blob: c6ace10a46c97d803b92d5ecd4f7d52adb7aa85f [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_PROFILING_MEMLOG_RECEIVER_PIPE_SERVER_WIN_H_
#define CHROME_PROFILING_MEMLOG_RECEIVER_PIPE_SERVER_WIN_H_
#include <memory>
#include "base/callback_forward.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_pump_win.h"
#include "base/strings/string16.h"
#include "chrome/profiling/memlog_receiver_pipe_win.h"
namespace base {
class TaskRunner;
} // namespace base
namespace profiling {
class MemlogReceiverPipe;
// This class listens for new pipe connections and creates new
// MemlogReceiverPipe objects for each one.
class MemlogReceiverPipeServer
: public base::RefCountedThreadSafe<MemlogReceiverPipeServer> {
public:
using NewConnectionCallback =
base::RepeatingCallback<void(scoped_refptr<MemlogReceiverPipe>)>;
// |io_runner| is the task runner for the I/O thread. When a new connection is
// established, the |on_new_conn| callback is called with the pipe.
MemlogReceiverPipeServer(base::TaskRunner* io_runner,
const std::string& pipe_id,
NewConnectionCallback on_new_conn);
~MemlogReceiverPipeServer();
void set_on_new_connection(NewConnectionCallback on_new_connection) {
on_new_connection_ = on_new_connection;
}
// Starts the server which opens the pipe and begins accepting connections.
void Start();
private:
base::string16 GetPipeName() const;
HANDLE CreatePipeInstance(bool first_instance) const;
// Called on the IO thread.
void ScheduleNewConnection(bool first_instance);
void OnIOCompleted(size_t bytes_transfered, DWORD error);
scoped_refptr<base::TaskRunner> io_runner_;
base::string16 pipe_id_;
NewConnectionCallback on_new_connection_;
// Current connection we're waiting on creation for.
std::unique_ptr<MemlogReceiverPipe::CompletionThunk> current_;
};
} // namespace profiling
#endif // CHROME_PROFILING_MEMLOG_RECEIVER_PIPE_SERVER_WIN_H_