| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/core/display_lock/display_lock_context.h" |
| |
| #include <string> |
| |
| #include "base/memory/ptr_util.h" |
| #include "third_party/blink/renderer/core/css/style_change_reason.h" |
| #include "third_party/blink/renderer/core/display_lock/display_lock_options.h" |
| #include "third_party/blink/renderer/core/display_lock/strict_yielding_display_lock_budget.h" |
| #include "third_party/blink/renderer/core/display_lock/unyielding_display_lock_budget.h" |
| #include "third_party/blink/renderer/core/display_lock/yielding_display_lock_budget.h" |
| #include "third_party/blink/renderer/core/dom/document.h" |
| #include "third_party/blink/renderer/core/dom/dom_exception.h" |
| #include "third_party/blink/renderer/core/dom/element.h" |
| #include "third_party/blink/renderer/core/dom/node_computed_style.h" |
| #include "third_party/blink/renderer/core/frame/local_frame_view.h" |
| #include "third_party/blink/renderer/core/inspector/inspector_trace_events.h" |
| #include "third_party/blink/renderer/core/layout/layout_box.h" |
| #include "third_party/blink/renderer/core/layout/layout_object.h" |
| #include "third_party/blink/renderer/core/page/page.h" |
| #include "third_party/blink/renderer/core/paint/paint_layer.h" |
| #include "third_party/blink/renderer/core/paint/pre_paint_tree_walk.h" |
| #include "third_party/blink/renderer/platform/bindings/microtask.h" |
| #include "third_party/blink/renderer/platform/heap/heap.h" |
| |
| namespace blink { |
| |
| namespace { |
| // The default timeout for the lock if a timeout is not specified. Defaults to 1 |
| // sec. |
| double kDefaultLockTimeoutMs = 1000.; |
| |
| namespace rejection_names { |
| const char* kElementIsUnlocked = "Element is unlocked."; |
| const char* kExecutionContextDestroyed = "Execution context destroyed."; |
| const char* kContainmentNotSatisfied = |
| "Containment requirement is not satisfied."; |
| const char* kElementIsDisconnected = "Element is disconnected."; |
| const char* kLockCommitted = "Lock commit was requested."; |
| const char* kInvalidOptions = "Invalid options."; |
| } // namespace rejection_names |
| |
| // Helper function to convert a display locking state to a string. Used in |
| // traces. |
| std::string StateToString(DisplayLockContext::State state) { |
| switch (state) { |
| case DisplayLockContext::kLocked: |
| return "kLocked"; |
| case DisplayLockContext::kUpdating: |
| return "kUpdating"; |
| case DisplayLockContext::kCommitting: |
| return "kCommitting"; |
| case DisplayLockContext::kUnlocked: |
| return "kUnlocked"; |
| } |
| return ""; |
| } |
| |
| // Helper function that returns an immediately rejected promise. |
| ScriptPromise GetRejectedPromise(ScriptState* script_state, |
| const char* rejection_reason) { |
| auto* resolver = MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| auto promise = resolver->Promise(); |
| resolver->Reject(MakeGarbageCollected<DOMException>( |
| DOMExceptionCode::kNotAllowedError, rejection_reason)); |
| return promise; |
| } |
| |
| // Helper function that returns an immediately resolved promise. |
| ScriptPromise GetResolvedPromise(ScriptState* script_state) { |
| auto* resolver = MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| auto promise = resolver->Promise(); |
| resolver->Resolve(); |
| return promise; |
| } |
| |
| base::Optional<LayoutSize> ParseAndVerifySize(const Vector<double>& size) { |
| if (size.size() != 2 || size[0] < 0 || size[1] < 0) |
| return {}; |
| return LayoutSize(static_cast<float>(size[0]), static_cast<float>(size[1])); |
| } |
| |
| } // namespace |
| |
| DisplayLockContext::DisplayLockContext(Element* element, |
| ExecutionContext* context) |
| : ContextLifecycleObserver(context), |
| element_(element), |
| document_(&element_->GetDocument()), |
| state_(this) { |
| if (document_->View()) |
| document_->View()->RegisterForLifecycleNotifications(this); |
| } |
| |
| DisplayLockContext::~DisplayLockContext() { |
| DCHECK_EQ(state_, kUnlocked); |
| } |
| |
| void DisplayLockContext::Trace(blink::Visitor* visitor) { |
| visitor->Trace(update_resolver_); |
| visitor->Trace(commit_resolver_); |
| visitor->Trace(acquire_resolver_); |
| visitor->Trace(element_); |
| visitor->Trace(document_); |
| visitor->Trace(whitespace_reattach_set_); |
| ScriptWrappable::Trace(visitor); |
| ActiveScriptWrappable::Trace(visitor); |
