| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ppapi/cpp/rect.h" | 
 |  | 
 | #include <algorithm> | 
 |  | 
 | namespace { | 
 |  | 
 | template<typename T> | 
 | void AdjustAlongAxis(T dst_origin, T dst_size, | 
 |                      T* origin, T* size) { | 
 |   if (*origin < dst_origin) { | 
 |     *origin = dst_origin; | 
 |     *size = std::min(dst_size, *size); | 
 |   } else { | 
 |     *size = std::min(dst_size, *size); | 
 |     *origin = std::min(dst_origin + dst_size, *origin + *size) - *size; | 
 |   } | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | namespace pp { | 
 |  | 
 | void Rect::Inset(int32_t left, int32_t top, int32_t right, int32_t bottom) { | 
 |   Offset(left, top); | 
 |   set_width(std::max<int32_t>(width() - left - right, 0)); | 
 |   set_height(std::max<int32_t>(height() - top - bottom, 0)); | 
 | } | 
 |  | 
 | void Rect::Offset(int32_t horizontal, int32_t vertical) { | 
 |   rect_.point.x += horizontal; | 
 |   rect_.point.y += vertical; | 
 | } | 
 |  | 
 | bool Rect::Contains(int32_t point_x, int32_t point_y) const { | 
 |   return (point_x >= x()) && (point_x < right()) && | 
 |          (point_y >= y()) && (point_y < bottom()); | 
 | } | 
 |  | 
 | bool Rect::Contains(const Rect& rect) const { | 
 |   return (rect.x() >= x() && rect.right() <= right() && | 
 |           rect.y() >= y() && rect.bottom() <= bottom()); | 
 | } | 
 |  | 
 | bool Rect::Intersects(const Rect& rect) const { | 
 |   return !(rect.x() >= right() || rect.right() <= x() || | 
 |            rect.y() >= bottom() || rect.bottom() <= y()); | 
 | } | 
 |  | 
 | Rect Rect::Intersect(const Rect& rect) const { | 
 |   int32_t rx = std::max(x(), rect.x()); | 
 |   int32_t ry = std::max(y(), rect.y()); | 
 |   int32_t rr = std::min(right(), rect.right()); | 
 |   int32_t rb = std::min(bottom(), rect.bottom()); | 
 |  | 
 |   if (rx >= rr || ry >= rb) | 
 |     rx = ry = rr = rb = 0;  // non-intersecting | 
 |  | 
 |   return Rect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | Rect Rect::Union(const Rect& rect) const { | 
 |   // special case empty rects... | 
 |   if (IsEmpty()) | 
 |     return rect; | 
 |   if (rect.IsEmpty()) | 
 |     return *this; | 
 |  | 
 |   int32_t rx = std::min(x(), rect.x()); | 
 |   int32_t ry = std::min(y(), rect.y()); | 
 |   int32_t rr = std::max(right(), rect.right()); | 
 |   int32_t rb = std::max(bottom(), rect.bottom()); | 
 |  | 
 |   return Rect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | Rect Rect::Subtract(const Rect& rect) const { | 
 |   // boundary cases: | 
 |   if (!Intersects(rect)) | 
 |     return *this; | 
 |   if (rect.Contains(*this)) | 
 |     return Rect(); | 
 |  | 
 |   int32_t rx = x(); | 
 |   int32_t ry = y(); | 
 |   int32_t rr = right(); | 
 |   int32_t rb = bottom(); | 
 |  | 
 |   if (rect.y() <= y() && rect.bottom() >= bottom()) { | 
 |     // complete intersection in the y-direction | 
 |     if (rect.x() <= x()) { | 
 |       rx = rect.right(); | 
 |     } else { | 
 |       rr = rect.x(); | 
 |     } | 
 |   } else if (rect.x() <= x() && rect.right() >= right()) { | 
 |     // complete intersection in the x-direction | 
 |     if (rect.y() <= y()) { | 
 |       ry = rect.bottom(); | 
 |     } else { | 
 |       rb = rect.y(); | 
 |     } | 
 |   } | 
 |   return Rect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | Rect Rect::AdjustToFit(const Rect& rect) const { | 
 |   int32_t new_x = x(); | 
 |   int32_t new_y = y(); | 
 |   int32_t new_width = width(); | 
 |   int32_t new_height = height(); | 
 |   AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); | 
 |   AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); | 
 |   return Rect(new_x, new_y, new_width, new_height); | 
 | } | 
 |  | 
 | Point Rect::CenterPoint() const { | 
 |   return Point(x() + (width() + 1) / 2, y() + (height() + 1) / 2); | 
 | } | 
 |  | 
 | bool Rect::SharesEdgeWith(const Rect& rect) const { | 
 |   return (y() == rect.y() && height() == rect.height() && | 
