blob: 494d8efda584fcb96a25d44c2583c5ef1fa77cb7 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/timing_function.h"
#include <memory>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "cc/base/math_util.h"
namespace cc {
TimingFunction::TimingFunction() {}
TimingFunction::~TimingFunction() {}
std::unique_ptr<CubicBezierTimingFunction>
CubicBezierTimingFunction::Create(double x1, double y1, double x2, double y2) {
return base::WrapUnique(new CubicBezierTimingFunction(x1, y1, x2, y2));
}
CubicBezierTimingFunction::CubicBezierTimingFunction(double x1,
double y1,
double x2,
double y2)
: bezier_(x1, y1, x2, y2) {}
CubicBezierTimingFunction::~CubicBezierTimingFunction() {}
float CubicBezierTimingFunction::GetValue(double x) const {
return static_cast<float>(bezier_.Solve(x));
}
float CubicBezierTimingFunction::Velocity(double x) const {
return static_cast<float>(bezier_.Slope(x));
}
void CubicBezierTimingFunction::Range(float* min, float* max) const {
*min = static_cast<float>(bezier_.range_min());
*max = static_cast<float>(bezier_.range_max());
}
std::unique_ptr<TimingFunction> CubicBezierTimingFunction::Clone() const {
return base::WrapUnique(new CubicBezierTimingFunction(*this));
}
// These numbers come from
// http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag.
std::unique_ptr<TimingFunction> EaseTimingFunction::Create() {
return CubicBezierTimingFunction::Create(0.25, 0.1, 0.25, 1.0);
}
std::unique_ptr<TimingFunction> EaseInTimingFunction::Create() {
return CubicBezierTimingFunction::Create(0.42, 0.0, 1.0, 1.0);
}
std::unique_ptr<TimingFunction> EaseOutTimingFunction::Create() {
return CubicBezierTimingFunction::Create(0.0, 0.0, 0.58, 1.0);
}
std::unique_ptr<TimingFunction> EaseInOutTimingFunction::Create() {
return CubicBezierTimingFunction::Create(0.42, 0.0, 0.58, 1);
}
std::unique_ptr<StepsTimingFunction> StepsTimingFunction::Create(
int steps,
StepPosition step_position) {
return base::WrapUnique(new StepsTimingFunction(steps, step_position));
}
StepsTimingFunction::StepsTimingFunction(int steps, StepPosition step_position)
: steps_(steps) {
switch (step_position) {
case StepPosition::START:
steps_start_offset_ = 1;
break;
case StepPosition::MIDDLE:
steps_start_offset_ = 0.5;
break;
case StepPosition::END:
steps_start_offset_ = 0;
break;
}
}
StepsTimingFunction::~StepsTimingFunction() {
}
float StepsTimingFunction::GetValue(double t) const {
const double steps = static_cast<double>(steps_);
const double value = MathUtil::ClampToRange(
std::floor((steps * t) + steps_start_offset_) / steps, 0.0, 1.0);
return static_cast<float>(value);
}
std::unique_ptr<TimingFunction> StepsTimingFunction::Clone() const {
return base::WrapUnique(new StepsTimingFunction(*this));
}
void StepsTimingFunction::Range(float* min, float* max) const {
*min = 0.0f;
*max = 1.0f;
}
float StepsTimingFunction::Velocity(double x) const {
return 0.0f;
}
} // namespace cc