| ContextLifecycleObserver::Trace(visitor); |
| } |
| |
| void DisplayLockContext::Dispose() { |
| // Note that if we have any resolvers at dispose time, then it's too late to |
| // reject the promise, since we are not allowed to create new strong |
| // references to objects already set for destruction (and rejecting would do |
| // this since the rejection has to be deferred). We need to detach instead. |
| // TODO(vmpstr): See if there is another earlier time we can detect that we're |
| // going to be disposed. |
| FinishUpdateResolver(kDetach); |
| FinishCommitResolver(kDetach); |
| FinishAcquireResolver(kDetach); |
| CancelTimeoutTask(); |
| state_ = kUnlocked; |
| |
| if (document_ && document_->View()) |
| document_->View()->UnregisterFromLifecycleNotifications(this); |
| } |
| |
| void DisplayLockContext::ContextDestroyed(ExecutionContext*) { |
| FinishUpdateResolver(kReject, rejection_names::kExecutionContextDestroyed); |
| FinishCommitResolver(kReject, rejection_names::kExecutionContextDestroyed); |
| FinishAcquireResolver(kReject, rejection_names::kExecutionContextDestroyed); |
| CancelTimeoutTask(); |
| state_ = kUnlocked; |
| } |
| |
| bool DisplayLockContext::HasPendingActivity() const { |
| // If we're locked or doing any work and have an element, then we should stay |
| // alive. If the element is gone, then there is no reason for the context to |
| // remain. Also, if we're unlocked we're essentially "idle" so GC can clean us |
| // up. If the script needs the context, the element would create a new one. |
| return element_ && state_ != kUnlocked; |
| } |
| |
| ScriptPromise DisplayLockContext::acquire(ScriptState* script_state, |
| DisplayLockOptions* options) { |
| TRACE_EVENT0("blink", "DisplayLockContext::acquire()"); |
| double timeout_ms = (options && options->hasTimeout()) |
| ? options->timeout() |
| : kDefaultLockTimeoutMs; |
| |
| if (IsLocked()) { |
| // If we're locked, the activatable flag might change the activation |
| // blocking lock count. If we're not locked, the activation blocking lock |
| // count will be updated when we changed the state. |
| state_.UpdateActivationBlockingCount(activatable_, |
| options && options->activatable()); |
| } |
| activatable_ = options && options->activatable(); |
| |
| if (options && options->hasSize()) { |
| auto parsed_size = ParseAndVerifySize(options->size()); |
| if (!parsed_size) { |
| return GetRejectedPromise(script_state, rejection_names::kInvalidOptions); |
| } |
| locked_content_logical_size_ = *parsed_size; |
| } else { |
| locked_content_logical_size_ = LayoutSize(); |
| } |
| |
| // We always reschedule a timeout task even if we're not starting a new |
| // acquire. The reason for this is that the last acquire dictates the timeout |
| // interval. Note that the following call cancels any existing timeout tasks. |
| RescheduleTimeoutTask(timeout_ms); |
| |
| if (acquire_resolver_) |
| return acquire_resolver_->Promise(); |
| |
| // At this point, we updated state based on the options so if we're locked, |
| // resolve. |
| if (IsLocked()) |
| return GetResolvedPromise(script_state); |
| |
| // We might be committing (which means we're already unlocked for the purposes |
| // of the above check. We resolve the commit, since rejecting it seems wrong. |
| // TODO(vmpstr): We could also reject this, but then script would have no way |
| // to avoid this rejection (since at the time acquire is called, locked |
| // property is false). |
| FinishCommitResolver(kResolve); |
| |
| update_budget_.reset(); |
| |
| // If we're already connected then we need to ensure that we update our layout |
| // size based on the options and we have cleared the painted output. |
| if (ConnectedToView()) { |
| if (!ElementSupportsDisplayLocking()) { |
| // The element has up-to-date style and doesn't satisfy the containment |
| // requirement, so we unlock and reject now. |
| // If the style needs recalc we would instead check containment after |
| // style recalc for this element. |
| DCHECK(!element_->NeedsStyleRecalc()); |
| state_ = kUnlocked; |
| return GetRejectedPromise(script_state, |
| rejection_names::kContainmentNotSatisfied); |
| } |
| |
| acquire_resolver_ = |
| MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| is_horizontal_writing_mode_ = true; |
| if (auto* layout_object = element_->GetLayoutObject()) { |
| layout_object->SetNeedsLayoutAndPrefWidthsRecalc( |
| layout_invalidation_reason::kDisplayLock); |
