
void set_is_secondary_widget(bool is_secondary_widget) {
is_secondary_widget_ = is_secondary_widget;
}
bool is_secondary_widget() const { return is_secondary_widget_; }
// Returns whether the Widget is visible to the user.
virtual bool IsVisible() const;
// Returns the ThemeProvider that provides theme resources for this Widget.
virtual const ui::ThemeProvider* GetThemeProvider() const;
// Returns a custom theme object suitable for use in a
// ColorProviderKey. If this is null, the window has no custom theme.
virtual ui::ColorProviderKey::ThemeInitializerSupplier* GetCustomTheme()
const;
ui::NativeTheme* GetNativeTheme() {
return const_cast<ui::NativeTheme*>(
static_cast<const Widget*>(this)->GetNativeTheme());
}
virtual const ui::NativeTheme* GetNativeTheme() const;
// Returns the FocusManager for this widget.
// Note that all widgets in a widget hierarchy share the same focus manager.
FocusManager* GetFocusManager();
const FocusManager* GetFocusManager() const;
// Returns the ui::InputMethod for this widget.
ui::InputMethod* GetInputMethod();
// Returns the SublevelManager for this widget.
SublevelManager* GetSublevelManager();
// Starts a drag operation for the specified view. This blocks until the drag
// operation completes or is cancelled by calling `CancelShellDrag()`.
// |view| can be NULL.
// If the view is non-NULL it can be accessed during the drag by calling
// dragged_view(). If the view has not been deleted during the drag,
// OnDragDone() is called on it. |location| is in the widget's coordinate
// system. |view| must be hosted by this widget.
void RunShellDrag(View* view,
std::unique_ptr<ui::OSExchangeData> data,
const gfx::Point& location,
int operation,
ui::mojom::DragEventSource source);
// Cancels a currently running drag operation for the specified view. |view|
// can be NULL.
void CancelShellDrag(View* view);
// Returns the view that requested the current drag operation via
// RunShellDrag(), or NULL if there is no such view or drag operation.
View* dragged_view() {
return const_cast<View*>(const_cast<const Widget*>(this)->dragged_view());
}
const View* dragged_view() const { return dragged_view_; }
// Adds the specified |rect| in client area coordinates to the rectangle to be
// redrawn.
virtual void SchedulePaintInRect(const gfx::Rect& rect);
// Schedule a layout to occur. This is called by RootView, client code should
// not need to call this.
void ScheduleLayout();
// Called when the contents view receives an `InvalidateLayout()`.
void OnRootViewLayoutInvalidated();
// Sets the currently visible cursor.
void SetCursor(const ui::Cursor& cursor);
// Returns true if and only if mouse events are enabled.
bool IsMouseEventsEnabled() const;
// Sets/Gets a native window property on the underlying native window object.
// Returns NULL if the property does not exist. Setting the property value to
// NULL removes the property.
void SetNativeWindowProperty(const char* name, void* value);
void* GetNativeWindowProperty(const char* name) const;
// Tell the window to update its title from the delegate.
void UpdateWindowTitle();
// Tell the window to update its icon from the delegate.
void UpdateWindowIcon();
// Shows the platform specific emoji picker for this widget.
void ShowEmojiPanel();
// Retrieves the focus traversable for this widget.
FocusTraversable* GetFocusTraversable();
// Notifies the view hierarchy contained in this widget that theme resources
// changed.
void ThemeChanged();
// Notifies the view hierarchy contained in this widget that the device scale
// factor changed.
void DeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor);
void SetFocusTraversableParent(FocusTraversable* parent);
void SetFocusTraversableParentView(View* parent_view);
// Clear native focus set to the Widget's NativeWidget.
void ClearNativeFocus();
void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; }
FrameType frame_type() const { return frame_type_; }
// Creates an appropriate NonClientFrameView for this widget. The
// WidgetDelegate is given the first opportunity to create one, followed by
// the NativeWidget implementation. If both return NULL, a default one is
// created.
virtual std::unique_ptr<NonClientFrameView> CreateNonClientFrameView();
// Whether we should be using a native frame.
