blob: dc374a71017fb27fec6b79a03bb66cac09440b6c [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/layout_shift_tracker.h"
#include "cc/layers/heads_up_display_layer.h"
#include "cc/layers/picture_layer.h"
#include "cc/trees/layer_tree_host.h"
#include "third_party/blink/public/common/input/web_pointer_event.h"
#include "third_party/blink/renderer/core/dom/dom_node_ids.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_client.h"
#include "third_party/blink/renderer/core/frame/location.h"
#include "third_party/blink/renderer/core/frame/visual_viewport.h"
#include "third_party/blink/renderer/core/geometry/dom_rect_read_only.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/page/chrome_client.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/timing/dom_window_performance.h"
#include "third_party/blink/renderer/core/timing/performance_entry.h"
#include "third_party/blink/renderer/core/timing/window_performance.h"
#include "third_party/blink/renderer/platform/graphics/graphics_layer.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "ui/gfx/geometry/rect.h"
namespace blink {
using ReattachHook = LayoutShiftTracker::ReattachHook;
namespace {
ReattachHook& GetReattachHook() {
DEFINE_STATIC_LOCAL(Persistent<ReattachHook>, hook,
(MakeGarbageCollected<ReattachHook>()));
return *hook;
}
constexpr base::TimeDelta kTimerDelay = base::TimeDelta::FromMilliseconds(500);
const float kMovementThreshold = 3.0; // CSS pixels.
FloatPoint LogicalStart(const FloatRect& rect, const LayoutObject& object) {
const ComputedStyle* style = object.Style();
DCHECK(style);
auto logical =
PhysicalToLogical<float>(style->GetWritingMode(), style->Direction(),
rect.Y(), rect.MaxX(), rect.MaxY(), rect.X());
return FloatPoint(logical.InlineStart(), logical.BlockStart());
}
float GetMoveDistance(const FloatRect& old_rect,
const FloatRect& new_rect,
const LayoutObject& object) {
FloatSize location_delta =
LogicalStart(new_rect, object) - LogicalStart(old_rect, object);
return std::max(fabs(location_delta.Width()), fabs(location_delta.Height()));
}
bool EqualWithinMovementThreshold(const FloatPoint& a,
const FloatPoint& b,
const LayoutObject& object) {
float threshold_physical_px =
kMovementThreshold * object.StyleRef().EffectiveZoom();
return fabs(a.X() - b.X()) < threshold_physical_px &&
fabs(a.Y() - b.Y()) < threshold_physical_px;
}
bool SmallerThanRegionGranularity(const FloatRect& rect) {
// The region uses integer coordinates, so the rects are snapped to
// pixel boundaries. Ignore rects smaller than half a pixel.
return rect.Width() < 0.5 || rect.Height() < 0.5;
}
const PropertyTreeState PropertyTreeStateFor(const LayoutObject& object) {
return object.FirstFragment().LocalBorderBoxProperties();
}
void RectToTracedValue(const IntRect& rect,
TracedValue& value,
const char* key = nullptr) {
if (key)
value.BeginArray(key);
else
value.BeginArray();
value.PushInteger(rect.X());
value.PushInteger(rect.Y());
value.PushInteger(rect.Width());
value.PushInteger(rect.Height());
value.EndArray();
}
void RegionToTracedValue(const LayoutShiftRegion& region, TracedValue& value) {
Region blink_region;
for (IntRect rect : region.GetRects())
blink_region.Unite(Region(rect));
value.BeginArray("region_rects");
for (const IntRect& rect : blink_region.Rects())
RectToTracedValue(rect, value);
value.EndArray();
}
#if DCHECK_IS_ON()
bool ShouldLog(const LocalFrame& frame) {
const String& url = frame.GetDocument()->Url().GetString();
return !url.StartsWith("devtools:");
}
#endif
} // namespace
LayoutShiftTracker::LayoutShiftTracker(LocalFrameView* frame_view)
: frame_view_(frame_view),
score_(0.0),
weighted_score_(0.0),
timer_(frame_view->GetFrame().GetTaskRunner(TaskType::kInternalDefault),
this,
&LayoutShiftTracker::TimerFired),
frame_max_distance_(0.0),
overall_max_distance_(0.0),
observed_input_or_scroll_(false),
most_recent_input_timestamp_initialized_(false) {}
void LayoutShiftTracker::ObjectShifted(
const LayoutObject& source,
const PropertyTreeState& property_tree_state,
FloatRect old_rect,
FloatRect new_rect,
FloatSize paint_offset_delta) {
if (old_rect.IsEmpty() || new_rect.IsEmpty())
return;
old_rect.Move(paint_offset_delta);
if (EqualWithinMovementThreshold(LogicalStart(old_rect, source),
LogicalStart(new_rect, source), source))
return;
if (SmallerThanRegionGranularity(old_rect) &&
SmallerThanRegionGranularity(new_rect))
return;
// Ignore layout objects that move (in the coordinate space of the paint
// invalidation container) on scroll.