| is_horizontal_writing_mode_ = layout_object->IsHorizontalWritingMode(); |
| } |
| MarkPaintLayerNeedsRepaint(); |
| ScheduleAnimation(); |
| // TODO(vmpstr): This needs to be set after invalidation above, since we |
| // want the object to layout once. After the changes to separate self and |
| // child layout, this would no longer be required and we can set the |
| // container as locked earlier. |
| state_ = kLocked; |
| return acquire_resolver_->Promise(); |
| } |
| |
| state_ = kLocked; |
| // Otherwise (if we're not connected), resolve immediately. |
| return GetResolvedPromise(script_state); |
| } |
| |
| ScriptPromise DisplayLockContext::update(ScriptState* script_state) { |
| TRACE_EVENT0("blink", "DisplayLockContext::update()"); |
| // Reject if we're unlocked or disconnected. |
| if (state_ == kUnlocked || !ConnectedToView()) { |
| return GetRejectedPromise(script_state, |
| rejection_names::kElementIsUnlocked); |
| } |
| |
| // If we have a resolver, then we're at least updating already, just return |
| // the same promise. |
| if (update_resolver_) { |
| DCHECK(state_ == kUpdating || state_ == kCommitting) << state_; |
| return update_resolver_->Promise(); |
| } |
| |
| update_resolver_ = MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| StartUpdateIfNeeded(); |
| return update_resolver_->Promise(); |
| } |
| |
| ScriptPromise DisplayLockContext::commit(ScriptState* script_state) { |
| TRACE_EVENT0("blink", "DisplayLockContext::commit()"); |
| // Resolve if we're already unlocked. |
| if (state_ == kUnlocked) |
| return GetResolvedPromise(script_state); |
| |
| // If we're already committing and it's not because of activation, |
| // we would already have the commit promise and should just return it. |
| if (commit_resolver_) { |
| // When we perform an updateAndCommit(), we schedule a StartCommit() via a |
| // task. While that task is in flight, our state could still be locked. It, |
| // of course, can also be updating or committing if that's what we are |
| // currently doing. So the only state we can't be in is kUnlocked. |
| DCHECK(state_ != kUnlocked); |
| return commit_resolver_->Promise(); |
| } |
| |
| // Note that we don't resolve the update promise here, since it should still |
| // finish updating before resolution. That is, calling update() and commit() |
| // together will still wait until the lifecycle is clean before resolving any |
| // of the promises. |
| |
| commit_resolver_ = MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| auto promise = commit_resolver_->Promise(); |
| // It's possible we are already committing due to activation. If not, we |
| // should start the commit. |
| if (state_ != kCommitting) |
| StartCommit(); |
| return promise; |
| } |
| |
| ScriptPromise DisplayLockContext::updateAndCommit(ScriptState* script_state) { |
| TRACE_EVENT0("blink", "DisplayLockContext::updateAndCommit()"); |
| |
| // Resolve if we're already unlocked. |
| if (state_ == kUnlocked) |
| return GetResolvedPromise(script_state); |
| |
| // If we're in a state where a co-operative update doesn't make sense (e.g. we |
| // haven't acquired the lock, or we're already sync committing), then do |
| // whatever commit() would do. |
| if (state_ == kCommitting || !ConnectedToView()) |
| return commit(script_state); |
| |
| // If we have a commit resolver already, return it. |
| if (commit_resolver_) { |
| // We must be in a second call to updateAndCommit(), meaning that we're in |
| // the kUpdating state with a commit_resolver_. |
| DCHECK_EQ(state_, kUpdating); |
| return commit_resolver_->Promise(); |
| } |
| |
| CancelTimeoutTask(); |
| commit_resolver_ = MakeGarbageCollected<ScriptPromiseResolver>(script_state); |
| StartUpdateIfNeeded(); |
| return commit_resolver_->Promise(); |
| } |
| |
| void DisplayLockContext::FinishUpdateResolver(ResolverState state, |
| const char* rejection_reason) { |
| FinishResolver(&update_resolver_, state, rejection_reason); |
| } |
| |
| void DisplayLockContext::FinishCommitResolver(ResolverState state, |
| const char* rejection_reason) { |
| FinishResolver(&commit_resolver_, state, rejection_reason); |
| } |
| |
| void DisplayLockContext::FinishAcquireResolver(ResolverState state, |
| const char* rejection_reason) { |
| FinishResolver(&acquire_resolver_, state, rejection_reason); |
| } |
| |
| void DisplayLockContext::FinishResolver(Member<ScriptPromiseResolver>* resolver, |