bool ShouldUseNativeFrame() const;
// Determines whether the window contents should be rendered transparently
// (for example, so that they can overhang onto the window title bar).
bool ShouldWindowContentsBeTransparent() const;
// Tell the window that something caused the frame type to change.
void FrameTypeChanged();
NonClientView* non_client_view() {
return const_cast<NonClientView*>(
const_cast<const Widget*>(this)->non_client_view());
}
const NonClientView* non_client_view() const { return non_client_view_; }
ClientView* client_view() {
return const_cast<ClientView*>(
const_cast<const Widget*>(this)->client_view());
}
const ClientView* client_view() const {
// non_client_view_ may be NULL, especially during creation.
return non_client_view_ ? non_client_view_->client_view() : nullptr;
}
// Returns the compositor for this Widget, note that this may change during
// the Widget's lifetime (e.g. when switching monitors on Chrome OS).
ui::Compositor* GetCompositor() {
return const_cast<ui::Compositor*>(
const_cast<const Widget*>(this)->GetCompositor());
}
const ui::Compositor* GetCompositor() const;
// Returns the widget's layer, if any.
ui::Layer* GetLayer() {
return const_cast<ui::Layer*>(const_cast<const Widget*>(this)->GetLayer());
}
const ui::Layer* GetLayer() const;
// Reorders the widget's child NativeViews which are associated to the view
// tree (eg via a NativeViewHost) to match the z-order of the views in the
// view tree. The z-order of views with layers relative to views with
// associated NativeViews is used to reorder the NativeView layers. This
// method assumes that the widget's child layers which are owned by a view are
// already in the correct z-order relative to each other and does no
// reordering if there are no views with an associated NativeView.
void ReorderNativeViews();
// Called by a View when the status of it's layer or one of the views
// descendants layer status changes.
void LayerTreeChanged();
const NativeWidget* native_widget() const;
NativeWidget* native_widget();
internal::NativeWidgetPrivate* native_widget_private() {
return native_widget_.get();
}
const internal::NativeWidgetPrivate* native_widget_private() const {
return native_widget_.get();
}
// Sets capture to the specified view. This makes it so that all mouse, touch
// and gesture events go to |view|. If |view| is NULL, the widget still
// obtains event capture, but the events will go to the view they'd normally
// go to.
void SetCapture(View* view);
// Releases capture.
void ReleaseCapture();
// Returns true if the widget has capture.
bool HasCapture();
void set_auto_release_capture(bool auto_release_capture) {
auto_release_capture_ = auto_release_capture;
}
// Returns the font used for tooltips.
TooltipManager* GetTooltipManager();
const TooltipManager* GetTooltipManager() const;
void set_focus_on_creation(bool focus_on_creation) {
focus_on_creation_ = focus_on_creation;
}
// Returns the parent of this widget. Note that
// * A top-level widget is not necessarily the root and may have a parent.
// * A child widget shares the same visual style, e.g. the dark/light theme,
// with its parent.
// * The native widget may change a widget's parent.
// * The native view's parent might or might not be the parent's native view.
// * For a desktop widget with a non-desktop parent, this value might be
// nullptr during shutdown.
Widget* parent() { return parent_.get(); }
const Widget* parent() const { return parent_.get(); }
// True if the widget is considered top level widget. Top level widget
// is a widget of TYPE_WINDOW, TYPE_PANEL, TYPE_WINDOW_FRAMELESS, BUBBLE,
// POPUP or MENU, and has a focus manager and input method object associated
// with it. TYPE_CONTROL and TYPE_TOOLTIP is not considered top level.
bool is_top_level() const { return is_top_level_; }
// True if widget was created in headless mode.
bool is_headless() const { return is_headless_; }
// True if the window size will follow the content preferred size.
bool is_autosized() const { return is_autosized_; }
// True when window movement via mouse interaction with the frame is disabled.
bool movement_disabled() const { return movement_disabled_; }
void set_movement_disabled(bool disabled) { movement_disabled_ = disabled; }
// Returns the work area bounds of the screen the Widget belongs to.
gfx::Rect GetWorkAreaBoundsInScreen() const;
// Creates and dispatches synthesized mouse move event using the current
// mouse location to refresh hovering status in the widget.
void SynthesizeMouseMoveEvent();
// Returns the gesture recognizer which can handle touch/gesture events on
// this.
ui::GestureRecognizer* GetGestureRecognizer();
// Returns the associated gesture consumer.
ui::GestureConsumer* GetGestureConsumer();
// Called when the delegate's CanResize or CanMaximize changes.
void OnSizeConstraintsChanged();
// Notification that our owner is closing.