// TODO(skobes): Find a way to detect when these objects shift.
if (source.IsFixedPositioned() || source.IsStickyPositioned())
return;
// SVG elements don't participate in the normal layout algorithms and are
// more likely to be used for animations.
if (source.IsSVG())
return;
const auto root_state = PropertyTreeStateFor(*source.View());
FloatClipRect clip_rect =
GeometryMapper::LocalToAncestorClipRect(property_tree_state, root_state);
// If the clip region is empty, then the resulting layout shift isn't visible
// in the viewport so ignore it.
if (!clip_rect.IsInfinite() && clip_rect.Rect().IsEmpty())
return;
GeometryMapper::SourceToDestinationRect(property_tree_state.Transform(),
root_state.Transform(), old_rect);
GeometryMapper::SourceToDestinationRect(property_tree_state.Transform(),
root_state.Transform(), new_rect);
if (EqualWithinMovementThreshold(old_rect.Location(), new_rect.Location(),
source)) {
return;
}
if (EqualWithinMovementThreshold(old_rect.Location() + frame_scroll_delta_,
new_rect.Location(), source)) {
// TODO(skobes): Checking frame_scroll_delta_ is an imperfect solution to
// allowing counterscrolled layout shifts. Ideally, we would map old_rect
// to viewport coordinates using the previous frame's scroll tree.
return;
}
FloatRect clipped_old_rect(old_rect), clipped_new_rect(new_rect);
if (!clip_rect.IsInfinite()) {
clipped_old_rect.Intersect(clip_rect.Rect());
clipped_new_rect.Intersect(clip_rect.Rect());
}
IntRect viewport =
IntRect(IntPoint(),
frame_view_->GetScrollableArea()->VisibleContentRect().Size());
IntRect visible_old_rect = RoundedIntRect(clipped_old_rect);
visible_old_rect.Intersect(viewport);
IntRect visible_new_rect = RoundedIntRect(clipped_new_rect);
visible_new_rect.Intersect(viewport);
if (visible_old_rect.IsEmpty() && visible_new_rect.IsEmpty())
return;
// Compute move distance based on unclipped rects, to accurately determine how
// much the element moved.
