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#ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_VALUE_H_
#define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_VALUE_H_
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/shared_persistent.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "v8/include/v8.h"
namespace blink {
class CORE_EXPORT ScriptValue final {
DISALLOW_NEW();
public:
// Defined in ToV8.h due to circular dependency
template <typename T>
static ScriptValue From(ScriptState*, T&& value);
template <typename T, typename... Arguments>
static inline T To(v8::Isolate* isolate,
v8::Local<v8::Value> value,
ExceptionState& exception_state,
Arguments const&... arguments) {
return NativeValueTraits<T>::NativeValue(isolate, value, exception_state,
arguments...);
}
template <typename T, typename... Arguments>
static inline T To(v8::Isolate* isolate,
const ScriptValue& value,
ExceptionState& exception_state,
Arguments const&... arguments) {
return To<T>(isolate, value.V8Value(), exception_state, arguments...);
}
ScriptValue() = default;
ScriptValue(ScriptState* script_state, v8::Local<v8::Value> value)
: script_state_(script_state),
value_(value.IsEmpty() ? nullptr
: SharedPersistent<v8::Value>::Create(
value,
script_state->GetIsolate())) {
DCHECK(IsEmpty() || script_state_);
}
template <typename T>
ScriptValue(ScriptState* script_state, v8::MaybeLocal<T> value)
: script_state_(script_state),
value_(value.IsEmpty() ? nullptr
: SharedPersistent<v8::Value>::Create(
value.ToLocalChecked(),
script_state->GetIsolate())) {
DCHECK(IsEmpty() || script_state_);
}
ScriptValue(const ScriptValue& value)
: script_state_(value.script_state_), value_(value.value_) {
DCHECK(IsEmpty() || script_state_);
}
ScriptState* GetScriptState() const { return script_state_; }
v8::Isolate* GetIsolate() const {
return script_state_ ? script_state_->GetIsolate()
: v8::Isolate::GetCurrent();
}
ScriptValue& operator=(const ScriptValue& value) {
if (this != &value) {
script_state_ = value.script_state_;
value_ = value.value_;
}
return *this;
}
bool operator==(const ScriptValue& value) const {
if (IsEmpty())
return value.IsEmpty();
if (value.IsEmpty())
return false;
return *value_ == *value.value_;
}
bool operator!=(const ScriptValue& value) const { return !operator==(value); }
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool IsFunction() const {
DCHECK(!IsEmpty());
v8::Local<v8::Value> value = V8Value();
return !value.IsEmpty() && value->IsFunction();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool IsNull() const {
DCHECK(!IsEmpty());
v8::Local<v8::Value> value = V8Value();
return !value.IsEmpty() && value->IsNull();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool IsUndefined() const {
DCHECK(!IsEmpty());
v8::Local<v8::Value> value = V8Value();
return !value.IsEmpty() && value->IsUndefined();
}
// This creates a new local Handle; Don't use this in performance-sensitive
// places.
bool IsObject() const {
DCHECK(!IsEmpty());
v8::Local<v8::Value> value = V8Value();
return !value.IsEmpty() && value->IsObject();
}
bool IsEmpty() const { return !value_.get() || value_->IsEmpty(); }
void Clear() { value_ = nullptr; }
v8::Local<v8::Value> V8Value() const;
// Returns v8Value() if a given ScriptState is the same as the
// ScriptState which is associated with this ScriptValue. Otherwise
// this "clones" the v8 value and returns it.
v8::Local<v8::Value> V8ValueFor(ScriptState*) const;
bool ToString(String&) const;
static ScriptValue CreateNull(ScriptState*);
void Trace(Visitor* visitor) { visitor->Trace(script_state_); }
private:
Member<ScriptState> script_state_;
scoped_refptr<SharedPersistent<v8::Value>> value_;
};
template <>
struct NativeValueTraits<ScriptValue>
: public NativeValueTraitsBase<ScriptValue> {
static inline ScriptValue NativeValue(v8::Isolate* isolate,
v8::Local<v8::Value> value,
ExceptionState& exception_state) {
return ScriptValue(ScriptState::Current(isolate), value);
}
};
} // namespace blink
namespace WTF {
template <>
struct VectorTraits<blink::ScriptValue> : VectorTraitsBase<blink::ScriptValue> {
STATIC_ONLY(VectorTraits);
static constexpr bool kCanClearUnusedSlotsWithMemset = true;
};
} // namespace WTF
#endif // THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_VALUE_H_