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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_CONFLICTS_MODULE_WATCHER_WIN_H_
#define CHROME_COMMON_CONFLICTS_MODULE_WATCHER_WIN_H_
#include <memory>
#include "base/callback.h"
#include "chrome/common/conflicts/module_event_win.mojom.h"
class ModuleWatcherTest;
union LDR_DLL_NOTIFICATION_DATA;
// This class observes modules as they are loaded and unloaded into a process's
// address space.
//
// This class is safe to be created on any thread. Similarly, it is safe to be
// destroyed on any thread, independent of the thread on which the instance was
// created.
class ModuleWatcher {
public:
// The type of callback that will be invoked for each module event. This is
// invoked by the loader and potentially on any thread. The loader lock is not
// held but the execution of this callback blocks the module from being bound.
// Keep the amount of work performed here to an absolute minimum. Note that
// it is possible for this callback to be invoked after the destruction of the
// watcher, but very unlikely.
using OnModuleEventCallback =
base::Callback<void(const mojom::ModuleEvent& event)>;
// Creates and starts a watcher. This enumerates all loaded modules
// synchronously on the current thread during construction, and provides
// synchronous notifications as modules are loaded and unloaded. The callback
// is invoked in the context of the thread that is loading a module, and as
// such may be invoked on any thread in the process. Note that it is possible
// to receive two notifications for some modules as the initial loaded module
// enumeration races briefly with the callback mechanism. In this case both a
// MODULE_LOADED and a MODULE_ALREADY_LOADED event will be received for the
// same module. Since the callback is installed first no modules can be
// missed, however. This factory function may be called on any thread.
//
// Only a single instance of a watcher may exist at any moment. This will
// return nullptr when trying to create a second watcher.
static std::unique_ptr<ModuleWatcher> Create(
const OnModuleEventCallback& callback);
// This can be called on any thread. After destruction the |callback|
// provided to the constructor will no longer be invoked with module events.
~ModuleWatcher();
protected:
// For unittesting.
friend class ModuleWatcherTest;
// Registers a DllNotification callback with the OS. Modifies
// |dll_notification_cookie_|. Can be called on any thread.
void RegisterDllNotificationCallback();
// Removes the installed DllNotification callback. Modifies
// |dll_notification_cookie_|. Can be called on any thread.
void UnregisterDllNotificationCallback();
// Enumerates all currently loaded modules, synchronously invoking callbacks
// on the current thread. Can be called on any thread.
void EnumerateAlreadyLoadedModules();
// Helper function for retrieving the callback associated with a given
// LdrNotification context.
static OnModuleEventCallback GetCallbackForContext(void* context);
// The loader notification callback. This is actually
// void CALLBACK LoaderNotificationCallback(
// DWORD, const LDR_DLL_NOTIFICATION_DATA*, PVOID)
// Not using CALLBACK/DWORD/PVOID allows skipping the windows.h header from
// this file.
static void __stdcall LoaderNotificationCallback(
unsigned long notification_reason,
const LDR_DLL_NOTIFICATION_DATA* notification_data,
void* context);
private:
// Private to enforce Singleton semantics. See Create above.
explicit ModuleWatcher(const OnModuleEventCallback& callback);
// The current callback. Can end up being invoked on any thread.
OnModuleEventCallback callback_;
// Used by the DllNotification mechanism.
void* dll_notification_cookie_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(ModuleWatcher);
};
#endif // CHROME_COMMON_CONFLICTS_MODULE_WATCHER_WIN_H_