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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SUBTREE_LAYOUT_SCOPE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SUBTREE_LAYOUT_SCOPE_H_
#include "third_party/blink/renderer/core/inspector/inspector_trace_events.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
// This is the way to mark a subtree as needing layout during layout,
// e.g. for the purposes of doing a multipass layout.
//
// It should only be used during layout. Outside of layout, you should
// just call layoutObject->setNeedsLayout() directly.
//
// It ensures that you don't accidentally mark part of the tree as
// needing layout and not actually lay it out.
namespace blink {
class LayoutObject;
class SubtreeLayoutScope {
STACK_ALLOCATED();
public:
SubtreeLayoutScope(LayoutObject& root);
~SubtreeLayoutScope();
void SetNeedsLayout(LayoutObject* descendant,
LayoutInvalidationReasonForTracing);
void SetChildNeedsLayout(LayoutObject* descendant);
LayoutObject& Root() { return root_; }
void RecordObjectMarkedForLayout(LayoutObject*);
private:
LayoutObject& root_;
#if DCHECK_IS_ON()
HashSet<LayoutObject*> layout_objects_to_layout_;
#endif
};
} // namespace blink
#endif