|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef GL_GLEXT_PROTOTYPES | 
|  | #define GL_GLEXT_PROTOTYPES | 
|  | #endif | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <GLES2/gl2extchromium.h> | 
|  |  | 
|  | #include "gpu/command_buffer/tests/gl_manager.h" | 
|  | #include "gpu/command_buffer/tests/gl_test_utils.h" | 
|  | #include "testing/gmock/include/gmock/gmock.h" | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  |  | 
|  | namespace gpu { | 
|  |  | 
|  | // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 
|  | class GLCopyTextureCHROMIUMTest : public testing::Test { | 
|  | protected: | 
|  | virtual void SetUp() { | 
|  | gl_.Initialize(GLManager::Options()); | 
|  |  | 
|  | glGenTextures(2, textures_); | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[1]); | 
|  |  | 
|  | // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 
|  | // they won't report FRAMEBUFFER_COMPLETE. | 
|  | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  |  | 
|  | glGenFramebuffers(1, &framebuffer_id_); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
|  | textures_[1], 0); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | glDeleteTextures(2, textures_); | 
|  | glDeleteFramebuffers(1, &framebuffer_id_); | 
|  | gl_.Destroy(); | 
|  | } | 
|  |  | 
|  | GLManager gl_; | 
|  | GLuint textures_[2]; | 
|  | GLuint framebuffer_id_; | 
|  | }; | 
|  |  | 
|  | // Test to ensure that the basic functionality of the extension works. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, Basic) { | 
|  | uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 
|  |  | 
|  | // Check the FB is still bound. | 
|  | GLint value = 0; | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 
|  | GLuint fb_id = value; | 
|  | EXPECT_EQ(framebuffer_id_, fb_id); | 
|  |  | 
|  | // Check that FB is complete. | 
|  | EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 
|  | glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 
|  |  | 
|  | GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, InternalFormat) { | 
|  | GLint src_formats[] = {GL_ALPHA,     GL_RGB,             GL_RGBA, | 
|  | GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 
|  | GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 
|  |  | 
|  | for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 
|  | for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 
|  | dest_index++) { | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, | 
|  | 0, | 
|  | src_formats[src_index], | 
|  | 1, | 
|  | 1, | 
|  | 0, | 
|  | src_formats[src_index], | 
|  | GL_UNSIGNED_BYTE, | 
|  | NULL); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 
|  | textures_[0], | 
|  | textures_[1], | 
|  | 0, | 
|  | dest_formats[dest_index], | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 
|  | << " dest_index:" << dest_index; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D( | 
|  | GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | // Check unsupported format reports error. | 
|  | GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 
|  | GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 
|  | for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 
|  | dest_index++) { | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 
|  | textures_[0], | 
|  | textures_[1], | 
|  | 0, | 
|  | unsupported_dest_formats[dest_index], | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 
|  | << "dest_index:" << dest_index; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Test to ensure that the destination texture is redefined if the properties | 
|  | // are different. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 
|  | uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 
|  | 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D( | 
|  | GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[1]); | 
|  | glTexImage2D(GL_TEXTURE_2D, | 
|  | 0, | 
|  | GL_BGRA_EXT, | 
|  | 1, | 
|  | 1, | 
|  | 0, | 
|  | GL_BGRA_EXT, | 
|  | GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | // GL_INVALID_OPERATION due to "intrinsic format" != "internal format". | 
|  | glTexSubImage2D( | 
|  | GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()); | 
|  | // GL_INVALID_VALUE due to bad dimensions. | 
|  | glTexSubImage2D( | 
|  | GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); | 
|  | EXPECT_TRUE(GL_INVALID_VALUE == glGetError()); | 
|  |  | 
|  | // If the dest texture has different properties, glCopyTextureCHROMIUM() | 
|  | // redefines them. | 
|  | glCopyTextureCHROMIUM( | 
|  | GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | // glTexSubImage2D() succeeds because textures_[1] is redefined into 2x2 | 
|  | // dimension and GL_RGBA format. | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[1]); | 
|  | glTexSubImage2D( | 
|  | GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | // Check the FB is still bound. | 
|  | GLint value = 0; | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 
|  | GLuint fb_id = value; | 
|  | EXPECT_EQ(framebuffer_id_, fb_id); | 
|  |  | 
|  | // Check that FB is complete. | 
|  | EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 
|  | glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 
|  |  | 
|  | GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | // Test that the extension respects the flip-y pixel storage setting. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, FlipY) { | 
|  | uint8 pixels[2][2][4]; | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | pixels[y][x][0] = x + y; | 
|  | pixels[y][x][1] = x + y; | 
|  | pixels[y][x][2] = x + y; | 
|  | pixels[y][x][3] = 255u; | 
|  | } | 
|  | } | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 copied_pixels[2][2][4] = {{{0}}}; | 
|  | glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); | 
