| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/rotator/screen_rotation_animator.h" |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "ash/display/display_info.h" |
| #include "ash/display/display_manager.h" |
| #include "ash/display/window_tree_host_manager.h" |
| #include "ash/rotator/screen_rotation_animation.h" |
| #include "ash/shell.h" |
| #include "base/command_line.h" |
| #include "base/time/time.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/layer_animation_sequence.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/layer_owner.h" |
| #include "ui/compositor/layer_tree_owner.h" |
| #include "ui/gfx/animation/tween.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gfx/transform_util.h" |
| #include "ui/wm/core/window_util.h" |
| |
| namespace ash { |
| |
| namespace { |
| |
| // The number of degrees that the rotation animations animate through. |
| const int kRotationDegrees = 20; |
| |
| // The time it takes for the rotation animations to run. |
| const int kRotationDurationInMs = 250; |
| |
| // Gets the current display rotation for the display with the specified |
| // |display_id|. |
| gfx::Display::Rotation GetCurrentRotation(int64_t display_id) { |
| return Shell::GetInstance() |
| ->display_manager() |
| ->GetDisplayInfo(display_id) |
| .GetActiveRotation(); |
| } |
| |
| // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| // 180 degrees. |
| bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| gfx::Display::Rotation new_rotation) { |
| return (initial_rotation + 2) % 4 == new_rotation; |
| } |
| |
| // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| // notified that a layer animation has ended or was aborted. |
| class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| public: |
| explicit LayerCleanupObserver( |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| ~LayerCleanupObserver() override; |
| |
| // Get the root layer of the owned layer tree. |
| ui::Layer* GetRootLayer(); |
| |
| // ui::LayerAnimationObserver: |
| void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| void OnLayerAnimationScheduled( |
| ui::LayerAnimationSequence* sequence) override {} |
| |
| protected: |
| // ui::LayerAnimationObserver: |
| bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| return true; |
| } |
| void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| |
| private: |
| // Aborts the active animations of the layer, and recurses upon its child |
| // layers. |
| void AbortAnimations(ui::Layer* layer); |
| |
| // The owned layer tree. |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| |
| // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| // nullptr. |
| ui::LayerAnimationSequence* sequence_; |
| |
| DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| }; |
| |
| LayerCleanupObserver::LayerCleanupObserver( |
| scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} |
| |
| LayerCleanupObserver::~LayerCleanupObserver() { |
| // We must eplicitly detach from |sequence_| because we return true from |
| // RequiresNotificationWhenAnimatorDestroyed. |
| if (sequence_) |
| sequence_->RemoveObserver(this); |
| AbortAnimations(layer_tree_owner_->root()); |
| } |
| |
| ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| return layer_tree_owner_->root(); |
| } |
| |
| void LayerCleanupObserver::OnLayerAnimationEnded( |
| ui::LayerAnimationSequence* sequence) { |
| delete this; |
| } |
| |
| void LayerCleanupObserver::OnLayerAnimationAborted( |
| ui::LayerAnimationSequence* sequence) { |
| delete this; |
| } |
| |
| void LayerCleanupObserver::OnAttachedToSequence( |
| ui::LayerAnimationSequence* sequence) { |
| sequence_ = sequence; |
| } |
| |
| void LayerCleanupObserver::OnDetachedFromSequence( |
| ui::LayerAnimationSequence* sequence) { |
| DCHECK_EQ(sequence, sequence_); |
| sequence_ = nullptr; |
| } |
| |
| void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { |
| for (ui::Layer* child_layer : layer->children()) |
| AbortAnimations(child_layer); |
| layer->GetAnimator()->AbortAllAnimations(); |
| } |
| |
| // Set the screen orientation for the given |display_id| to |new_rotation| and |
| // animate the change. The animation will rotate the initial orientation's |
| // layer towards the new orientation through |rotation_degrees| while fading |
| // out, and the new orientation's layer will be rotated in to the |
| // |new_orientation| through |rotation_degrees| arc. |
