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/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "third_party/blink/renderer/core/dom/events/window_event_context.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/events/event.h"
#include "third_party/blink/renderer/core/dom/events/node_event_context.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
namespace blink {
WindowEventContext::WindowEventContext(
Event& event,
const NodeEventContext& top_node_event_context) {
// We don't dispatch load events to the window. This quirk was originally
// added because Mozilla doesn't propagate load events to the window object.
if (event.type() == event_type_names::kLoad)
return;
auto* document = DynamicTo<Document>(top_node_event_context.GetNode());
if (!document)
return;
window_ = document->domWindow();
target_ = top_node_event_context.Target();
related_target_ = top_node_event_context.RelatedTarget();
}
bool WindowEventContext::HandleLocalEvents(Event& event) {
if (!window_)
return false;
event.SetTarget(Target());
event.SetCurrentTarget(Window());
if (RelatedTarget())
event.SetRelatedTargetIfExists(RelatedTarget());
window_->FireEventListeners(event);
return true;
}
void WindowEventContext::Trace(Visitor* visitor) {
visitor->Trace(window_);
visitor->Trace(target_);
visitor->Trace(related_target_);
}
} // namespace blink