| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* This file contains the <code>PPB_Graphics2D_Dev</code> interface. */ |
| |
| [generate_thunk] |
| |
| label Chrome { |
| M22 = 0.1, |
| M32 = 0.2 |
| }; |
| |
| /** |
| * These options affect how the existing graphics context is displayed when a |
| * plugin is resized. |
| */ |
| [assert_size(4)] |
| enum PP_Graphics2D_Dev_ResizeMode { |
| /** |
| * In this mode, the context does not change size or offset. If the backing |
| * store is the same size as the plugin element, this will result in the |
| * pixels on the right side of the plugin element being unavailable, revealing |
| * the contents underneath it. |
| */ |
| PP_GRAPHICS2D_DEV_RESIZEMODE_DEFAULT, |
| /** |
| * In this mode, the context and its offset are scaled relative to how much |
| * the plugin element has been resized. |
| */ |
| PP_GRAPHICS2D_DEV_RESIZEMODE_STRETCH |
| }; |
| |
| /* PPB_Graphics2D_Dev interface */ |
| interface PPB_Graphics2D_Dev { |
| /** |
| * SetScale() sets the scale factor that will be applied when painting the |
| * graphics context onto the output device. Typically, if rendering at device |
| * resolution is desired, the context would be created with the width and |
| * height scaled up by the view's GetDeviceScale and SetScale called with a |
| * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed |
| * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of |
| * 2.0, one would call Create with a size of (w=400, h=200) and then call |
| * SetScale with 0.5. One would then treat each pixel in the context as a |
| * single device pixel. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * @param[in] scale The scale to apply when painting. |
| * |
| * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if |
| * the resource is invalid or the scale factor is 0 or less. |
| */ |
| PP_Bool SetScale( |
| [in] PP_Resource resource, |
| [in] float_t scale); |
| |
| /*** |
| * GetScale() gets the scale factor that will be applied when painting the |
| * graphics context onto the output device. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * |
| * @return Returns the scale factor for the graphics context. If the resource |
| * is not a valid <code>Graphics2D</code> context, this will return 0.0. |
| */ |
| float_t GetScale( |
| [in] PP_Resource resource); |
| |
| /*** |
| * Sets the offset into the plugin element at which the graphics context is |
| * painted. This allows a portion of the plugin element to be painted to. |
| * The new offset will only be applied after Flush() has been called. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * @param[in] offset The offset at which the context should be painted. |
| */ |
| [version=0.2] |
| void SetOffset( |
| [in] PP_Resource resource, |
| [in] PP_Point offset); |
| |
| /*** |
| * Sets the resize mode for the graphics context. When a plugin element is |
| * resized in the DOM, it takes time for the plugin to update the graphics |
| * context in the renderer. These options affect how the existing context is |
| * displayed until the backing store is updated by the plugin. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * @param[in] resize_mode The resize mode to change this context to. |
| */ |
| void SetResizeMode( |
| [in] PP_Resource resource, |
| [in] PP_Graphics2D_Dev_ResizeMode resize_mode); |
| }; |
| |