// NOTE: this is not invoked for aura as it's currently not needed there.
// Under aura menus close by way of activation getting reset when the owner
// closes.
virtual void OnOwnerClosing();
// Returns the internal name for this Widget and NativeWidget.
std::string GetName() const;
// Registers |callback| to be called whenever the "paint as active" state
// changes.
base::CallbackListSubscription RegisterPaintAsActiveChangedCallback(
PaintAsActiveCallbackList::CallbackType callback);
// Prevents the widget from being rendered as inactive during the lifetime of
// the returned lock. Multiple locks can exist with disjoint lifetimes. The
// returned lock can safely outlive the associated widget.
std::unique_ptr<PaintAsActiveLock> LockPaintAsActive();
// Undoes LockPaintAsActive(). This should never be called outside of
// PaintAsActiveLock destructor.
void UnlockPaintAsActive();
// Returns true if the window should paint as active.
bool ShouldPaintAsActive() const;
// Called when the ShouldPaintAsActive() of parent changes.
void OnParentShouldPaintAsActiveChanged();
// Notifies registered callbacks and the native widget of changes to
// the ShouldPaintAsActive() state.
void NotifyPaintAsActiveChanged();
base::WeakPtr<Widget> GetWeakPtr();
// Overridden from NativeWidgetDelegate:
bool IsModal() const override;
bool IsDialogBox() const override;
bool CanActivate() const override;
bool IsNativeWidgetInitialized() const override;
bool OnNativeWidgetActivationChanged(bool active) override;
bool ShouldHandleNativeWidgetActivationChanged(bool active) override;
void OnNativeFocus() override;
void OnNativeBlur() override;
void OnNativeWidgetVisibilityChanged(bool visible) override;
void OnNativeWidgetCreated() override;
void OnNativeWidgetDestroying() override;
void OnNativeWidgetDestroyed() override;
void OnNativeWidgetParentChanged(gfx::NativeView parent) override;
gfx::Size GetMinimumSize() const override;
gfx::Size GetMaximumSize() const override;
void OnNativeWidgetMove() override;
void OnNativeWidgetSizeChanged(const gfx::Size& new_size) override;
void OnNativeWidgetWorkspaceChanged() override;
void OnNativeWidgetWindowShowStateChanged() override;
void OnNativeWidgetBeginUserBoundsChange() override;
void OnNativeWidgetEndUserBoundsChange() override;
void OnNativeWidgetAddedToCompositor() override;
void OnNativeWidgetRemovingFromCompositor() override;
bool HasFocusManager() const override;
void OnNativeWidgetPaint(const ui::PaintContext& context) override;
int GetNonClientComponent(const gfx::Point& point) override;
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnMouseCaptureLost() override;
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
bool ExecuteCommand(int command_id) override;
bool HasHitTestMask() const override;
void GetHitTestMask(SkPath* mask) const override;
Widget* AsWidget() override;
const Widget* AsWidget() const override;
bool SetInitialFocus(ui::mojom::WindowShowState show_state) override;
bool ShouldDescendIntoChildForEventHandling(
ui::Layer* root_layer,
gfx::NativeView child,
ui::Layer* child_layer,
const gfx::Point& location) override;
void LayoutRootViewIfNecessary() override;
// Overridden from ui::EventSource:
ui::EventSink* GetEventSink() override;
// Overridden from FocusTraversable:
FocusSearch* GetFocusSearch() override;
FocusTraversable* GetFocusTraversableParent() override;
View* GetFocusTraversableParentView() override;
// Overridden from ui::NativeThemeObserver:
void OnNativeThemeUpdated(ui::NativeTheme* observed_theme) override;
// Overridden from ui::AXModeObsever
// TODO(crbug.com/325137417): We might need to add an override for when the
// mode is removed, but currently we don't have the support for this in
// ViewAccessibility. Add the override once logic to remove a mode is added to
// ViewAccessibility.
void OnAXModeAdded(ui::AXMode mode) override;
// Sets an override for `color_mode` when `GetColorProvider()` is requested.
