blob: b6e465199dc4e80ab6413d1e7064f0d90c641e60 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/gpu/in_process_gpu_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_util.h"
#include "ui/gl/init/gl_factory.h"
#if defined(OS_ANDROID)
#include "base/android/jni_android.h"
#endif
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace content {
InProcessGpuThread::InProcessGpuThread(const InProcessChildThreadParams& params)
: base::Thread("Chrome_InProcGpuThread"),
params_(params),
gpu_process_(NULL) {}
InProcessGpuThread::~InProcessGpuThread() {
Stop();
}
void InProcessGpuThread::Init() {
base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL;
#if defined(OS_ANDROID)
// Call AttachCurrentThreadWithName, before any other AttachCurrentThread()
// calls. The latter causes Java VM to assign Thread-??? to the thread name.
// Please note calls to AttachCurrentThreadWithName after AttachCurrentThread
// will not change the thread name kept in Java VM.
base::android::AttachCurrentThreadWithName(thread_name());
// Up the priority of the |io_thread_| on Android.
io_thread_priority = base::ThreadPriority::DISPLAY;
#endif
gpu_process_ = new GpuProcess(io_thread_priority);
#if defined(USE_OZONE)
ui::OzonePlatform::InitParams params;
params.single_process = true;
ui::OzonePlatform::InitializeForGPU(params);
#endif
gpu::GPUInfo gpu_info;
if (!gl::init::InitializeGLOneOff())
VLOG(1) << "gl::init::InitializeGLOneOff failed";
else
gpu::CollectContextGraphicsInfo(&gpu_info);
gpu::GpuFeatureInfo gpu_feature_info =
gpu::GetGpuFeatureInfo(gpu_info, *base::CommandLine::ForCurrentProcess());
// The process object takes ownership of the thread object, so do not
// save and delete the pointer.
GpuChildThread* child_thread =
new GpuChildThread(params_, gpu_info, gpu_feature_info);
// Since we are in the browser process, use the thread start time as the
// process start time.
child_thread->Init(base::Time::Now());
gpu_process_->set_main_thread(child_thread);
}
void InProcessGpuThread::CleanUp() {
SetThreadWasQuitProperly(true);
delete gpu_process_;
}
base::Thread* CreateInProcessGpuThread(
const InProcessChildThreadParams& params) {
return new InProcessGpuThread(params);
}
} // namespace content