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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AURA_AURA_LAYOUT_MANAGER_ADAPTER_H_
#define ASH_AURA_AURA_LAYOUT_MANAGER_ADAPTER_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/macros.h"
#include "ui/aura/layout_manager.h"
namespace ash {
class WmLayoutManager;
// AuraLayoutManagerAdapter is an aura::LayoutManager that calls to
// WmLayoutManager. Use it when you have a WmLayoutManager you want to use
// with an aura::Window.
class ASH_EXPORT AuraLayoutManagerAdapter : public aura::LayoutManager {
public:
explicit AuraLayoutManagerAdapter(
std::unique_ptr<WmLayoutManager> wm_layout_manager);
~AuraLayoutManagerAdapter() override;
WmLayoutManager* wm_layout_manager() { return wm_layout_manager_.get(); }
// aura::LayoutManager:
void OnWindowResized() override;
void OnWindowAddedToLayout(aura::Window* child) override;
void OnWillRemoveWindowFromLayout(aura::Window* child) override;
void OnWindowRemovedFromLayout(aura::Window* child) override;
void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) override;
void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) override;
private:
std::unique_ptr<WmLayoutManager> wm_layout_manager_;
DISALLOW_COPY_AND_ASSIGN(AuraLayoutManagerAdapter);
};
} // namespace ash
#endif // ASH_AURA_AURA_LAYOUT_MANAGER_ADAPTER_H_