|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/accessibility/ax_tree.h" | 
|  |  | 
|  | #include <set> | 
|  |  | 
|  | #include "base/logging.h" | 
|  | #include "base/strings/stringprintf.h" | 
|  | #include "ui/accessibility/ax_node.h" | 
|  |  | 
|  | namespace ui { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | std::string TreeToStringHelper(AXNode* node, int indent) { | 
|  | std::string result = std::string(2 * indent, ' '); | 
|  | result += node->data().ToString() + "\n"; | 
|  | for (int i = 0; i < node->child_count(); ++i) | 
|  | result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | }  // anonymous namespace | 
|  |  | 
|  | // Intermediate state to keep track of during a tree update. | 
|  | struct AXTreeUpdateState { | 
|  | // During an update, this keeps track of all nodes that have been | 
|  | // implicitly referenced as part of this update, but haven't been | 
|  | // updated yet. It's an error if there are any pending nodes at the | 
|  | // end of Unserialize. | 
|  | std::set<AXNode*> pending_nodes; | 
|  |  | 
|  | // Keeps track of new nodes created during this update. | 
|  | std::set<AXNode*> new_nodes; | 
|  | }; | 
|  |  | 
|  | AXTreeDelegate::AXTreeDelegate() { | 
|  | } | 
|  |  | 
|  | AXTreeDelegate::~AXTreeDelegate() { | 
|  | } | 
|  |  | 
|  | AXTree::AXTree() | 
|  | : delegate_(NULL), root_(NULL) { | 
|  | AXNodeData root; | 
|  | root.id = -1; | 
|  | root.role = AX_ROLE_ROOT_WEB_AREA; | 
|  |  | 
|  | AXTreeUpdate initial_state; | 
|  | initial_state.nodes.push_back(root); | 
|  | CHECK(Unserialize(initial_state)) << error(); | 
|  | } | 
|  |  | 
|  | AXTree::AXTree(const AXTreeUpdate& initial_state) | 
|  | : delegate_(NULL), root_(NULL) { | 
|  | CHECK(Unserialize(initial_state)) << error(); | 
|  | } | 
|  |  | 
|  | AXTree::~AXTree() { | 
|  | if (root_) | 
|  | DestroyNodeAndSubtree(root_); | 
|  | } | 
|  |  | 
|  | void AXTree::SetDelegate(AXTreeDelegate* delegate) { | 
|  | delegate_ = delegate; | 
|  | } | 
|  |  | 
|  | AXNode* AXTree::GetRoot() const { | 
|  | return root_; | 
|  | } | 
|  |  | 
|  | AXNode* AXTree::GetFromId(int32 id) const { | 
|  | base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); | 
|  | return iter != id_map_.end() ? (iter->second) : NULL; | 
|  | } | 
|  |  | 
|  | bool AXTree::Unserialize(const AXTreeUpdate& update) { | 
|  | AXTreeUpdateState update_state; | 
|  | int32 old_root_id = root_ ? root_->id() : 0; | 
|  |  | 
|  | if (update.node_id_to_clear != 0) { | 
|  | AXNode* node = GetFromId(update.node_id_to_clear); | 
|  | if (!node) { | 
|  | error_ = base::StringPrintf("Bad node_id_to_clear: %d", | 
|  | update.node_id_to_clear); | 
|  | return false; | 
|  | } | 
|  | if (node == root_) { | 
|  | DestroyNodeAndSubtree(root_); | 
|  | root_ = NULL; | 
|  | } else { | 
|  | for (int i = 0; i < node->child_count(); ++i) | 
|  | DestroyNodeAndSubtree(node->ChildAtIndex(i)); | 
|  | std::vector<AXNode*> children; | 
|  | node->SwapChildren(children); | 
|  | update_state.pending_nodes.insert(node); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < update.nodes.size(); ++i) { | 
|  | if (!UpdateNode(update.nodes[i], &update_state)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!update_state.pending_nodes.empty()) { | 
|  | error_ = "Nodes left pending by the update:"; | 
|  | for (std::set<AXNode*>::iterator iter = update_state.pending_nodes.begin(); | 
|  | iter != update_state.pending_nodes.end(); ++iter) { | 
|  | error_ += base::StringPrintf(" %d", (*iter)->id()); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (delegate_) { | 
|  | for (size_t i = 0; i < update.nodes.size(); ++i) { | 
|  | AXNode* node = GetFromId(update.nodes[i].id); | 
|  | if (update_state.new_nodes.find(node) != update_state.new_nodes.end()) { | 
|  | delegate_->OnNodeCreationFinished(node); | 
|  | update_state.new_nodes.erase(node); | 
|  | } else { | 
|  | delegate_->OnNodeChangeFinished(node); | 
|  | } | 
|  | } | 
|  | if (root_->id() != old_root_id) | 
|  | delegate_->OnRootChanged(root_); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | std::string AXTree::ToString() const { | 
|  | return TreeToStringHelper(root_, 0); | 
|  | } | 
|  |  | 
|  | AXNode* AXTree::CreateNode( | 
|  | AXNode* parent, int32 id, int32 index_in_parent) { | 
|  | AXNode* new_node = new AXNode(parent, id, index_in_parent); | 
|  | id_map_[new_node->id()] = new_node; | 
|  | if (delegate_) | 
|  | delegate_->OnNodeCreated(new_node); | 
|  | return new_node; | 