| ResolverState state, |
| const char* rejection_reason) { |
| if (!*resolver) |
| return; |
| switch (state) { |
| case kResolve: |
| // In order to avoid script doing work as a part of the lifecycle update, |
| // we delay the resolution to be in a task. |
| GetExecutionContext() |
| ->GetTaskRunner(TaskType::kMiscPlatformAPI) |
| ->PostTask(FROM_HERE, WTF::Bind( |
| +[](ScriptPromiseResolver* resolver) { |
| resolver->Resolve(); |
| }, |
| WrapPersistent(resolver->Get()))); |
| break; |
| case kReject: |
| DCHECK(rejection_reason); |
| (*resolver)->Reject(MakeGarbageCollected<DOMException>( |
| DOMExceptionCode::kNotAllowedError, rejection_reason)); |
| break; |
| case kDetach: |
| (*resolver)->Detach(); |
| } |
| *resolver = nullptr; |
| } |
| |
| bool DisplayLockContext::ShouldStyle(LifecycleTarget target) const { |
| return target == kSelf || update_forced_ || state_ > kUpdating || |
| (state_ == kUpdating && |
| update_budget_->ShouldPerformPhase(DisplayLockBudget::Phase::kStyle)); |
| } |
| |
| void DisplayLockContext::DidStyle(LifecycleTarget target) { |
| if (state_ == kUnlocked) |
| return; |
| |
| if (target == kSelf) { |
| // We must have "contain: style layout" for display locking. |
| // Note that we should always have this containment after every style |
| // update. Otherwise, proceeding with layout may cause unexpected behavior. |
| // By rejecting the promise, the behavior can be detected by script. |
| // TODO(rakina): If this is after acquire's promise is resolved and update() |
| // commit() isn't in progress, the web author won't know that the element |
| // got unlocked. Figure out how to notify the author. |
| if (!ElementSupportsDisplayLocking()) { |
| FinishUpdateResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| FinishCommitResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| FinishAcquireResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| state_ = kUnlocked; |
| return; |
| } |
| |
| if (blocked_style_traversal_type_ == kStyleUpdateSelf) |
| blocked_style_traversal_type_ = kStyleUpdateNotRequired; |
| auto* layout_object = element_->GetLayoutObject(); |
| is_horizontal_writing_mode_ = |
| !layout_object || layout_object->IsHorizontalWritingMode(); |
| return; |
| } |
| |
| if (state_ != kCommitting && state_ != kUpdating && !update_forced_) |
| return; |
| |
| blocked_style_traversal_type_ = kStyleUpdateNotRequired; |
| |
| MarkElementsForWhitespaceReattachment(); |
| |
| if (state_ == kUpdating) |
| update_budget_->DidPerformPhase(DisplayLockBudget::Phase::kStyle); |
| } |
| |
| bool DisplayLockContext::ShouldLayout(LifecycleTarget target) const { |
| return target == kSelf || update_forced_ || state_ > kUpdating || |
| (state_ == kUpdating && update_budget_->ShouldPerformPhase( |
| DisplayLockBudget::Phase::kLayout)); |
| } |
| |
| void DisplayLockContext::DidLayout(LifecycleTarget target) { |
| if (target == kSelf) |
| return; |
| |
| if (state_ == kUpdating) |
| update_budget_->DidPerformPhase(DisplayLockBudget::Phase::kLayout); |
| } |
| |
| bool DisplayLockContext::ShouldPrePaint() const { |
| return update_forced_ || state_ > kUpdating || |
| (state_ == kUpdating && update_budget_->ShouldPerformPhase( |
| DisplayLockBudget::Phase::kPrePaint)); |
| } |
| |
| void DisplayLockContext::DidPrePaint() { |
| if (state_ == kUpdating) |
| update_budget_->DidPerformPhase(DisplayLockBudget::Phase::kPrePaint); |
| |
| #if DCHECK_IS_ON() |
| if (state_ == kUpdating || state_ == kCommitting) { |
| // Since we should be under containment, we should have a layer. If we |
| // don't, then paint might not happen and we'll never resolve. |
| DCHECK(element_->GetLayoutObject()->HasLayer()); |
| } |
| #endif |
| } |
| |
| bool DisplayLockContext::ShouldPaint() const { |
| // Note that forced updates should never require us to paint, so we don't |
| // check |update_forced_| here. In other words, although |update_forced_| |
| // could be true here, we still should not paint. This also holds for |
| // kUpdating state, since updates should not paint. |
| return state_ == kCommitting || state_ == kUnlocked; |
| } |
| |
| void DisplayLockContext::DidPaint() { |
| // This is here for symmetry, but could be removed if necessary. |
| } |
| |
| bool DisplayLockContext::IsActivatable() const { |
| return activatable_ || !IsLocked(); |
| } |
| |
| void DisplayLockContext::CommitForActivation() { |