float move_distance = GetMoveDistance(old_rect, new_rect, source);
frame_max_distance_ = std::max(frame_max_distance_, move_distance);
#if DCHECK_IS_ON()
LocalFrame& frame = frame_view_->GetFrame();
if (ShouldLog(frame)) {
DVLOG(2) << "in " << (frame.IsMainFrame() ? "" : "subframe ")
<< frame.GetDocument()->Url().GetString() << ", "
<< source.DebugName() << " moved from " << old_rect.ToString()
<< " to " << new_rect.ToString() << " (visible from "
<< visible_old_rect.ToString() << " to "
<< visible_new_rect.ToString() << ")";
}
#endif
region_.AddRect(visible_old_rect);
region_.AddRect(visible_new_rect);
if (Node* node = source.GetNode()) {
MaybeRecordAttribution(
{DOMNodeIds::IdForNode(node), visible_old_rect, visible_new_rect});
}
}
LayoutShiftTracker::Attribution::Attribution() : node_id(kInvalidDOMNodeId) {}
LayoutShiftTracker::Attribution::Attribution(DOMNodeId node_id_arg,
IntRect old_visual_rect_arg,
IntRect new_visual_rect_arg)
: node_id(node_id_arg),
old_visual_rect(old_visual_rect_arg),
new_visual_rect(new_visual_rect_arg) {}
LayoutShiftTracker::Attribution::operator bool() const {
return node_id != kInvalidDOMNodeId;
}
bool LayoutShiftTracker::Attribution::Encloses(const Attribution& other) const {
return old_visual_rect.Contains(other.old_visual_rect) &&
new_visual_rect.Contains(other.new_visual_rect);
}
int LayoutShiftTracker::Attribution::Area() const {
int old_area = old_visual_rect.Width() * old_visual_rect.Height();
int new_area = new_visual_rect.Width() * new_visual_rect.Height();
IntRect intersection = Intersection(old_visual_rect, new_visual_rect);
int shared_area = intersection.Width() * intersection.Height();
return old_area + new_area - shared_area;
}
bool LayoutShiftTracker::Attribution::MoreImpactfulThan(
const Attribution& other) const {
return Area() > other.Area();
}
void LayoutShiftTracker::MaybeRecordAttribution(
const Attribution& attribution) {
Attribution* smallest = nullptr;
for (auto& slot : attributions_) {
if (!slot || attribution.Encloses(slot)) {
slot = attribution;
return;
}
if (slot.Encloses(attribution))
return;
if (!smallest || smallest->MoreImpactfulThan(slot))
smallest = &slot;
}
// No empty slots or redundancies. Replace smallest existing slot if larger.
if (attribution.MoreImpactfulThan(*smallest))
*smallest = attribution;
}
void LayoutShiftTracker::NotifyObjectPrePaint(
const LayoutObject& object,
const PropertyTreeState& property_tree_state,
const IntRect& old_visual_rect,
const IntRect& new_visual_rect,
FloatSize paint_offset_delta) {
if (!IsActive())
return;
ObjectShifted(object, property_tree_state, FloatRect(old_visual_rect),
FloatRect(new_visual_rect), paint_offset_delta);
}
double LayoutShiftTracker::SubframeWeightingFactor() const {
LocalFrame& frame = frame_view_->GetFrame();
if (frame.IsMainFrame())
return 1;
// Map the subframe view rect into the coordinate space of the local root.
FloatClipRect subframe_cliprect =
FloatClipRect(FloatRect(FloatPoint(), FloatSize(frame_view_->Size())));
GeometryMapper::LocalToAncestorVisualRect(
frame_view_->GetLayoutView()->FirstFragment().LocalBorderBoxProperties(),
PropertyTreeState::Root(), subframe_cliprect);
auto subframe_rect = PhysicalRect::EnclosingRect(subframe_cliprect.Rect());
// Intersect with the portion of the local root that overlaps the main frame.
frame.LocalFrameRoot().View()->MapToVisualRectInRemoteRootFrame(
subframe_rect);
IntSize subframe_visible_size = subframe_rect.PixelSnappedSize();
IntSize main_frame_size = frame.GetPage()->GetVisualViewport().Size();
// TODO(crbug.com/940711): This comparison ignores page scale and CSS
// transforms above the local root.