|  | EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); | 
|  | EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); | 
|  | EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 
|  | } | 
|  | } | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM | 
|  | // storage setting. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { | 
|  | uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 copied_pixels[1 * 4] = {0}; | 
|  | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 
|  | EXPECT_EQ(1u, copied_pixels[0]); | 
|  | EXPECT_EQ(1u, copied_pixels[1]); | 
|  | EXPECT_EQ(1u, copied_pixels[2]); | 
|  | EXPECT_EQ(128u, copied_pixels[3]); | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM | 
|  | // storage setting. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { | 
|  | uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 copied_pixels[1 * 4] = {0}; | 
|  | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 
|  | EXPECT_EQ(32u, copied_pixels[0]); | 
|  | EXPECT_EQ(32u, copied_pixels[1]); | 
|  | EXPECT_EQ(32u, copied_pixels[2]); | 
|  | EXPECT_EQ(128u, copied_pixels[3]); | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { | 
|  | uint8 pixels[2][2][4]; | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | uint8 color = 16 * x + 16 * y; | 
|  | pixels[y][x][0] = color; | 
|  | pixels[y][x][1] = color; | 
|  | pixels[y][x][2] = color; | 
|  | pixels[y][x][3] = 128u; | 
|  | } | 
|  | } | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 
|  | glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 copied_pixels[2][2][4] = {{{0}}}; | 
|  | glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); | 
|  | EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); | 
|  | EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); | 
|  | EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 
|  | } | 
|  | } | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { | 
|  | uint8 pixels[2][2][4]; | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | uint8 color = 16 * x + 16 * y; | 
|  | pixels[y][x][0] = color; | 
|  | pixels[y][x][1] = color; | 
|  | pixels[y][x][2] = color; | 
|  | pixels[y][x][3] = 128u; | 
|  | } | 
|  | } | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 
|  | glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 copied_pixels[2][2][4] = {{{0}}}; | 
|  | glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | for (int y = 0; y < 2; ++y) { | 
|  | EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); | 
|  | EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); | 
|  | EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); | 
|  | EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 
|  | } | 
|  | } | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | void glEnableDisable(GLint param, GLboolean value) { | 
|  | if (value) | 
|  | glEnable(param); | 
|  | else | 
|  | glDisable(param); | 
|  | } | 
|  |  | 
|  | }  // unnamed namespace | 
|  |  | 
|  | // Validate that some basic GL state is not touched upon execution of | 
|  | // the extension. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 
|  | uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 
|  | for (int x = 0; x < 2; ++x) { | 
|  | GLboolean setting = reference_settings[x]; | 
|  | glEnableDisable(GL_DEPTH_TEST, setting); | 
|  | glEnableDisable(GL_SCISSOR_TEST, setting); | 
|  | glEnableDisable(GL_STENCIL_TEST, setting); | 
|  | glEnableDisable(GL_CULL_FACE, setting); | 
|  | glEnableDisable(GL_BLEND, setting); | 
|  | glColorMask(setting, setting, setting, setting); | 
|  | glDepthMask(setting); | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE1 + x); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 
|  | GL_RGBA, GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 
|  | EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 
|  | EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 
|  | EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 
|  | EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 
|  |  | 
|  | GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 
|  | glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); | 
|  | EXPECT_EQ(setting, bool_array[0]); | 
|  |  | 
|  | bool_array[0] = GL_FALSE; | 
|  | glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); | 
|  | EXPECT_EQ(setting, bool_array[0]); | 
|  | EXPECT_EQ(setting, bool_array[1]); | 
|  | EXPECT_EQ(setting, bool_array[2]); | 
|  | EXPECT_EQ(setting, bool_array[3]); | 
|  |  | 
|  | GLint active_texture = 0; | 
|  | glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 
|  | EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 
|  | } | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | }; | 
|  |  | 
|  | // Verify that invocation of the extension does not modify the bound | 
|  | // texture state. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 
|  | // Setup the texture used for the extension invocation. | 
|  | uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | GLuint texture_ids[2]; | 
|  | glGenTextures(2, texture_ids); | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE0); | 
|  | glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE1); | 
|  | glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 
|  | GL_RGBA, GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | GLint active_texture = 0; | 
|  | glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 
|  | EXPECT_EQ(GL_TEXTURE1, active_texture); | 
|  |  | 
|  | GLint bound_texture = 0; | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 
|  | EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  |  | 
|  | bound_texture = 0; | 
|  | glActiveTexture(GL_TEXTURE0); | 
|  | glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 
|  | EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  |  | 
