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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebFloatRect_h
#define WebFloatRect_h
#include "WebCommon.h"
#if INSIDE_BLINK
#include "platform/geometry/FloatRect.h"
#else
#include <algorithm>
#include <cmath>
#include <ui/gfx/geometry/rect_f.h>
#endif
namespace blink {
struct WebFloatRect {
float x;
float y;
float width;
float height;
bool isEmpty() const { return width <= 0 || height <= 0; }
WebFloatRect() : x(0), y(0), width(0), height(0) {}
WebFloatRect(float x, float y, float width, float height)
: x(x), y(y), width(width), height(height) {}
#if INSIDE_BLINK
WebFloatRect(const FloatRect& r)
: x(r.x()), y(r.y()), width(r.width()), height(r.height()) {}
WebFloatRect& operator=(const FloatRect& r) {
x = r.x();
y = r.y();
width = r.width();
height = r.height();
return *this;
}
operator FloatRect() const { return FloatRect(x, y, width, height); }
#else
WebFloatRect(const gfx::RectF& r)
: x(r.x()), y(r.y()), width(r.width()), height(r.height()) {}
WebFloatRect& operator=(const gfx::RectF& r) {
x = r.x();
y = r.y();
width = r.width();
height = r.height();
return *this;
}
operator gfx::RectF() const {
return gfx::RectF(x, y, std::max(0.0f, width), std::max(0.0f, height));
}
#endif
};
inline bool operator==(const WebFloatRect& a, const WebFloatRect& b) {
return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height;
}
inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) {
return !(a == b);
}
} // namespace blink
#endif