blob: 459773876d9dae7a44d02599f789a93ff2012741 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_
#define UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_
#include <set>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/gfx/gfx_export.h"
namespace gfx {
class AnimationContainerElement;
class AnimationContainerObserver;
// AnimationContainer is used by Animation to manage the underlying timer.
// Internally each Animation creates a single AnimationContainer. You can
// group a set of Animations into the same AnimationContainer by way of
// Animation::SetContainer. Grouping a set of Animations into the same
// AnimationContainer ensures they all update and start at the same time.
//
// AnimationContainer is ref counted. Each Animation contained within the
// AnimationContainer own it.
class GFX_EXPORT AnimationContainer
: public base::RefCounted<AnimationContainer> {
public:
AnimationContainer();
// Invoked by Animation when it needs to start. Starts the timer if necessary.
// NOTE: This is invoked by Animation for you, you shouldn't invoke this
// directly.
void Start(AnimationContainerElement* animation);
// Invoked by Animation when it needs to stop. If there are no more animations
// running the timer stops.
// NOTE: This is invoked by Animation for you, you shouldn't invoke this
// directly.
void Stop(AnimationContainerElement* animation);
void set_observer(AnimationContainerObserver* observer) {
observer_ = observer;
}
// The time the last animation ran at.
base::TimeTicks last_tick_time() const { return last_tick_time_; }
// Are there any timers running?
bool is_running() const { return !elements_.empty(); }
private:
friend class base::RefCounted<AnimationContainer>;
typedef std::set<AnimationContainerElement*> Elements;
~AnimationContainer();
// Timer callback method.
void Run();
// Sets min_timer_interval_ and restarts the timer.
void SetMinTimerInterval(base::TimeDelta delta);
// Returns the min timer interval of all the timers.
base::TimeDelta GetMinInterval();
// Represents one of two possible values:
// . If only a single animation has been started and the timer hasn't yet
// fired this is the time the animation was added.
// . The time the last animation ran at (::Run was invoked).
base::TimeTicks last_tick_time_;
// Set of elements (animations) being managed.
Elements elements_;
// Minimum interval the timers run at.
base::TimeDelta min_timer_interval_;
base::RepeatingTimer timer_;
AnimationContainerObserver* observer_;
DISALLOW_COPY_AND_ASSIGN(AnimationContainer);
};
} // namespace gfx
#endif // UI_GFX_ANIMATION_ANIMATION_CONTAINER_H_