| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/test_runner/gamepad_controller.h" |
| |
| #include <string.h> |
| |
| #include "base/macros.h" |
| #include "components/test_runner/web_test_delegate.h" |
| #include "gin/arguments.h" |
| #include "gin/handle.h" |
| #include "gin/object_template_builder.h" |
| #include "gin/wrappable.h" |
| #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
| #include "third_party/WebKit/public/web/WebFrame.h" |
| #include "third_party/WebKit/public/web/WebKit.h" |
| #include "v8/include/v8.h" |
| |
| using blink::WebFrame; |
| using blink::WebGamepad; |
| using blink::WebGamepads; |
| |
| namespace test_runner { |
| |
| class GamepadControllerBindings |
| : public gin::Wrappable<GamepadControllerBindings> { |
| public: |
| static gin::WrapperInfo kWrapperInfo; |
| |
| static void Install(base::WeakPtr<GamepadController> controller, |
| blink::WebFrame* frame); |
| |
| private: |
| explicit GamepadControllerBindings( |
| base::WeakPtr<GamepadController> controller); |
| ~GamepadControllerBindings() override; |
| |
| // gin::Wrappable. |
| gin::ObjectTemplateBuilder GetObjectTemplateBuilder( |
| v8::Isolate* isolate) override; |
| |
| void Connect(int index); |
| void DispatchConnected(int index); |
| void Disconnect(int index); |
| void SetId(int index, const std::string& src); |
| void SetButtonCount(int index, int buttons); |
| void SetButtonData(int index, int button, double data); |
| void SetAxisCount(int index, int axes); |
| void SetAxisData(int index, int axis, double data); |
| |
| base::WeakPtr<GamepadController> controller_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadControllerBindings); |
| }; |
| |
| gin::WrapperInfo GamepadControllerBindings::kWrapperInfo = { |
| gin::kEmbedderNativeGin}; |
| |
| // static |
| void GamepadControllerBindings::Install( |
| base::WeakPtr<GamepadController> controller, |
| WebFrame* frame) { |
| v8::Isolate* isolate = blink::mainThreadIsolate(); |
| v8::HandleScope handle_scope(isolate); |
| v8::Local<v8::Context> context = frame->mainWorldScriptContext(); |
| if (context.IsEmpty()) |
| return; |
| |
| v8::Context::Scope context_scope(context); |
| |
| gin::Handle<GamepadControllerBindings> bindings = |
| gin::CreateHandle(isolate, new GamepadControllerBindings(controller)); |
| if (bindings.IsEmpty()) |
| return; |
| v8::Local<v8::Object> global = context->Global(); |
| global->Set(gin::StringToV8(isolate, "gamepadController"), bindings.ToV8()); |
| } |
| |
| GamepadControllerBindings::GamepadControllerBindings( |
| base::WeakPtr<GamepadController> controller) |
| : controller_(controller) {} |
| |
| GamepadControllerBindings::~GamepadControllerBindings() {} |
| |
| gin::ObjectTemplateBuilder GamepadControllerBindings::GetObjectTemplateBuilder( |
| v8::Isolate* isolate) { |
| return gin::Wrappable<GamepadControllerBindings>::GetObjectTemplateBuilder( |
| isolate) |
| .SetMethod("connect", &GamepadControllerBindings::Connect) |
| .SetMethod("dispatchConnected", |
| &GamepadControllerBindings::DispatchConnected) |
| .SetMethod("disconnect", &GamepadControllerBindings::Disconnect) |
| .SetMethod("setId", &GamepadControllerBindings::SetId) |
| .SetMethod("setButtonCount", &GamepadControllerBindings::SetButtonCount) |
| .SetMethod("setButtonData", &GamepadControllerBindings::SetButtonData) |
| .SetMethod("setAxisCount", &GamepadControllerBindings::SetAxisCount) |
| .SetMethod("setAxisData", &GamepadControllerBindings::SetAxisData); |
| } |
| |
| void GamepadControllerBindings::Connect(int index) { |
| if (controller_) |
| controller_->Connect(index); |
| } |
| |
| void GamepadControllerBindings::DispatchConnected(int index) { |
| if (controller_) |
| controller_->DispatchConnected(index); |
| } |
| |
| void GamepadControllerBindings::Disconnect(int index) { |
| if (controller_) |
| controller_->Disconnect(index); |
| } |
| |
| void GamepadControllerBindings::SetId(int index, const std::string& src) { |
| if (controller_) |
| controller_->SetId(index, src); |
| } |
| |
| void GamepadControllerBindings::SetButtonCount(int index, int buttons) { |
