blob: d43f6eb612d5da36dce048a55d69d75066dd79b2 [file] [log] [blame]
/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/linked_hash_set.h"
namespace blink {
class LayoutMultiColumnSet;
typedef LinkedHashSet<LayoutMultiColumnSet*> LayoutMultiColumnSetList;
// Layout state for multicol. To be stored when laying out a block child, so
// that we can roll back to the initial state if we need to re-lay out said
// block child.
class MultiColumnLayoutState {
friend class LayoutMultiColumnFlowThread;
public:
MultiColumnLayoutState() : column_set_(nullptr) {}
private:
explicit MultiColumnLayoutState(LayoutMultiColumnSet* column_set)
: column_set_(column_set) {}
LayoutMultiColumnSet* ColumnSet() const { return column_set_; }
LayoutMultiColumnSet* column_set_;
};
// LayoutFlowThread is used to collect all the layout objects that participate
// in a flow thread. It will also help in doing the layout. However, it will not
// layout directly to screen. Instead, LayoutMultiColumnSet objects will
// redirect their paint and nodeAtPoint methods to this object. Each
// LayoutMultiColumnSet will actually be a viewPort of the LayoutFlowThread.
class CORE_EXPORT LayoutFlowThread : public LayoutBlockFlow {
public:
LayoutFlowThread();
~LayoutFlowThread() override = default;
bool IsLayoutFlowThread() const final { return true; }
virtual bool IsLayoutMultiColumnFlowThread() const { return false; }
bool CreatesNewFormattingContext() const final {
// The spec requires multicol containers to establish new formatting
// contexts. Blink uses an anonymous flow thread child of the multicol
// container to actually perform layout inside. Therefore we need to
// propagate the BFCness down to the flow thread, so that floats are fully
// contained by the flow thread, and thereby the multicol container.
return true;
}
// Search mode when looking for an enclosing fragmentation context.
enum AncestorSearchConstraint {
// No constraints. When we're not laying out (but rather e.g. painting or
// hit-testing), we just want to find all enclosing fragmentation contexts,
// e.g. to calculate the accumulated visual translation.
kAnyAncestor,
// Consider fragmentation contexts that are strictly unbreakable (seen from
// the outside) to be isolated from the rest, so that such fragmentation
// contexts don't participate in fragmentation of enclosing fragmentation
// contexts, apart from taking up space and otherwise being completely
// unbreakable. This is typically what we want to do during layout.
kIsolateUnbreakableContainers,
};
static LayoutFlowThread* LocateFlowThreadContainingBlockOf(
const LayoutObject&,
AncestorSearchConstraint);
void UpdateLayout() override;
// Always create a Layer for the LayoutFlowThread so that we
// can easily avoid drawing the children directly.
PaintLayerType LayerTypeRequired() const final { return kNormalPaintLayer; }
bool NeedsPreferredWidthsRecalculation() const final { return true; }
virtual void FlowThreadDescendantWasInserted(LayoutObject*) {}
virtual void FlowThreadDescendantWillBeRemoved(LayoutObject*) {}
virtual void FlowThreadDescendantStyleWillChange(
LayoutBox*,
StyleDifference,
const ComputedStyle& new_style) {}
virtual void FlowThreadDescendantStyleDidChange(
LayoutBox*,
StyleDifference,
const ComputedStyle& old_style) {}
void AbsoluteQuadsForDescendant(const LayoutBox& descendant,
Vector<FloatQuad>&,
MapCoordinatesFlags mode = 0);
void AddOutlineRects(Vector<PhysicalRect>&,
const PhysicalOffset& additional_offset,
NGOutlineType) const override;
bool NodeAtPoint(HitTestResult&,
const HitTestLocation&,
const PhysicalOffset& accumulated_offset,
HitTestAction) final;
virtual void AddColumnSetToThread(LayoutMultiColumnSet*) = 0;
virtual void RemoveColumnSetFromThread(LayoutMultiColumnSet*);
void ComputeLogicalHeight(LayoutUnit logical_height,
LayoutUnit logical_top,