// e.g. if set to kDark, colors will always be for the dark theme.
void SetColorModeOverride(
std::optional<ui::ColorProviderKey::ColorMode> color_mode);
// ui::ColorProviderSource:
const ui::ColorProvider* GetColorProvider() const override;
ui::RendererColorMap GetRendererColorMap(
ui::ColorProviderKey::ColorMode color_mode,
ui::ColorProviderKey::ForcedColors forced_colors) const override;
// Set the native theme from which this widget gets color from for testing.
void SetNativeThemeForTest(ui::NativeTheme* native_theme) {
SetNativeTheme(native_theme);
native_theme_set_for_testing_ = true;
}
ui::ColorProviderKey GetColorProviderKeyForTesting() const;
// Causes IsFullscreen() to also check parent state, since this widget is
// logically part of the same window as the parent.
void SetCheckParentForFullscreen();
// Returns the current ownership model of the widget.
InitParams::Ownership ownership() const { return ownership_; }
bool native_widget_active() const { return native_widget_active_; }
// Called to enable or disable screenshots of this widget.
void SetAllowScreenshots(bool allow);
bool AreScreenshotsAllowed();
// Called when we become / stop being `child_widget`'s parent.
void OnChildAdded(Widget* child_widget);
void OnChildRemoved(Widget* child_widget);
void UpdateAccessibleNameForRootView();
protected:
// Creates the RootView to be used within this Widget. Subclasses may override
// to create custom RootViews that do specialized event processing.
// TODO(beng): Investigate whether or not this is needed.
virtual internal::RootView* CreateRootView();
// Provided to allow the NativeWidget implementations to destroy the RootView
// _before_ the focus manager/tooltip manager.
// TODO(beng): remove once we fold those objects onto this one.
void DestroyRootView();
// Notification that a drag will start. Default implementation does nothing.
virtual void OnDragWillStart();
// Notification that the drag performed by RunShellDrag() has completed.
virtual void OnDragComplete();
// Set the native theme from which this widget gets color from.
void SetNativeTheme(ui::NativeTheme* native_theme);
// The following methods are used by the property access system described in
// the comments on views::View. They follow the required naming convention in
// order to allow them to be visible via the metadata.
// TODO(kylixrd): Refactor code to use these methods directly.
int GetX() const;
int GetY() const;
int GetWidth() const;
int GetHeight() const;
bool GetVisible() const;
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
// ui::ColorProviderSource:
ui::ColorProviderKey GetColorProviderKey() const override;
private:
// Type of ways to ignore activation changes.
enum class DisableActivationChangeHandlingType {
kNone = 0, // Don't ignore any activation changes.
kIgnore, // Ignore both activation and deactivation changes.
kIgnoreDeactivationOnly, // Ignore only deactivation changes.
};
class PaintAsActiveLockImpl;
friend class ButtonTest;
friend class ComboboxTest;
friend class PaintAsActiveLockImpl;
friend class TextfieldTest;
friend class ViewAuraTest;
friend class ui_devtools::BubbleLocking;
friend void DisableActivationChangeHandlingForTests();
// Sets/gets the type of disabling widget activation change handling.
static void SetDisableActivationChangeHandling(
DisableActivationChangeHandlingType new_type) {
g_disable_activation_change_handling_ = new_type;
}
static DisableActivationChangeHandlingType
GetDisableActivationChangeHandling() {
return g_disable_activation_change_handling_;
}
// Persists the window's restored position and "show" state using the
// window delegate.
void SaveWindowPlacement();
// Invokes SaveWindowPlacement() if the native widget has been initialized.