return static_cast<double>(subframe_visible_size.Area()) /
main_frame_size.Area();
}
void LayoutShiftTracker::NotifyPrePaintFinished() {
if (!IsActive())
return;
if (region_.IsEmpty())
return;
IntRect viewport = frame_view_->GetScrollableArea()->VisibleContentRect();
if (viewport.IsEmpty())
return;
double viewport_area = double(viewport.Width()) * double(viewport.Height());
double impact_fraction = region_.Area() / viewport_area;
DCHECK_GT(impact_fraction, 0);
DCHECK_GT(frame_max_distance_, 0.0);
double viewport_max_dimension = std::max(viewport.Width(), viewport.Height());
double move_distance_factor =
(frame_max_distance_ < viewport_max_dimension)
? double(frame_max_distance_) / viewport_max_dimension
: 1.0;
double score_delta = impact_fraction * move_distance_factor;
double weighted_score_delta = score_delta * SubframeWeightingFactor();
overall_max_distance_ = std::max(overall_max_distance_, frame_max_distance_);
#if DCHECK_IS_ON()
LocalFrame& frame = frame_view_->GetFrame();
if (ShouldLog(frame)) {
DVLOG(1) << "in " << (frame.IsMainFrame() ? "" : "subframe ")
<< frame.GetDocument()->Url().GetString() << ", viewport was "
<< (impact_fraction * 100) << "% impacted with distance fraction "
<< move_distance_factor;
}
#endif
if (pointerdown_pending_data_.saw_pointerdown) {
pointerdown_pending_data_.score_delta += score_delta;
pointerdown_pending_data_.weighted_score_delta += weighted_score_delta;
} else {
ReportShift(score_delta, weighted_score_delta);
}
if (!region_.IsEmpty())
SetLayoutShiftRects(region_.GetRects());
region_.Reset();
frame_max_distance_ = 0.0;
frame_scroll_delta_ = ScrollOffset();
attributions_.fill(Attribution());
}
LayoutShift::AttributionList LayoutShiftTracker::CreateAttributionList() const {
LayoutShift::AttributionList list;
for (const Attribution& att : attributions_) {
if (att.node_id == kInvalidDOMNodeId)
break;
list.push_back(LayoutShiftAttribution::Create(
DOMNodeIds::NodeForId(att.node_id),
DOMRectReadOnly::FromIntRect(att.old_visual_rect),
DOMRectReadOnly::FromIntRect(att.new_visual_rect)));
}
return list;
}
void LayoutShiftTracker::SubmitPerformanceEntry(double score_delta,
bool had_recent_input) const {
LocalDOMWindow* window = frame_view_->GetFrame().DomWindow();
if (!window)
return;
WindowPerformance* performance = DOMWindowPerformance::performance(*window);
DCHECK(performance);
double input_timestamp =
had_recent_input ? performance->MonotonicTimeToDOMHighResTimeStamp(
most_recent_input_timestamp_)
: 0.0;
LayoutShift* entry =
LayoutShift::Create(performance->now(), score_delta, had_recent_input,
input_timestamp, CreateAttributionList());
performance->AddLayoutShiftEntry(entry);
}
void LayoutShiftTracker::ReportShift(double score_delta,
double weighted_score_delta) {
LocalFrame& frame = frame_view_->GetFrame();
bool had_recent_input = timer_.IsActive();
if (!had_recent_input) {
score_ += score_delta;
if (weighted_score_delta > 0) {
weighted_score_ += weighted_score_delta;
frame.Client()->DidObserveLayoutShift(weighted_score_delta,
observed_input_or_scroll_);
}
}
SubmitPerformanceEntry(score_delta, had_recent_input);
TRACE_EVENT_INSTANT2("loading", "LayoutShift", TRACE_EVENT_SCOPE_THREAD,
"data", PerFrameTraceData(score_delta, had_recent_input),
"frame", ToTraceValue(&frame));
#if DCHECK_IS_ON()
if (ShouldLog(frame)) {
DVLOG(1) << "in " << (frame.IsMainFrame() ? "" : "subframe ")
<< frame.GetDocument()->Url().GetString() << ", layout shift of "
<< score_delta
<< (had_recent_input ? " excluded by recent input" : " reported")
<< "; cumulative score is " << score_;
}
#endif
}
void LayoutShiftTracker::NotifyInput(const WebInputEvent& event) {
const WebInputEvent::Type type = event.GetType();
const bool saw_pointerdown = pointerdown_pending_data_.saw_pointerdown;
const bool pointerdown_became_tap =
saw_pointerdown && type == WebInputEvent::Type::kPointerUp;
const bool event_type_stops_pointerdown_buffering =
type == WebInputEvent::Type::kPointerUp ||
type == WebInputEvent::Type::kPointerCausedUaAction ||
type == WebInputEvent::Type::kPointerCancel;
// Only non-hovering pointerdown requires buffering.
