blob: 8f2486ac219fc1e60076e4ac3e9ab43815bee488 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/laser/laser_pointer_controller.h"
#include "ash/laser/laser_pointer_controller_test_api.h"
#include "ash/laser/laser_pointer_view.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ui/events/test/event_generator.h"
namespace ash {
namespace {
class LaserPointerControllerTest : public test::AshTestBase {
public:
LaserPointerControllerTest() {}
~LaserPointerControllerTest() override {}
void SetUp() override {
AshTestBase::SetUp();
controller_.reset(new LaserPointerController());
}
void TearDown() override {
// This needs to be called first to remove the event handler before the
// shell instance gets torn down.
controller_.reset();
AshTestBase::TearDown();
}
protected:
std::unique_ptr<LaserPointerController> controller_;
private:
DISALLOW_COPY_AND_ASSIGN(LaserPointerControllerTest);
};
} // namespace
// Test to ensure the class responsible for drawing the laser pointer receives
// points from stylus movements as expected.
TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
LaserPointerControllerTestApi controller_test_api_(controller_.get());
// The laser pointer mode only works with stylus.
GetEventGenerator().EnterPenPointerMode();
// When disabled the laser pointer should not be showing.
GetEventGenerator().MoveTouch(gfx::Point(1, 1));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that by enabling the mode, the laser pointer should still not be
// showing.
controller_test_api_.SetEnabled(true);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify moving the stylus 4 times will not display the laser pointer.
GetEventGenerator().MoveTouch(gfx::Point(2, 2));
GetEventGenerator().MoveTouch(gfx::Point(3, 3));
GetEventGenerator().MoveTouch(gfx::Point(4, 4));
GetEventGenerator().MoveTouch(gfx::Point(5, 5));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify pressing the stylus will show the laser pointer and add a point but
// will not activate fading out.
GetEventGenerator().PressTouch();
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_.IsFadingAway());
EXPECT_EQ(1, controller_test_api_.laser_points().GetNumberOfPoints());
// Verify dragging the stylus 2 times will add 2 more points.
GetEventGenerator().MoveTouch(gfx::Point(6, 6));
GetEventGenerator().MoveTouch(gfx::Point(7, 7));
EXPECT_EQ(3, controller_test_api_.laser_points().GetNumberOfPoints());
// Verify releasing the stylus still shows the laser pointer, which is fading
// away.
GetEventGenerator().ReleaseTouch();
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
EXPECT_TRUE(controller_test_api_.IsFadingAway());
// Verify that disabling the mode does not display the laser pointer.
controller_test_api_.SetEnabled(false);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that disabling the mode while laser pointer is displayed does not
// display the laser pointer.
controller_test_api_.SetIsFadingAway(false);
controller_test_api_.SetEnabled(true);
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(6, 6));
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
controller_test_api_.SetEnabled(false);
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that the laser pointer does not add points while disabled.
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(8, 8));
GetEventGenerator().ReleaseTouch();
GetEventGenerator().MoveTouch(gfx::Point(9, 9));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
// Verify that the laser pointer does not get shown if points are not coming
// from the stylus, even when enabled.
GetEventGenerator().ExitPenPointerMode();
controller_test_api_.SetEnabled(true);
GetEventGenerator().PressTouch();
GetEventGenerator().MoveTouch(gfx::Point(10, 10));
GetEventGenerator().MoveTouch(gfx::Point(11, 11));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
GetEventGenerator().ReleaseTouch();
}
} // namespace ash