| DCHECK(element_); |
| DCHECK(ConnectedToView()); |
| DCHECK(ShouldCommitForActivation()); |
| StartCommit(); |
| } |
| |
| bool DisplayLockContext::ShouldCommitForActivation() const { |
| return IsActivatable() && state_ != kUnlocked && state_ != kCommitting; |
| } |
| |
| void DisplayLockContext::DidAttachLayoutTree() { |
| if (state_ >= kUnlocked) |
| return; |
| |
| // Note that although we checked at style recalc time that the element has |
| // "contain: style layout", it might not actually apply the containment at the |
| // layout object level. This confirms that containment should apply. |
| if (!ElementSupportsDisplayLocking()) { |
| bool should_stay_locked = state_ == kUpdating && !commit_resolver_; |
| FinishUpdateResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| FinishCommitResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| state_ = should_stay_locked ? kLocked : kUnlocked; |
| } |
| |
| if (auto* layout_object = element_->GetLayoutObject()) |
| is_horizontal_writing_mode_ = layout_object->IsHorizontalWritingMode(); |
| } |
| |
| DisplayLockContext::ScopedForcedUpdate |
| DisplayLockContext::GetScopedForcedUpdate() { |
| if (state_ >= kCommitting) |
| return ScopedForcedUpdate(nullptr); |
| |
| DCHECK(!update_forced_); |
| update_forced_ = true; |
| |
| // Now that the update is forced, we should ensure that style layout, and |
| // prepaint code can reach it via dirty bits. Note that paint isn't a part of |
| // this, since |update_forced_| doesn't force paint to happen. See |
| // ShouldPaint(). |
| MarkForStyleRecalcIfNeeded(); |
| MarkAncestorsForLayoutIfNeeded(); |
| MarkAncestorsForPrePaintIfNeeded(); |
| return ScopedForcedUpdate(this); |
| } |
| |
| void DisplayLockContext::NotifyForcedUpdateScopeEnded() { |
| DCHECK(update_forced_); |
| update_forced_ = false; |
| } |
| |
| void DisplayLockContext::StartCommit() { |
| // Since we are starting a commit, cancel the timeout task. |
| CancelTimeoutTask(); |
| // If we don't have an element or we're not connected, then the process of |
| // committing is the same as just unlocking the element. |
| if (!element_ || !ConnectedToView()) { |
| state_ = kUnlocked; |
| update_budget_.reset(); |
| // Note that we reject the update, but resolve the commit. |
| FinishUpdateResolver(kReject, rejection_names::kElementIsDisconnected); |
| FinishCommitResolver(kResolve); |
| return; |
| } |
| |
| // If we have an acquire resolver, it means that we haven't had a chance to |
| // run the lifecycle yet to clear the painted output. However, we're being |
| // requested to commit. So, we can commit immediately and reject the acquire |
| // callback at the same time. |
| if (acquire_resolver_) { |
| FinishAcquireResolver(kReject, rejection_names::kLockCommitted); |
| FinishCommitResolver(kResolve); |
| state_ = kUnlocked; |
| } else if (state_ != kUpdating) { |
| ScheduleAnimation(); |
| } |
| |
| // We might already be unlocked due to above, but we should still mark |
| // ancestor chains for updates below. |
| if (state_ < kCommitting) |
| state_ = kCommitting; |
| |
| update_budget_.reset(); |
| |
| // We're committing without a budget, so ensure we can reach style. |
| MarkForStyleRecalcIfNeeded(); |
| |
| auto* layout_object = element_->GetLayoutObject(); |
| // We might commit without connecting, so there is no layout object yet. |
| if (!layout_object) |
| return; |
| |
| // Now that we know we have a layout object, we should ensure that we can |
| // reach the rest of the phases as well. |
| MarkAncestorsForLayoutIfNeeded(); |
| MarkAncestorsForPrePaintIfNeeded(); |
| MarkPaintLayerNeedsRepaint(); |
| |
| layout_object->SetNeedsLayoutAndPrefWidthsRecalc( |
| layout_invalidation_reason::kDisplayLock); |
| } |
| |
| void DisplayLockContext::StartUpdateIfNeeded() { |
| // We should not be calling this if we're unlocked. |
| DCHECK_NE(state_, kUnlocked); |
| // Any state other than kLocked means that we are already in the process of |
| // updating/committing, so we can piggy back on that process without kicking |
| // off any new updates. |
| if (state_ != kLocked) |
| return; |
| |
| // We don't need to mark anything dirty since the budget will take care of |
| // that for us. |
| update_budget_ = CreateNewBudget(); |
| state_ = kUpdating; |
| ScheduleAnimation(); |
| } |
| |
| std::unique_ptr<DisplayLockBudget> DisplayLockContext::CreateNewBudget() { |
| switch (BudgetType::kDefault) { |