const bool is_hovering_pointerdown =
type == WebInputEvent::Type::kPointerDown &&
static_cast<const WebPointerEvent&>(event).hovering;
const bool should_trigger_shift_exclusion =
type == WebInputEvent::Type::kMouseDown ||
type == WebInputEvent::Type::kKeyDown ||
type == WebInputEvent::Type::kRawKeyDown ||
// We need to explicitly include tap, as if there are no listeners, we
// won't receive the pointer events.
type == WebInputEvent::Type::kGestureTap || is_hovering_pointerdown ||
pointerdown_became_tap;
if (should_trigger_shift_exclusion) {
observed_input_or_scroll_ = true;
// This cancels any previously scheduled task from the same timer.
timer_.StartOneShot(kTimerDelay, FROM_HERE);
UpdateInputTimestamp(event.TimeStamp());
}
if (saw_pointerdown && event_type_stops_pointerdown_buffering) {
double score_delta = pointerdown_pending_data_.score_delta;
if (score_delta > 0)
ReportShift(score_delta, pointerdown_pending_data_.weighted_score_delta);
pointerdown_pending_data_ = PointerdownPendingData();
}
if (type == WebInputEvent::Type::kPointerDown && !is_hovering_pointerdown)
pointerdown_pending_data_.saw_pointerdown = true;
}
void LayoutShiftTracker::UpdateInputTimestamp(base::TimeTicks timestamp) {
if (!most_recent_input_timestamp_initialized_) {
most_recent_input_timestamp_ = timestamp;
most_recent_input_timestamp_initialized_ = true;
} else if (timestamp > most_recent_input_timestamp_) {
most_recent_input_timestamp_ = timestamp;
}
}
void LayoutShiftTracker::NotifyScroll(mojom::blink::ScrollType scroll_type,
ScrollOffset delta) {
frame_scroll_delta_ += delta;
// Only set observed_input_or_scroll_ for user-initiated scrolls, and not
// other scrolls such as hash fragment navigations.
if (scroll_type == mojom::blink::ScrollType::kUser ||
scroll_type == mojom::blink::ScrollType::kCompositor)
observed_input_or_scroll_ = true;
}
void LayoutShiftTracker::NotifyViewportSizeChanged() {
// This cancels any previously scheduled task from the same timer.
timer_.StartOneShot(kTimerDelay, FROM_HERE);
UpdateInputTimestamp(base::TimeTicks::Now());
}
bool LayoutShiftTracker::IsActive() {
// This eliminates noise from the private Page object created by
// SVGImage::DataChanged.
