blob: ed3eb3a1224b7fe2913925c6e2ab85780ca10cd2 [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/http/http_auth_handler_ntlm.h"
#include "base/base64.h"
#include "base/logging.h"
#include "base/string_util.h"
#include "base/utf_string_conversions.h"
#include "net/base/net_errors.h"
#include "net/base/net_util.h"
namespace net {
int HttpAuthHandlerNTLM::GenerateAuthToken(
const std::wstring& username,
const std::wstring& password,
const HttpRequestInfo* request,
const ProxyInfo* proxy,
std::string* auth_token) {
#if defined(NTLM_SSPI)
return auth_sspi_.GenerateAuthToken(
&username,
&password,
CreateSPN(origin_),
request,
proxy,
auth_token);
#else // !defined(NTLM_SSPI)
// TODO(wtc): See if we can use char* instead of void* for in_buf and
// out_buf. This change will need to propagate to GetNextToken,
// GenerateType1Msg, and GenerateType3Msg, and perhaps further.
const void* in_buf;
void* out_buf;
uint32 in_buf_len, out_buf_len;
std::string decoded_auth_data;
// |username| may be in the form "DOMAIN\user". Parse it into the two
// components.
std::wstring domain;
std::wstring user;
size_t backslash_idx = username.find(L'\\');
if (backslash_idx == std::wstring::npos) {
user = username;
} else {
domain = username.substr(0, backslash_idx);
user = username.substr(backslash_idx + 1);
}
domain_ = WideToUTF16(domain);
username_ = WideToUTF16(user);
password_ = WideToUTF16(password);
// Initial challenge.
if (auth_data_.empty()) {
in_buf_len = 0;
in_buf = NULL;
int rv = InitializeBeforeFirstChallenge();
if (rv != OK)
return rv;
} else {
if (!base::Base64Decode(auth_data_, &decoded_auth_data)) {
LOG(ERROR) << "Unexpected problem Base64 decoding.";
return ERR_UNEXPECTED;
}
in_buf_len = decoded_auth_data.length();
in_buf = decoded_auth_data.data();
}
int rv = GetNextToken(in_buf, in_buf_len, &out_buf, &out_buf_len);
if (rv != OK)
return rv;
// Base64 encode data in output buffer and prepend "NTLM ".
std::string encode_input(static_cast<char*>(out_buf), out_buf_len);
std::string encode_output;
bool base64_rv = base::Base64Encode(encode_input, &encode_output);
// OK, we are done with |out_buf|
free(out_buf);
if (!base64_rv) {
LOG(ERROR) << "Unexpected problem Base64 encoding.";
return ERR_UNEXPECTED;
}
*auth_token = std::string("NTLM ") + encode_output;
return OK;
#endif
}
// The NTLM challenge header looks like:
// WWW-Authenticate: NTLM auth-data
bool HttpAuthHandlerNTLM::ParseChallenge(
HttpAuth::ChallengeTokenizer* tok) {
scheme_ = "ntlm";
score_ = 3;
properties_ = ENCRYPTS_IDENTITY | IS_CONNECTION_BASED;
#if defined(NTLM_SSPI)
return auth_sspi_.ParseChallenge(tok);
#else
auth_data_.clear();
// Verify the challenge's auth-scheme.
if (!tok->valid() || !LowerCaseEqualsASCII(tok->scheme(), "ntlm"))
return false;
tok->set_expect_base64_token(true);
if (tok->GetNext())
auth_data_.assign(tok->value_begin(), tok->value_end());
return true;
#endif // defined(NTLM_SSPI)
}
// static
std::wstring HttpAuthHandlerNTLM::CreateSPN(const GURL& origin) {
// The service principal name of the destination server. See
// http://msdn.microsoft.com/en-us/library/ms677949%28VS.85%29.aspx
std::wstring target(L"HTTP/");
target.append(ASCIIToWide(GetHostAndPort(origin)));
return target;
}
} // namespace net