// This is called at times when the native widget may not have been
// initialized.
void SaveWindowPlacementIfInitialized();
// Sizes and positions the window just after it is created.
void SetInitialBounds(const gfx::Rect& bounds);
// Sizes and positions the frameless window just after it is created.
void SetInitialBoundsForFramelessWindow(const gfx::Rect& bounds);
// Set the parent of this widget.
void SetParent(Widget* parent);
// Returns the bounds and "show" state from the delegate. Returns true if
// the delegate wants to use a specified bounds.
bool GetSavedWindowPlacement(gfx::Rect* bounds,
ui::mojom::WindowShowState* show_state);
// Returns the Views whose layers are parented directly to the Widget's
// layer.
const View::Views& GetViewsWithLayers();
// If a descendent of |root_view_| is focused, then clear the focus.
void ClearFocusFromWidget();
// This holds logic that needs to called synchronously after showing, before
// the native widget asynchronously invokes OnNativeWidgetVisibilityChanged().
void HandleShowRequested();
// This holds the logic for handling of the destroying and destroyed
// notifications.
void HandleWidgetDestroying();
void HandleWidgetDestroyed();
static DisableActivationChangeHandlingType
g_disable_activation_change_handling_;
base::WeakPtr<internal::NativeWidgetPrivate> native_widget_ = nullptr;
// This unique pointer is only set when WIDGET_OWNS_NATIVE_WIDGET so that we
// can destroy the NativeWidget. Except for managing lifetime for
// WIDGET_OWNS_NATIVE_WIDGET, the NativeWidget should always be referenced
// through the |native_widget_| weak ptr.
std::unique_ptr<internal::NativeWidgetPrivate> owned_native_widget_;
base::ObserverList<WidgetObserver> observers_;
base::ObserverList<WidgetRemovalsObserver>::Unchecked removals_observers_;
// Weak pointer to the Widget's delegate. If a NULL delegate is supplied
// to Init() a default WidgetDelegate is created.
base::WeakPtr<WidgetDelegate> widget_delegate_;
// The parent of this widget. This is the widget that associates with
// the |params.parent| supplied to Init(). If no parent is given or the native
// view parent has no associating Widget, this value will be nullptr.
// For a desktop widget with a non-desktop parent, this value might be nullptr
// during shutdown.
base::WeakPtr<Widget> parent_ = nullptr;
// This boolean is true when the widget tree is being traversed for
// WidgetObserver event broadcasting. It is used to CHECK that the widget tree
// is not modified during the traversal.
bool is_traversing_widget_tree_ = false;
// The root of the View hierarchy attached to this window.
// WARNING: see warning in tooltip_manager_ for ordering dependencies with
// this and tooltip_manager_.
std::unique_ptr<internal::RootView> root_view_;
// The View that provides the non-client area of the window (title bar,
// window controls, sizing borders etc). To use an implementation other than
// the default, this class must be sub-classed and this value set to the
// desired implementation before calling |InitWindow()|.
raw_ptr<NonClientView> non_client_view_ = nullptr;
// The focus manager keeping track of focus for this Widget and any of its
// children. NULL for non top-level widgets.
// WARNING: RootView's destructor calls into the FocusManager. As such, this
// must be destroyed AFTER root_view_. This is enforced in DestroyRootView().
std::unique_ptr<FocusManager> focus_manager_;
// The sublevel manager that ensures that the children are stacked in the
// order specified by their InitParams::sublevel.
std::unique_ptr<SublevelManager> sublevel_manager_;
// Valid for the lifetime of RunShellDrag(), indicates the view the drag
// started from.
raw_ptr<View> dragged_view_ = nullptr;
// See class documentation for Widget above for a note about ownership.
InitParams::Ownership ownership_ = InitParams::NATIVE_WIDGET_OWNS_WIDGET;
// See set_is_secondary_widget().
bool is_secondary_widget_ = true;
// If set, overrides this value is used instead of the one from NativeTheme
// when constructing a ColorProvider.
std::optional<ui::ColorProviderKey::ColorMode> color_mode_override_;
// The current frame type in use by this window. Defaults to
// FrameType::kDefault.