if (frame_view_->GetFrame().GetChromeClient().IsSVGImageChromeClient())
return false;
return true;
}
std::unique_ptr<TracedValue> LayoutShiftTracker::PerFrameTraceData(
double score_delta,
bool input_detected) const {
auto value = std::make_unique<TracedValue>();
value->SetDouble("score", score_delta);
value->SetDouble("cumulative_score", score_);
value->SetDouble("overall_max_distance", overall_max_distance_);
value->SetDouble("frame_max_distance", frame_max_distance_);
RegionToTracedValue(region_, *value);
value->SetBoolean("is_main_frame", frame_view_->GetFrame().IsMainFrame());
value->SetBoolean("had_recent_input", input_detected);
AttributionsToTracedValue(*value);
return value;
}
void LayoutShiftTracker::AttributionsToTracedValue(TracedValue& value) const {
const Attribution* it = attributions_.begin();
if (!*it)
return;
bool should_include_names;
TRACE_EVENT_CATEGORY_GROUP_ENABLED(
TRACE_DISABLED_BY_DEFAULT("layout_shift.debug"), &should_include_names);
value.BeginArray("impacted_nodes");
while (it != attributions_.end() && it->node_id != kInvalidDOMNodeId) {
value.BeginDictionary();
value.SetInteger("node_id", it->node_id);
RectToTracedValue(it->old_visual_rect, value, "old_rect");
RectToTracedValue(it->new_visual_rect, value, "new_rect");
if (should_include_names) {
Node* node = DOMNodeIds::NodeForId(it->node_id);
value.SetString("debug_name", node ? node->DebugName() : "");
}
value.EndDictionary();
it++;
}
value.EndArray();
}
void LayoutShiftTracker::SetLayoutShiftRects(const Vector<IntRect>& int_rects) {
// Store the layout shift rects in the HUD layer.
auto* cc_layer = frame_view_->RootCcLayer();
if (cc_layer && cc_layer->layer_tree_host()) {
if (!cc_layer->layer_tree_host()->GetDebugState().show_layout_shift_regions)
return;
if (cc_layer->layer_tree_host()->hud_layer()) {
WebVector<gfx::Rect> rects;
Region blink_region;
for (IntRect rect : int_rects)
blink_region.Unite(Region(rect));
for (const IntRect& rect : blink_region.Rects())
rects.emplace_back(rect);
cc_layer->layer_tree_host()->hud_layer()->SetLayoutShiftRects(
rects.ReleaseVector());
cc_layer->layer_tree_host()->hud_layer()->SetNeedsPushProperties();
}
}
}
void LayoutShiftTracker::Trace(Visitor* visitor) {
visitor->Trace(frame_view_);
}
ReattachHook::Scope::Scope(const Node& node) : active_(node.GetLayoutObject()) {
if (active_) {
auto& hook = GetReattachHook();
outer_ = hook.scope_;
hook.scope_ = this;
}
}
ReattachHook::Scope::~Scope() {
if (active_) {
auto& hook = GetReattachHook();
hook.scope_ = outer_;
if (!outer_)
hook.visual_rects_.clear();
}
}
void ReattachHook::NotifyDetach(const Node& node) {
auto& hook = GetReattachHook();
if (!hook.scope_)
return;
auto* layout_object = node.GetLayoutObject();
if (!layout_object)
return;
auto& map = hook.visual_rects_;
auto& fragment = layout_object->GetMutableForPainting().FirstFragment();
// Save the visual rect for restoration on future reattachment.
IntRect visual_rect = fragment.VisualRect();
if (visual_rect.IsEmpty())
return;
map.Set(&node, visual_rect);
}
void ReattachHook::NotifyAttach(const Node& node) {
auto& hook = GetReattachHook();
if (!hook.scope_)
return;
auto* layout_object = node.GetLayoutObject();
if (!layout_object)
return;
auto& map = hook.visual_rects_;
auto& fragment = layout_object->GetMutableForPainting().FirstFragment();
// Restore the visual rect that was saved during detach. Note: this does not
// affect paint invalidation; we will fully invalidate the new layout object.
auto iter = map.find(&node);
if (iter == map.end())
return;
IntRect visual_rect = iter->value;
fragment.SetVisualRect(visual_rect);
}
void ReattachHook::Trace(Visitor* visitor) {
visitor->Trace(visual_rects_);
}
} // namespace blink