| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/ozone/events_ozone.h" |
| |
| #include "ui/events/event.h" |
| |
| namespace ui { |
| |
| void DispatchEventFromNativeUiEvent( |
| const PlatformEvent& event, |
| base::OnceCallback<void(ui::Event*)> callback) { |
| // NB: ui::Events are constructed here using the overload that takes a |
| // const PlatformEvent& (here ui::Event* const&) rather than the copy |
| // constructor. This has side effects and cannot be changed to use the |
| // copy constructor or Event::Clone. |
| if (event->IsKeyEvent()) { |
| ui::KeyEvent key_event(event); |
| std::move(callback).Run(&key_event); |
| } else if (event->IsMouseWheelEvent()) { |
| ui::MouseWheelEvent wheel_event(event); |
| std::move(callback).Run(&wheel_event); |
| } else if (event->IsMouseEvent()) { |
| ui::MouseEvent mouse_event(event); |
| std::move(callback).Run(&mouse_event); |
| } else if (event->IsTouchEvent()) { |
| ui::TouchEvent touch_event(event); |
| std::move(callback).Run(&touch_event); |
| } else if (event->IsScrollEvent()) { |
| ui::ScrollEvent scroll_event(event); |
| std::move(callback).Run(&scroll_event); |
| } else if (event->IsGestureEvent()) { |
| std::move(callback).Run(event); |
| // TODO(mohsen): Use the same pattern for scroll/touch/wheel events. |
| // Apparently, there is no need for them to wrap the |event|. |
| } else { |
| NOTREACHED(); |
| } |
| } |
| |
| } // namespace ui |