| case BudgetType::kDoNotYield: |
| return base::WrapUnique(new UnyieldingDisplayLockBudget(this)); |
| case BudgetType::kStrictYieldBetweenLifecyclePhases: |
| return base::WrapUnique(new StrictYieldingDisplayLockBudget(this)); |
| case BudgetType::kYieldBetweenLifecyclePhases: |
| return base::WrapUnique(new YieldingDisplayLockBudget(this)); |
| } |
| NOTREACHED(); |
| return nullptr; |
| } |
| |
| void DisplayLockContext::AddToWhitespaceReattachSet(Element& element) { |
| whitespace_reattach_set_.insert(&element); |
| } |
| |
| void DisplayLockContext::MarkElementsForWhitespaceReattachment() { |
| for (auto element : whitespace_reattach_set_) { |
| if (!element || element->NeedsReattachLayoutTree() || |
| !element->GetLayoutObject()) |
| continue; |
| |
| if (Node* first_child = LayoutTreeBuilderTraversal::FirstChild(*element)) |
| first_child->MarkAncestorsWithChildNeedsReattachLayoutTree(); |
| } |
| whitespace_reattach_set_.clear(); |
| } |
| |
| bool DisplayLockContext::MarkForStyleRecalcIfNeeded() { |
| if (IsElementDirtyForStyleRecalc()) { |
| if (blocked_style_traversal_type_ > kStyleUpdateNotRequired) { |
| // We blocked a traversal going to the element previously. |
| // Make sure we will traverse this element and maybe its subtree if we |
| // previously blocked a style traversal that should've done that. |
| element_->SetNeedsStyleRecalc( |
| blocked_style_traversal_type_ == kStyleUpdateDescendants |
| ? kSubtreeStyleChange |
| : kLocalStyleChange, |
| StyleChangeReasonForTracing::Create( |
| style_change_reason::kDisplayLock)); |
| if (blocked_style_traversal_type_ == kStyleUpdateChildren) |
| element_->SetChildNeedsStyleRecalc(); |
| } |
| // Propagate to the ancestors, since the dirty bit in a locked subtree is |
| // stopped at the locked ancestor. |
| // See comment in IsElementDirtyForStyleRecalc. |
| element_->MarkAncestorsWithChildNeedsStyleRecalc(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool DisplayLockContext::MarkAncestorsForLayoutIfNeeded() { |
| if (IsElementDirtyForLayout()) { |
| element_->GetLayoutObject()->MarkContainerChainForLayout(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool DisplayLockContext::MarkAncestorsForPrePaintIfNeeded() { |
| if (IsElementDirtyForPrePaint()) { |
| auto* layout_object = element_->GetLayoutObject(); |
| if (auto* parent = layout_object->Parent()) |
| parent->SetSubtreeShouldCheckForPaintInvalidation(); |
| |
| // Note that if either we or our descendants are marked as needing this |
| // update, then ensure to mark self as needing the update. This sets up the |
| // correct flags for PrePaint to recompute the necessary values and |
| // propagate the information into the subtree. |
| if (needs_effective_allowed_touch_action_update_ || |
| layout_object->EffectiveAllowedTouchActionChanged() || |
| layout_object->DescendantEffectiveAllowedTouchActionChanged()) { |
| layout_object->MarkEffectiveAllowedTouchActionChanged(); |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| bool DisplayLockContext::MarkPaintLayerNeedsRepaint() { |
| if (auto* layout_object = element_->GetLayoutObject()) { |
| layout_object->PaintingLayer()->SetNeedsRepaint(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool DisplayLockContext::IsElementDirtyForStyleRecalc() const { |
| // The |element_| checks could be true even if |blocked_style_traversal_type_| |
| // is not required. The reason for this is that the |
| // blocked_style_traversal_type_ is set during the style walk that this |
| // display lock blocked. However, we could dirty element style and commit |
| // before ever having gone through the style calc that would have been |
| // blocked, meaning we never blocked style during a walk. Instead we might |
| // have not propagated the dirty bits up the tree. |
| return element_->NeedsStyleRecalc() || element_->ChildNeedsStyleRecalc() || |
| blocked_style_traversal_type_ > kStyleUpdateNotRequired; |
| } |
| |
| bool DisplayLockContext::IsElementDirtyForLayout() const { |
| if (auto* layout_object = element_->GetLayoutObject()) |
| return layout_object->NeedsLayout(); |
| return false; |
| } |
| |
| bool DisplayLockContext::IsElementDirtyForPrePaint() const { |
| if (auto* layout_object = element_->GetLayoutObject()) { |
| return PrePaintTreeWalk::ObjectRequiresPrePaint(*layout_object) || |
| PrePaintTreeWalk::ObjectRequiresTreeBuilderContext(*layout_object) || |
