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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ANDROID_VR_GL_BROWSER_INTERFACE_H_
#define CHROME_BROWSER_ANDROID_VR_GL_BROWSER_INTERFACE_H_
#include "base/android/jni_weak_ref.h"
#include "chrome/browser/vr/assets_load_status.h"
#include "chrome/browser/vr/ui_test_input.h"
#include "device/vr/public/mojom/vr_service.mojom.h"
#include "ui/gfx/geometry/transform.h"
namespace gl {
class SurfaceTexture;
}
namespace vr {
// BrowserRenderer and its delegates talk to VrShell through this interface.
class GlBrowserInterface {
public:
virtual ~GlBrowserInterface() {}
virtual void ForceExitVr() = 0;
virtual void ContentSurfaceCreated(jobject surface,
gl::SurfaceTexture* texture) = 0;
virtual void ContentOverlaySurfaceCreated(jobject surface,
gl::SurfaceTexture* texture) = 0;
virtual void GvrDelegateReady() = 0;
// XRSessionPtr is optional, if null, the request failed.
virtual void SendRequestPresentReply(device::mojom::XRSessionPtr) = 0;
virtual void DialogSurfaceCreated(jobject surface,
gl::SurfaceTexture* texture) = 0;
virtual void ToggleCardboardGamepad(bool enabled) = 0;
};
} // namespace vr
#endif // CHROME_BROWSER_ANDROID_VR_GL_BROWSER_INTERFACE_H_