blob: 5dccd18e471de309c89ac1b54a707eafdf9eb5e1 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_BROWSER_GPU_CHANNEL_HOST_FACTORY_H_
#define CONTENT_BROWSER_GPU_BROWSER_GPU_CHANNEL_HOST_FACTORY_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_thread.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "ipc/message_filter.h"
namespace gpu {
class GpuMemoryBufferManager;
}
namespace content {
class CONTENT_EXPORT BrowserGpuChannelHostFactory
: public gpu::GpuChannelEstablishFactory {
public:
static void Initialize(bool establish_gpu_channel);
static void Terminate();
static BrowserGpuChannelHostFactory* instance() { return instance_; }
gpu::GpuChannelHost* GetGpuChannel();
int GetGpuChannelId() { return gpu_client_id_; }
// Closes the channel to the GPU process. This should be called before the IO
// thread stops.
void CloseChannel();
// Notify the BrowserGpuChannelHostFactory of visibility, used to prevent
// timeouts while backgrounded.
void SetApplicationVisible(bool is_visible);
// Overridden from gpu::GpuChannelEstablishFactory:
// The factory will return a null GpuChannelHost in the callback during
// shutdown.
void EstablishGpuChannel(
gpu::GpuChannelEstablishedCallback callback) override;
scoped_refptr<gpu::GpuChannelHost> EstablishGpuChannelSync() override;
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
private:
class EstablishRequest;
BrowserGpuChannelHostFactory();
~BrowserGpuChannelHostFactory() override;
void GpuChannelEstablished();
void RestartTimeout();
static void InitializeShaderDiskCacheOnIO(int gpu_client_id,
const base::FilePath& cache_dir);
static void InitializeGrShaderDiskCacheOnIO(const base::FilePath& cache_dir);
const int gpu_client_id_;
const uint64_t gpu_client_tracing_id_;
scoped_refptr<gpu::GpuChannelHost> gpu_channel_;
std::unique_ptr<gpu::GpuMemoryBufferManager, BrowserThread::DeleteOnIOThread>
gpu_memory_buffer_manager_;
scoped_refptr<EstablishRequest> pending_request_;
bool is_visible_ = true;
base::OneShotTimer timeout_;
static BrowserGpuChannelHostFactory* instance_;
DISALLOW_COPY_AND_ASSIGN(BrowserGpuChannelHostFactory);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_BROWSER_GPU_CHANNEL_HOST_FACTORY_H_