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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AUTOCLICK_AUTOCLICK_SCROLL_POSITION_HANDLER_H_
#define ASH_AUTOCLICK_AUTOCLICK_SCROLL_POSITION_HANDLER_H_
#include <memory>
#include "base/location.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/linear_animation.h"
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Point;
} // namespace gfx
namespace views {
class Widget;
} // namespace views
namespace ash {
// AutoclickScrollPositionHandler displays the position at which the next scroll
// event will occur, giving users a sense of which part of the screen will
// receive scroll events. It will display at full opacity for a short time, then
// partially fade out to keep from blocking content.
class AutoclickScrollPositionHandler : public gfx::AnimationDelegate {
public:
explicit AutoclickScrollPositionHandler(
std::unique_ptr<views::Widget> widget);
AutoclickScrollPositionHandler(const AutoclickScrollPositionHandler&) =
delete;
AutoclickScrollPositionHandler& operator=(
const AutoclickScrollPositionHandler&) = delete;
~AutoclickScrollPositionHandler() override;
gfx::NativeView GetNativeView();
void SetScrollPointCenterInScreen(const gfx::Point& scroll_point_center);
private:
static constexpr auto kOpaqueTime = base::TimeDelta::FromMilliseconds(500);
static constexpr auto kFadeTime = base::TimeDelta::FromMilliseconds(500);
// gfx::AnimationDelegate:
void AnimationProgressed(const gfx::Animation* animation) override;
std::unique_ptr<views::Widget> widget_;
// Animation that fades the scroll indicator from full to partial opacity.
gfx::LinearAnimation animation_{
kFadeTime, gfx::LinearAnimation::kDefaultFrameRate, this};
// Timer that keeps the indicator at full opacity briefly after updating.
base::DelayTimer timer_;
};
} // namespace ash
#endif // ASH_AUTOCLICK_AUTOCLICK_SCROLL_POSITION_HANDLER_H_