| void RotateScreen(int64_t display_id, |
| gfx::Display::Rotation new_rotation, |
| gfx::Display::RotationSource source) { |
| aura::Window* root_window = Shell::GetInstance() |
| ->window_tree_host_manager() |
| ->GetRootWindowForDisplayId(display_id); |
| |
| const gfx::Display::Rotation initial_orientation = |
| GetCurrentRotation(display_id); |
| |
| const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| // 180 degree rotations should animate clock-wise. |
| const int rotation_factor = |
| (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
| |
| const int old_layer_initial_rotation_degrees = |
| (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); |
| |
| const base::TimeDelta duration = |
| base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| |
| const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| |
| scoped_ptr<ui::LayerTreeOwner> old_layer_tree = |
| wm::RecreateLayers(root_window); |
| |
| // Add the cloned layer tree in to the root, so it will be rendered. |
| root_window->layer()->Add(old_layer_tree->root()); |
| root_window->layer()->StackAtTop(old_layer_tree->root()); |
| |
| scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| new LayerCleanupObserver(std::move(old_layer_tree))); |
| |
| Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| display_id, new_rotation, source); |
| |
| const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| rotated_screen_bounds.height() / 2); |
| |
| // We must animate each non-cloned child layer individually because the cloned |
| // layer was added as a child to |root_window|'s layer so that it will be |
| // rendered. |
| // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| // its current children so that we only need to initiate two |
| // LayerAnimationSequences. One for the new layers and one for the old layer. |
| for (ui::Layer* child_layer : root_window->layer()->children()) { |
| // Skip the cloned layer because it has a different animation. |
| if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| continue; |
| |
| scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| new ScreenRotationAnimation( |
| child_layer, kRotationDegrees * rotation_factor, |
| 0 /* end_degrees */, child_layer->opacity(), |
| 1.0f /* target_opacity */, pivot, duration, tween_type)); |
| |
| ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| new ui::LayerAnimationSequence(screen_rotation.release())); |
| animator->StartAnimation(animation_sequence.release()); |
| } |
| |
| // The old layer will also be transformed into the new orientation. We will |
| // translate it so that the old layer's center point aligns with the new |
| // orientation's center point and use that center point as the pivot for the |
| // rotation animation. |
| gfx::Transform translate_transform; |
| translate_transform.Translate( |
| (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| |
| scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| new ScreenRotationAnimation( |
| layer_cleanup_observer->GetRootLayer(), |
| old_layer_initial_rotation_degrees * rotation_factor, |
| (old_layer_initial_rotation_degrees - kRotationDegrees) * |
| rotation_factor, |
| layer_cleanup_observer->GetRootLayer()->opacity(), |
| 0.0f /* target_opacity */, pivot, duration, tween_type)); |
| |
| ui::LayerAnimator* animator = |
| layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| new ui::LayerAnimationSequence(screen_rotation.release())); |
| // Add an observer so that the cloned layers can be cleaned up with the |
| // animation completes/aborts. |
| animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| animator->StartAnimation(animation_sequence.release()); |
| } |
| |
| } // namespace |
| |
| ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| : display_id_(display_id) {} |
| |
| ScreenRotationAnimator::~ScreenRotationAnimator() { |
| } |
| |
| bool ScreenRotationAnimator::CanAnimate() const { |
| return Shell::GetInstance() |
| ->display_manager() |
| ->GetDisplayForId(display_id_) |
| .is_valid(); |
| } |
| |
| void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation, |
| gfx::Display::RotationSource source) { |
| const gfx::Display::Rotation current_rotation = |
| GetCurrentRotation(display_id_); |
| |
| if (current_rotation == new_rotation) |
| return; |
| |
| RotateScreen(display_id_, new_rotation, source); |
| } |
| |
| } // namespace ash |