| needs_prepaint_subtree_walk_ || |
| needs_effective_allowed_touch_action_update_; |
| } |
| return false; |
| } |
| |
| void DisplayLockContext::DidMoveToNewDocument(Document& old_document) { |
| DCHECK(element_); |
| document_ = &element_->GetDocument(); |
| |
| // Since we're observing the lifecycle updates, ensure that we listen to the |
| // right document's view. |
| if (old_document.View()) |
| old_document.View()->UnregisterFromLifecycleNotifications(this); |
| if (document_->View()) |
| document_->View()->RegisterForLifecycleNotifications(this); |
| |
| if (!IsActivatable()) { |
| old_document.RemoveActivationBlockingDisplayLock(); |
| document_->AddActivationBlockingDisplayLock(); |
| } |
| if (IsLocked()) { |
| old_document.RemoveLockedDisplayLock(); |
| document_->AddLockedDisplayLock(); |
| } |
| } |
| |
| void DisplayLockContext::WillStartLifecycleUpdate(const LocalFrameView& view) { |
| if (state_ == kUpdating) |
| update_budget_->WillStartLifecycleUpdate(); |
| } |
| |
| void DisplayLockContext::DidFinishLifecycleUpdate(const LocalFrameView& view) { |
| if (acquire_resolver_) { |
| if (!ElementSupportsDisplayLocking()) { |
| FinishAcquireResolver(kReject, rejection_names::kContainmentNotSatisfied); |
| CancelTimeoutTask(); |
| state_ = kUnlocked; |
| return; |
| } |
| FinishAcquireResolver(kResolve); |
| // TODO(vmpstr): When size: auto is supported, we need to get the size from |
| // the layout object here. |
| DCHECK(locked_content_logical_size_); |
| // Fallthrough here in case we're already updating. |
| } |
| |
| if (state_ == kCommitting) { |
| FinishUpdateResolver(kResolve); |
| FinishCommitResolver(kResolve); |
| CancelTimeoutTask(); |
| state_ = kUnlocked; |
| return; |
| } |
| |
| if (state_ != kUpdating) |
| return; |
| |
| // If we became disconnected for any reason, then we should reject the |
| // update promise and go back to the locked state. |
| if (!element_ || !ConnectedToView()) { |
| FinishUpdateResolver(kReject, rejection_names::kElementIsDisconnected); |
| update_budget_.reset(); |
| |
| if (commit_resolver_) { |
| // We resolve the commit if we're not connected. |
| FinishCommitResolver(kResolve); |
| CancelTimeoutTask(); |
| state_ = kUnlocked; |
| } else { |
| state_ = kLocked; |
| } |
| return; |
| } |
| |
| if (update_budget_->NeedsLifecycleUpdates()) { |
| // Note that we post a task to schedule an animation, since rAF requests can |
| // be ignored if they happen from within a lifecycle update. |
| GetExecutionContext() |
| ->GetTaskRunner(TaskType::kMiscPlatformAPI) |
| ->PostTask(FROM_HERE, WTF::Bind(&DisplayLockContext::ScheduleAnimation, |
| WrapWeakPersistent(this))); |
| return; |
| } |
| |
| FinishUpdateResolver(kResolve); |
| update_budget_.reset(); |
| state_ = kLocked; |
| |
| if (commit_resolver_) { |
| // Schedule a commit to run. Note that we can't call StartCommit directly |
| // here, since we're in the lifecycle updates right now and the code that |
| // runs after may depend on having clean layout state, which StartCommit |
| // might dirty. |
| GetExecutionContext() |
| ->GetTaskRunner(TaskType::kMiscPlatformAPI) |
| ->PostTask(FROM_HERE, WTF::Bind(&DisplayLockContext::StartCommit, |
| WrapWeakPersistent(this))); |
| } |
| } |
| |
| void DisplayLockContext::NotifyWillDisconnect() { |
| if (!IsLocked() || !element_ || !element_->GetLayoutObject()) |
| return; |
| // If we're locked while being disconnected, we need to layout the parent. |
| // The reason for this is that we might skip the layout if we're empty while |
| // locked, but it's important to update IsSelfCollapsingBlock property on |
| // the parent so that it's up to date. This property is updated during |
| // layout. |
| if (auto* parent = element_->GetLayoutObject()->Parent()) |
| parent->SetNeedsLayout(layout_invalidation_reason::kDisplayLock); |
| } |
| |
| void DisplayLockContext::ScheduleAnimation() { |
| DCHECK(element_); |
| DCHECK(ConnectedToView()); |
| |
| // Schedule an animation to perform the lifecycle phases. |
| document_->GetPage()->Animator().ScheduleVisualUpdate(document_->GetFrame()); |
| } |
| |
| void DisplayLockContext::RescheduleTimeoutTask(double delay) { |
| CancelTimeoutTask(); |
| |
| if (!std::isfinite(delay)) |
| return; |
| |
| // Make sure the delay is at least 1ms. |
| delay = std::max(delay, 1.); |
| timeout_task_handle_ = PostDelayedCancellableTask( |
| *GetExecutionContext()->GetTaskRunner(TaskType::kMiscPlatformAPI), |