LogicalExtentComputedValues&) const override;
bool HasColumnSets() const { return multi_column_set_list_.size(); }
void ValidateColumnSets();
void InvalidateColumnSets() { column_sets_invalidated_ = true; }
bool HasValidColumnSetInfo() const {
return !column_sets_invalidated_ && !multi_column_set_list_.IsEmpty();
}
bool MapToVisualRectInAncestorSpaceInternal(
const LayoutBoxModelObject* ancestor,
TransformState&,
VisualRectFlags = kDefaultVisualRectFlags) const override;
LayoutUnit PageLogicalHeightForOffset(LayoutUnit) const;
LayoutUnit PageRemainingLogicalHeightForOffset(LayoutUnit,
PageBoundaryRule) const;
virtual void ContentWasLaidOut(
LayoutUnit logical_bottom_in_flow_thread_after_pagination) = 0;
virtual bool CanSkipLayout(const LayoutBox&) const = 0;
virtual MultiColumnLayoutState GetMultiColumnLayoutState() const = 0;
virtual void RestoreMultiColumnLayoutState(const MultiColumnLayoutState&) = 0;
// Find and return the next logical top after |flowThreadOffset| that can fit
// unbreakable content as tall as |contentLogicalHeight|. |flowThreadOffset|
// is expected to be at the exact top of a column that's known to not have
// enough space for |contentLogicalHeight|. This method is called when the
// current column is too short to fit the content, in the hope that there
// exists one that's tall enough further ahead. If no such column can be
// found, |flowThreadOffset| will be returned.
LayoutUnit NextLogicalTopForUnbreakableContent(
LayoutUnit flow_thread_offset,
LayoutUnit content_logical_height) const;
virtual bool IsPageLogicalHeightKnown() const { return true; }
virtual bool MayHaveNonUniformPageLogicalHeight() const = 0;
bool PageLogicalSizeChanged() const { return page_logical_size_changed_; }
// Return the visual bounding box based on the supplied flow-thread bounding
// box. Both rectangles are completely physical in terms of writing mode.
LayoutRect FragmentsBoundingBox(const LayoutRect& layer_bounding_box) const;
// Convert a logical position in the flow thread coordinate space to a logical
// position in the containing coordinate space.
void FlowThreadToContainingCoordinateSpace(LayoutUnit& block_position,
LayoutUnit& inline_position) const;
virtual LayoutPoint FlowThreadPointToVisualPoint(
const LayoutPoint& flow_thread_point) const = 0;
virtual LayoutPoint VisualPointToFlowThreadPoint(
const LayoutPoint& visual_point) const = 0;
virtual LayoutMultiColumnSet* ColumnSetAtBlockOffset(
LayoutUnit,
PageBoundaryRule) const = 0;
const char* GetName() const override = 0;
protected:
void GenerateColumnSetIntervalTree();
LayoutMultiColumnSetList multi_column_set_list_;
typedef WTF::PODInterval<LayoutUnit, LayoutMultiColumnSet*>
MultiColumnSetInterval;
typedef WTF::PODIntervalTree<LayoutUnit, LayoutMultiColumnSet*>
MultiColumnSetIntervalTree;
class MultiColumnSetSearchAdapter {
STACK_ALLOCATED();
public:
MultiColumnSetSearchAdapter(LayoutUnit offset)
: offset_(offset), result_(nullptr) {}
const LayoutUnit& LowValue() const { return offset_; }
const LayoutUnit& HighValue() const { return offset_; }
void CollectIfNeeded(const MultiColumnSetInterval&);
LayoutMultiColumnSet* Result() const { return result_; }
private:
LayoutUnit offset_;
LayoutMultiColumnSet* result_;
};
MultiColumnSetIntervalTree multi_column_set_interval_tree_;
bool column_sets_invalidated_ : 1;
bool page_logical_size_changed_ : 1;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutFlowThread, IsLayoutFlowThread());
} // namespace blink
namespace WTF {
// These structures are used by PODIntervalTree for debugging.
#ifndef NDEBUG
template <>
struct ValueToString<blink::LayoutMultiColumnSet*> {
static String ToString(const blink::LayoutMultiColumnSet* value) {
return String::Format("%p", value);
}
};
#endif
} // namespace WTF
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_