 |              (x() == rect.right() || right() == rect.x())) || | 
 |          (x() == rect.x() && width() == rect.width() && | 
 |              (y() == rect.bottom() || bottom() == rect.y())); | 
 | } | 
 |  | 
 | void FloatRect::Inset(float left, float top, float right, float bottom) { | 
 |   Offset(left, top); | 
 |   set_width(std::max<float>(width() - left - right, 0.0f)); | 
 |   set_height(std::max<float>(height() - top - bottom, 0.0f)); | 
 | } | 
 |  | 
 | void FloatRect::Offset(float horizontal, float vertical) { | 
 |   rect_.point.x += horizontal; | 
 |   rect_.point.y += vertical; | 
 | } | 
 |  | 
 | bool FloatRect::Contains(float point_x, float point_y) const { | 
 |   return (point_x >= x()) && (point_x < right()) && | 
 |          (point_y >= y()) && (point_y < bottom()); | 
 | } | 
 |  | 
 | bool FloatRect::Contains(const FloatRect& rect) const { | 
 |   return (rect.x() >= x() && rect.right() <= right() && | 
 |           rect.y() >= y() && rect.bottom() <= bottom()); | 
 | } | 
 |  | 
 | bool FloatRect::Intersects(const FloatRect& rect) const { | 
 |   return !(rect.x() >= right() || rect.right() <= x() || | 
 |            rect.y() >= bottom() || rect.bottom() <= y()); | 
 | } | 
 |  | 
 | FloatRect FloatRect::Intersect(const FloatRect& rect) const { | 
 |   float rx = std::max(x(), rect.x()); | 
 |   float ry = std::max(y(), rect.y()); | 
 |   float rr = std::min(right(), rect.right()); | 
 |   float rb = std::min(bottom(), rect.bottom()); | 
 |  | 
 |   if (rx >= rr || ry >= rb) | 
 |     rx = ry = rr = rb = 0;  // non-intersecting | 
 |  | 
 |   return FloatRect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | FloatRect FloatRect::Union(const FloatRect& rect) const { | 
 |   // special case empty rects... | 
 |   if (IsEmpty()) | 
 |     return rect; | 
 |   if (rect.IsEmpty()) | 
 |     return *this; | 
 |  | 
 |   float rx = std::min(x(), rect.x()); | 
 |   float ry = std::min(y(), rect.y()); | 
 |   float rr = std::max(right(), rect.right()); | 
 |   float rb = std::max(bottom(), rect.bottom()); | 
 |  | 
 |   return FloatRect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | FloatRect FloatRect::Subtract(const FloatRect& rect) const { | 
 |   // boundary cases: | 
 |   if (!Intersects(rect)) | 
 |     return *this; | 
 |   if (rect.Contains(*this)) | 
 |     return FloatRect(); | 
 |  | 
 |   float rx = x(); | 
 |   float ry = y(); | 
 |   float rr = right(); | 
 |   float rb = bottom(); | 
 |  | 
 |   if (rect.y() <= y() && rect.bottom() >= bottom()) { | 
 |     // complete intersection in the y-direction | 
 |     if (rect.x() <= x()) { | 
 |       rx = rect.right(); | 
 |     } else { | 
 |       rr = rect.x(); | 
 |     } | 
 |   } else if (rect.x() <= x() && rect.right() >= right()) { | 
 |     // complete intersection in the x-direction | 
 |     if (rect.y() <= y()) { | 
 |       ry = rect.bottom(); | 
 |     } else { | 
 |       rb = rect.y(); | 
 |     } | 
 |   } | 
 |   return FloatRect(rx, ry, rr - rx, rb - ry); | 
 | } | 
 |  | 
 | FloatRect FloatRect::AdjustToFit(const FloatRect& rect) const { | 
 |   float new_x = x(); | 
 |   float new_y = y(); | 
 |   float new_width = width(); | 
 |   float new_height = height(); | 
 |   AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width); | 
 |   AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height); | 
 |   return FloatRect(new_x, new_y, new_width, new_height); | 
 | } | 
 |  | 
 | FloatPoint FloatRect::CenterPoint() const { | 
 |   return FloatPoint(x() + (width() + 1.0f) / 2.0f, | 
 |                     y() + (height() + 1.0f) / 2.0f); | 
 | } | 
 |  | 
 | bool FloatRect::SharesEdgeWith(const FloatRect& rect) const { | 
 |   return (y() == rect.y() && height() == rect.height() && | 
 |              (x() == rect.right() || right() == rect.x())) || | 
 |          (x() == rect.x() && width() == rect.width() && | 
 |              (y() == rect.bottom() || bottom() == rect.y())); | 
 | } | 
 | }  // namespace pp |