|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | namespace ui { | 
|  |  | 
|  | class AXTree; | 
|  |  | 
|  | // A class to create all possible trees with <n> nodes and the ids [1...n]. | 
|  | // | 
|  | // There are two parts to the algorithm: | 
|  | // | 
|  | // The tree structure is formed as follows: without loss of generality, | 
|  | // the first node becomes the root and the second node becomes its | 
|  | // child. Thereafter, choose every possible parent for every other node. | 
|  | // | 
|  | // So for node i in (3...n), there are (i - 1) possible choices for its | 
|  | // parent, for a total of (n-1)! (n minus 1 factorial) possible trees. | 
|  | // | 
|  | // The second part is the assignment of ids to the nodes in the tree. | 
|  | // There are exactly n! (n factorial) permutations of the sequence 1...n, | 
|  | // and each of these is assigned to every node in every possible tree. | 
|  | // | 
|  | // The total number of trees returned for a given <n>, then, is | 
|  | // n! * (n-1)! | 
|  | // | 
|  | // n = 2: 2 trees | 
|  | // n = 3: 12 trees | 
|  | // n = 4: 144 trees | 
|  | // n = 5: 2880 trees | 
|  | // | 
|  | // This grows really fast! Luckily it's very unlikely that there'd be | 
|  | // bugs that affect trees with >4 nodes that wouldn't affect a smaller tree | 
|  | // too. | 
|  | class TreeGenerator { | 
|  | public: | 
|  | TreeGenerator(int node_count); | 
|  |  | 
|  | int UniqueTreeCount() const; | 
|  |  | 
|  | void BuildUniqueTree(int tree_index, AXTree* out_tree) const; | 
|  |  | 
|  | private: | 
|  | int node_count_; | 
|  | int unique_tree_count_; | 
|  | }; | 
|  |  | 
|  | }  // namespace ui |