|  | } | 
|  |  | 
|  | bool AXTree::UpdateNode( | 
|  | const AXNodeData& src, AXTreeUpdateState* update_state) { | 
|  | // This method updates one node in the tree based on serialized data | 
|  | // received in an AXTreeUpdate. See AXTreeUpdate for pre and post | 
|  | // conditions. | 
|  |  | 
|  | // Look up the node by id. If it's not found, then either the root | 
|  | // of the tree is being swapped, or we're out of sync with the source | 
|  | // and this is a serious error. | 
|  | AXNode* node = GetFromId(src.id); | 
|  | AXNode* new_root = NULL; | 
|  | if (node) { | 
|  | update_state->pending_nodes.erase(node); | 
|  | node->SetData(src); | 
|  | } else { | 
|  | if (src.role != AX_ROLE_ROOT_WEB_AREA) { | 
|  | error_ = base::StringPrintf( | 
|  | "%d is not in the tree and not the new root", src.id); | 
|  | return false; | 
|  | } | 
|  | new_root = CreateNode(NULL, src.id, 0); | 
|  | node = new_root; | 
|  | update_state->new_nodes.insert(node); | 
|  | node->SetData(src); | 
|  | } | 
|  |  | 
|  | if (delegate_) | 
|  | delegate_->OnNodeChanged(node); | 
|  |  | 
|  | // First, delete nodes that used to be children of this node but aren't | 
|  | // anymore. | 
|  | if (!DeleteOldChildren(node, src.child_ids)) { | 
|  | if (new_root) | 
|  | DestroyNodeAndSubtree(new_root); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Now build a new children vector, reusing nodes when possible, | 
|  | // and swap it in. | 
|  | std::vector<AXNode*> new_children; | 
|  | bool success = CreateNewChildVector( | 
|  | node, src.child_ids, &new_children, update_state); | 
|  | node->SwapChildren(new_children); | 
|  |  | 
|  | // Update the root of the tree if needed. | 
|  | if (src.role == AX_ROLE_ROOT_WEB_AREA && | 
|  | (!root_ || root_->id() != src.id)) { | 
|  | if (root_) | 
|  | DestroyNodeAndSubtree(root_); | 
|  | root_ = node; | 
|  | } | 
|  |  | 
|  | return success; | 
|  | } | 
|  |  | 
|  | void AXTree::DestroyNodeAndSubtree(AXNode* node) { | 
|  | id_map_.erase(node->id()); | 
|  | for (int i = 0; i < node->child_count(); ++i) | 
|  | DestroyNodeAndSubtree(node->ChildAtIndex(i)); | 
|  | if (delegate_) | 
|  | delegate_->OnNodeWillBeDeleted(node); | 
|  | node->Destroy(); | 
|  | } | 
|  |  | 
|  | bool AXTree::DeleteOldChildren(AXNode* node, | 
|  | const std::vector<int32> new_child_ids) { | 
|  | // Create a set of child ids in |src| for fast lookup, and return false | 
|  | // if a duplicate is found; | 
|  | std::set<int32> new_child_id_set; | 
|  | for (size_t i = 0; i < new_child_ids.size(); ++i) { | 
|  | if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { | 
|  | error_ = base::StringPrintf("Node %d has duplicate child id %d", | 
|  | node->id(), new_child_ids[i]); | 
|  | return false; | 
|  | } | 
|  | new_child_id_set.insert(new_child_ids[i]); | 
|  | } | 
|  |  | 
|  | // Delete the old children. | 
|  | const std::vector<AXNode*>& old_children = node->children(); | 
|  | for (size_t i = 0; i < old_children.size(); ++i) { | 
|  | int old_id = old_children[i]->id(); | 
|  | if (new_child_id_set.find(old_id) == new_child_id_set.end()) | 
|  | DestroyNodeAndSubtree(old_children[i]); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool AXTree::CreateNewChildVector(AXNode* node, | 
|  | const std::vector<int32> new_child_ids, | 
|  | std::vector<AXNode*>* new_children, | 
|  | AXTreeUpdateState* update_state) { | 
|  | bool success = true; | 
|  | for (size_t i = 0; i < new_child_ids.size(); ++i) { | 
|  | int32 child_id = new_child_ids[i]; | 
|  | int32 index_in_parent = static_cast<int32>(i); | 
|  | AXNode* child = GetFromId(child_id); | 
|  | if (child) { | 
|  | if (child->parent() != node) { | 
|  | // This is a serious error - nodes should never be reparented. | 
|  | // If this case occurs, continue so this node isn't left in an | 
|  | // inconsistent state, but return failure at the end. | 
|  | error_ = base::StringPrintf( | 
|  | "Node %d reparented from %d to %d", | 
|  | child->id(), | 
|  | child->parent() ? child->parent()->id() : 0, | 
|  | node->id()); | 
|  | success = false; | 
|  | continue; | 
|  | } | 
|  | child->SetIndexInParent(index_in_parent); | 
|  | } else { | 
|  | child = CreateNode(node, child_id, index_in_parent); | 
|  | update_state->pending_nodes.insert(child); | 
|  | update_state->new_nodes.insert(child); | 
|  | } | 
|  | new_children->push_back(child); | 
|  | } | 
|  |  | 
|  | return success; | 
|  | } | 
|  |  | 
|  | }  // namespace ui |