|  | glDeleteTextures(2, texture_ids); | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | // Verify that invocation of the extension does not perturb the currently | 
|  | // bound FBO state. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 
|  | // Setup the texture used for the extension invocation. | 
|  | uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  |  | 
|  | GLuint texture_id; | 
|  | glGenTextures(1, &texture_id); | 
|  | glBindTexture(GL_TEXTURE_2D, texture_id); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | 0); | 
|  |  | 
|  | GLuint renderbuffer_id; | 
|  | glGenRenderbuffers(1, &renderbuffer_id); | 
|  | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); | 
|  | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); | 
|  |  | 
|  | GLuint framebuffer_id; | 
|  | glGenFramebuffers(1, &framebuffer_id); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
|  | texture_id, 0); | 
|  | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
|  | GL_RENDERBUFFER, renderbuffer_id); | 
|  | EXPECT_TRUE( | 
|  | GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 
|  |  | 
|  | // Test that we can write to the bound framebuffer | 
|  | uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 
|  | glClearColor(1.0, 1.0, 0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 
|  | GL_RGBA, GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 
|  |  | 
|  | // Ensure that reading from the framebuffer produces correct pixels. | 
|  | GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 
|  |  | 
|  | uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 
|  | glClearColor(1.0, 0, 1.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color2); | 
|  |  | 
|  | GLint bound_fbo = 0; | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); | 
|  | EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo)); | 
|  |  | 
|  | GLint fbo_params = 0; | 
|  | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, | 
|  | &fbo_params); | 
|  | EXPECT_EQ(GL_TEXTURE, fbo_params); | 
|  |  | 
|  | fbo_params = 0; | 
|  | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
|  | &fbo_params); | 
|  | EXPECT_EQ(texture_id, static_cast<GLuint>(fbo_params)); | 
|  |  | 
|  | fbo_params = 0; | 
|  | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
|  | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, | 
|  | &fbo_params); | 
|  | EXPECT_EQ(GL_RENDERBUFFER, fbo_params); | 
|  |  | 
|  | fbo_params = 0; | 
|  | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 
|  | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
|  | &fbo_params); | 
|  | EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 
|  |  | 
|  | glDeleteRenderbuffers(1, &renderbuffer_id); | 
|  | glDeleteTextures(1, &texture_id); | 
|  | glDeleteFramebuffers(1, &framebuffer_id); | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 
|  | // unbind the one created in setup. | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  |  | 
|  | GLManager gl2; | 
|  | GLManager::Options options; | 
|  | options.size = gfx::Size(16, 16); | 
|  | options.share_group_manager = &gl_; | 
|  | gl2.Initialize(options); | 
|  | gl_.MakeCurrent(); | 
|  |  | 
|  | static const char* v_shader_str = | 
|  | "attribute vec4 g_Position;\n" | 
|  | "void main()\n" | 
|  | "{\n" | 
|  | "   gl_Position = g_Position;\n" | 
|  | "}\n"; | 
|  | static const char* f_shader_str = | 
|  | "precision mediump float;\n" | 
|  | "void main()\n" | 
|  | "{\n" | 
|  | "  gl_FragColor = vec4(0,1,0,1);\n" | 
|  | "}\n"; | 
|  |  | 
|  | GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | 
|  | glUseProgram(program); | 
|  | GLuint position_loc = glGetAttribLocation(program, "g_Position"); | 
|  | glFlush(); | 
|  |  | 
|  | // Delete program from other context. | 
|  | gl2.MakeCurrent(); | 
|  | glDeleteProgram(program); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | glFlush(); | 
|  |  | 
|  | // Program should still be usable on this context. | 
|  | gl_.MakeCurrent(); | 
|  |  | 
|  | GLTestHelper::SetupUnitQuad(position_loc); | 
|  |  | 
|  | // test using program before | 
|  | uint8 expected[] = { 0, 255, 0, 255, }; | 
|  | uint8 zero[] = { 0, 0, 0, 0, }; | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 
|  | glDrawArrays(GL_TRIANGLES, 0, 6); | 
|  | EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 
|  |  | 
|  | // Call copyTextureCHROMIUM | 
|  | uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | pixels); | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  |  | 
|  | // test using program after | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 
|  | glDrawArrays(GL_TRIANGLES, 0, 6); | 
|  | EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | gl2.MakeCurrent(); | 
|  | gl2.Destroy(); | 
|  | gl_.MakeCurrent(); | 
|  | } | 
|  |  | 
|  | // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 
|  | TEST_F(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 
|  | const GLsizei kWidth = 64, kHeight = 64; | 
|  | glBindTexture(GL_TEXTURE_2D, textures_[0]); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, | 
|  | 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
|  |  | 
|  | glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 
|  | GL_UNSIGNED_BYTE); | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  |  | 
|  | uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 
|  | glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | for (int x = 0; x < kWidth; ++x) { | 
|  | for (int y = 0; y < kHeight; ++y) { | 
|  | EXPECT_EQ(0, pixels[y][x][0]); | 
|  | EXPECT_EQ(0, pixels[y][x][1]); | 
|  | EXPECT_EQ(0, pixels[y][x][2]); | 
|  | EXPECT_EQ(0, pixels[y][x][3]); | 
|  | } | 
|  | } | 
|  |  | 
|  | EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 
|  | } | 
|  |  | 
|  | }  // namespace gpu |