| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/quads/texture_draw_quad.h" |
| |
| #include "base/logging.h" |
| #include "base/trace_event/trace_event_argument.h" |
| #include "base/values.h" |
| #include "cc/base/math_util.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| |
| namespace cc { |
| |
| TextureDrawQuad::TextureDrawQuad() |
| : resource_id(0), |
| premultiplied_alpha(false), |
| background_color(SK_ColorTRANSPARENT), |
| y_flipped(false), |
| nearest_neighbor(false) { |
| this->vertex_opacity[0] = 0.f; |
| this->vertex_opacity[1] = 0.f; |
| this->vertex_opacity[2] = 0.f; |
| this->vertex_opacity[3] = 0.f; |
| } |
| |
| void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
| const gfx::Rect& rect, |
| const gfx::Rect& opaque_rect, |
| const gfx::Rect& visible_rect, |
| unsigned resource_id, |
| bool premultiplied_alpha, |
| const gfx::PointF& uv_top_left, |
| const gfx::PointF& uv_bottom_right, |
| SkColor background_color, |
| const float vertex_opacity[4], |
| bool y_flipped, |
| bool nearest_neighbor) { |
| bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
| || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| opaque_rect, visible_rect, needs_blending); |
| this->resource_id = resource_id; |
| this->premultiplied_alpha = premultiplied_alpha; |
| this->uv_top_left = uv_top_left; |
| this->uv_bottom_right = uv_bottom_right; |
| this->background_color = background_color; |
| this->vertex_opacity[0] = vertex_opacity[0]; |
| this->vertex_opacity[1] = vertex_opacity[1]; |
| this->vertex_opacity[2] = vertex_opacity[2]; |
| this->vertex_opacity[3] = vertex_opacity[3]; |
| this->y_flipped = y_flipped; |
| this->nearest_neighbor = nearest_neighbor; |
| } |
| |
| void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
| const gfx::Rect& rect, |
| const gfx::Rect& opaque_rect, |
| const gfx::Rect& visible_rect, |
| bool needs_blending, |
| unsigned resource_id, |
| bool premultiplied_alpha, |
| const gfx::PointF& uv_top_left, |
| const gfx::PointF& uv_bottom_right, |
| SkColor background_color, |
| const float vertex_opacity[4], |
| bool y_flipped, |
| bool nearest_neighbor) { |
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| opaque_rect, visible_rect, needs_blending); |
| this->resource_id = resource_id; |
| this->premultiplied_alpha = premultiplied_alpha; |
| this->uv_top_left = uv_top_left; |
| this->uv_bottom_right = uv_bottom_right; |
| this->background_color = background_color; |
| this->vertex_opacity[0] = vertex_opacity[0]; |
| this->vertex_opacity[1] = vertex_opacity[1]; |
| this->vertex_opacity[2] = vertex_opacity[2]; |
| this->vertex_opacity[3] = vertex_opacity[3]; |
| this->y_flipped = y_flipped; |
| this->nearest_neighbor = nearest_neighbor; |
| } |
| |
| void TextureDrawQuad::IterateResources( |
| const ResourceIteratorCallback& callback) { |
| resource_id = callback.Run(resource_id); |
| } |
| |
| const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { |
| DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); |
| return static_cast<const TextureDrawQuad*>(quad); |
| } |
| |
| void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const { |
| value->SetInteger("resource_id", resource_id); |
| value->SetBoolean("premultiplied_alpha", premultiplied_alpha); |
| |
| MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value); |
| MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value); |
| |
| value->SetInteger("background_color", background_color); |
| |
| value->BeginArray("vertex_opacity"); |
| for (size_t i = 0; i < 4; ++i) |
| value->AppendDouble(vertex_opacity[i]); |
| value->EndArray(); |
| |
| value->SetBoolean("y_flipped", y_flipped); |
| value->SetBoolean("nearest_neighbor", nearest_neighbor); |
| } |
| |
| } // namespace cc |