| if (controller_) |
| controller_->SetButtonCount(index, buttons); |
| } |
| |
| void GamepadControllerBindings::SetButtonData(int index, |
| int button, |
| double data) { |
| if (controller_) |
| controller_->SetButtonData(index, button, data); |
| } |
| |
| void GamepadControllerBindings::SetAxisCount(int index, int axes) { |
| if (controller_) |
| controller_->SetAxisCount(index, axes); |
| } |
| |
| void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { |
| if (controller_) |
| controller_->SetAxisData(index, axis, data); |
| } |
| |
| // static |
| base::WeakPtr<GamepadController> GamepadController::Create( |
| WebTestDelegate* delegate) { |
| CHECK(delegate); |
| |
| GamepadController* controller = new GamepadController(); |
| delegate->SetGamepadProvider(controller); |
| return controller->weak_factory_.GetWeakPtr(); |
| } |
| |
| GamepadController::GamepadController() |
| : listener_(nullptr), weak_factory_(this) { |
| Reset(); |
| } |
| |
| GamepadController::~GamepadController() { |
| } |
| |
| void GamepadController::Reset() { |
| memset(&gamepads_, 0, sizeof(gamepads_)); |
| } |
| |
| void GamepadController::Install(WebFrame* frame) { |
| GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); |
| } |
| |
| void GamepadController::SampleGamepads(blink::WebGamepads& gamepads) { |
| memcpy(&gamepads, &gamepads_, sizeof(blink::WebGamepads)); |
| } |
| |
| void GamepadController::SetListener(blink::WebGamepadListener* listener) { |
| listener_ = listener; |
| } |
| |
| void GamepadController::Connect(int index) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| gamepads_.items[index].connected = true; |
| gamepads_.length = 0; |
| for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| if (gamepads_.items[i].connected) |
| gamepads_.length = i + 1; |
| } |
| } |
| |
| void GamepadController::DispatchConnected(int index) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap) |
| || !gamepads_.items[index].connected) |
| return; |
| const WebGamepad& pad = gamepads_.items[index]; |
| if (listener_) |
| listener_->didConnectGamepad(index, pad); |
| } |
| |
| void GamepadController::Disconnect(int index) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| WebGamepad& pad = gamepads_.items[index]; |
| pad.connected = false; |
| gamepads_.length = 0; |
| for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| if (gamepads_.items[i].connected) |
| gamepads_.length = i + 1; |
| } |
| if (listener_) |
| listener_->didDisconnectGamepad(index, pad); |
| } |
| |
| void GamepadController::SetId(int index, const std::string& src) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| const char* p = src.c_str(); |
| memset(gamepads_.items[index].id, 0, sizeof(gamepads_.items[index].id)); |
| for (unsigned i = 0; *p && i < WebGamepad::idLengthCap - 1; ++i) |
| gamepads_.items[index].id[i] = *p++; |
| } |
| |
| void GamepadController::SetButtonCount(int index, int buttons) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| if (buttons < 0 || buttons >= static_cast<int>(WebGamepad::buttonsLengthCap)) |
| return; |
| gamepads_.items[index].buttonsLength = buttons; |
| } |
| |
| void GamepadController::SetButtonData(int index, int button, double data) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| if (button < 0 || button >= static_cast<int>(WebGamepad::buttonsLengthCap)) |
| return; |
| gamepads_.items[index].buttons[button].value = data; |
| gamepads_.items[index].buttons[button].pressed = data > 0.1f; |
| } |
| |
| void GamepadController::SetAxisCount(int index, int axes) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| if (axes < 0 || axes >= static_cast<int>(WebGamepad::axesLengthCap)) |
| return; |
| gamepads_.items[index].axesLength = axes; |
| } |
| |
| void GamepadController::SetAxisData(int index, int axis, double data) { |
| if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| return; |
| if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| return; |
| gamepads_.items[index].axes[axis] = data; |
| } |
| |
| } // namespace test_runner |