| FROM_HERE, |
| WTF::Bind(&DisplayLockContext::TriggerTimeout, WrapWeakPersistent(this)), |
| TimeDelta::FromMillisecondsD(delay)); |
| } |
| |
| void DisplayLockContext::CancelTimeoutTask() { |
| timeout_task_handle_.Cancel(); |
| } |
| |
| void DisplayLockContext::TriggerTimeout() { |
| // We might have started destroyed the element or started to shut down while |
| // we're triggering a timeout. In that case, do nothing. |
| if (!element_ || !document_->Lifecycle().IsActive()) |
| return; |
| StartCommit(); |
| } |
| |
| bool DisplayLockContext::ElementSupportsDisplayLocking() const { |
| DCHECK(element_); |
| // The style can be dirty if we're in a nested lock. |
| // TODO(vmpstr): We need to figure out what to do here, since we don't know |
| // what the style is and whether this element has proper containment. However, |
| // forcing an update from the ancestor locks seems inefficient. For now, we |
| // just optimistically assume that we have all of the right containment in |
| // place. See crbug.com/926276 for more information. |
| if (element_->NeedsStyleRecalc()) |
| return true; |
| |
| // If we have a layout object, check that since it's a more authoritative |
| // source of containment information. |
| if (auto* layout_object = element_->GetLayoutObject()) { |
| return layout_object->ShouldApplyStyleContainment() && |
| layout_object->ShouldApplyLayoutContainment(); |
| } |
| |
| // Otherwise, fallback on just checking style. |
| auto* style = element_->GetComputedStyle(); |
| // Note that if for whatever reason we don't have computed style, then |
| // optimistically assume that we have containment. |
| // TODO(vmpstr): Perhaps we need to add render=lockable which will ensure |
| // containment. |
| return !style || (style->ContainsStyle() && style->ContainsLayout()); |
| } |
| |
| bool DisplayLockContext::ConnectedToView() const { |
| DCHECK(element_); |
| return element_->isConnected() && document_->View(); |
| } |
| |
| // Scoped objects implementation |
| // ----------------------------------------------- |
| |
| DisplayLockContext::ScopedForcedUpdate::ScopedForcedUpdate( |
| DisplayLockContext* context) |
| : context_(context) {} |
| |
| DisplayLockContext::ScopedForcedUpdate::ScopedForcedUpdate( |
| ScopedForcedUpdate&& other) |
| : context_(other.context_) { |
| other.context_ = nullptr; |
| } |
| |
| DisplayLockContext::ScopedForcedUpdate::~ScopedForcedUpdate() { |
| if (context_) |
| context_->NotifyForcedUpdateScopeEnded(); |
| } |
| |
| // StateChangeHelper implementation |
| // ----------------------------------------------- |
| DisplayLockContext::StateChangeHelper::StateChangeHelper( |
| DisplayLockContext* context) |
| : context_(context) {} |
| |
| DisplayLockContext::StateChangeHelper& DisplayLockContext::StateChangeHelper:: |
| operator=(State new_state) { |
| if (new_state == state_) |
| return *this; |
| |
| if (state_ == kUnlocked) { |
| TRACE_EVENT_ASYNC_BEGIN0( |
| TRACE_DISABLED_BY_DEFAULT("blink.debug.display_lock"), |
| "LockedDisplayLock", this); |
| } else if (new_state == kUnlocked) { |
| TRACE_EVENT_ASYNC_END0( |
| TRACE_DISABLED_BY_DEFAULT("blink.debug.display_lock"), |
| "LockedDisplayLock", this); |
| } |
| |
| bool was_activatable = context_->IsActivatable(); |
| bool was_locked = context_->IsLocked(); |
| |
| state_ = new_state; |
| if (state_ != kUnlocked) { |
| TRACE_EVENT_ASYNC_STEP_INTO0( |
| TRACE_DISABLED_BY_DEFAULT("blink.debug.display_lock"), |
| "LockedDisplayLock", this, StateToString(state_)); |
| } |
| |
| if (!context_->document_) |
| return *this; |
| |
| UpdateActivationBlockingCount(was_activatable, context_->IsActivatable()); |
| |
| // Adjust the total number of locked display locks. |
| auto& document = *context_->document_; |
| if (context_->IsLocked() != was_locked) { |
| if (was_locked) |
| document.RemoveLockedDisplayLock(); |
| else |
| document.AddLockedDisplayLock(); |
| } |
| |
| return *this; |
| } |
| |
| void DisplayLockContext::StateChangeHelper::UpdateActivationBlockingCount( |
| bool old_activatable, |
| bool new_activatable) { |
| auto& document = *context_->document_; |
| // Adjust activation blocking lock counts. |
| if (old_activatable != new_activatable) { |
| if (old_activatable) |
| document.AddActivationBlockingDisplayLock(); |
| else |
| document.RemoveActivationBlockingDisplayLock(); |
| } |
| } |
| |
| } // namespace blink |