FrameType frame_type_ = FrameType::kDefault;
// Tracks whether the native widget is active.
bool native_widget_active_ = false;
// Count of paint-as-active locks on this widget. See LockPaintAsActive().
size_t paint_as_active_refcount_ = 0;
// Callbacks to notify when the ShouldPaintAsActive() changes.
PaintAsActiveCallbackList paint_as_active_callbacks_;
// Lock on the parent widget when this widget is active.
// When this widget is destroyed, the lock is automatically released.
std::unique_ptr<PaintAsActiveLock> parent_paint_as_active_lock_;
// Subscription to parent's ShouldPaintAsActive() change.
base::CallbackListSubscription parent_paint_as_active_subscription_;
// Set to true if the widget is in the process of closing.
bool widget_closed_ = false;
// Set to true after OnWidgetDestroyed called.
bool native_widget_destroyed_ = false;
// The reason the widget was closed.
// Note that this may be ClosedReason::kUnspecified if the deprecated Close()
// method was called rather than CloseWithReason().
ClosedReason closed_reason_ = ClosedReason::kUnspecified;
// The saved "show" state for this window. See note in SetInitialBounds
// that explains why we save this.
ui::mojom::WindowShowState saved_show_state_ =
ui::mojom::WindowShowState::kDefault;
// The restored bounds used for the initial show. This is only used if
// |saved_show_state_| is maximized. initial_restored_bounds_ is in DIP units
// and is converted to pixels in DesktopWindowTreeHostWin::Show.
gfx::Rect initial_restored_bounds_;
// Focus is automatically set to the view provided by the delegate
// when the widget is shown. Set this value to false to override
// initial focus for the widget.
bool focus_on_creation_ = true;
// See |is_top_level()| accessor.
bool is_top_level_ = false;
// Tracks whether native widget has been initialized.
bool native_widget_initialized_ = false;
// TODO(beng): Remove NativeWidgetGtk's dependence on these:
// If true, the mouse is currently down.
bool is_mouse_button_pressed_ = false;
// If set, the widget was created in headless mode.
bool is_headless_ = false;
// If set, the window size will follow the content preferred size.
bool is_autosized_ = false;
// True if capture losses should be ignored.
bool ignore_capture_loss_ = false;
// TODO(beng): Remove NativeWidgetGtk's dependence on these:
// The following are used to detect duplicate mouse move events and not
// deliver them. Displaying a window may result in the system generating
// duplicate move events even though the mouse hasn't moved.
bool last_mouse_event_was_move_ = false;
gfx::Point last_mouse_event_position_;
// True if event capture should be released on a mouse up event. Default is
// true.
bool auto_release_capture_ = true;
// See description in GetViewsWithLayers().
View::Views views_with_layers_;
// Does |views_with_layers_| need updating?
bool views_with_layers_dirty_ = false;
// True when window movement via mouse interaction with the frame should be
// disabled.
bool movement_disabled_ = false;
// Block the widget from closing.
bool block_close_ = false;
// The native theme this widget is using.
// If nullptr, defaults to use the regular native theme.
raw_ptr<ui::NativeTheme> native_theme_ = nullptr;
// A flag that prevents the widget from updating its instance of
// `native_theme_`. This is necessary during testing as theme updates may
// trigger a reset of the explicitly set test theme.
bool native_theme_set_for_testing_ = false;
// By default, widgets are assumed to correspond to windows. If a parent
// widget is fullscreen, then the child widget is a popup which is not
// fullscreen. However, on macOS some child widgets logically correspond to
// the same window. Their fullscreen state should inherit from their parents.
bool check_parent_for_fullscreen_ = false;
// Replaces the implementation of Close() and CloseWithReason().
base::OnceCallback<void(ClosedReason)> override_close_;
base::ScopedObservation<ui::NativeTheme, ui::NativeThemeObserver>
native_theme_observation_{this};
base::ScopedObservation<ui::AXPlatform, ui::AXModeObserver>
ax_mode_observation_{this};
base::WeakPtrFactory<Widget> weak_ptr_factory_{this};
};
} // namespace views
#endif // UI_VIEWS_WIDGET_WIDGET_H_